You can edit the below JavaScript code to customize the image tool.
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function processImage(
originalImg,
intensity = 0.7,
lightCount = 20,
colors = "magenta,cyan,yellow,lime,blue,red,fuchsia",
addSparkles = 1,
vignetteIntensity = 0.5,
gridOpacity = 0.15
) {
const canvas = document.createElement('canvas');
const width = originalImg.width;
const height = originalImg.height;
canvas.width = width;
canvas.height = height;
const ctx = canvas.getContext('2d');
// 1. Draw the original image
ctx.drawImage(originalImg, 0, 0, width, height);
// Set up a simple deterministic pseudo-random generator
// so the effect is consistent for the same image and parameters
const parsedLightCount = parseInt(lightCount) || 20;
let seed = ((width * 13) + (height * 17) + parsedLightCount) % 233280;
if (seed === 0) seed = 123456;
function random() {
seed = (seed * 9301 + 49297) % 233280;
return seed / 233280;
}
const colorArr = colors.split(',').map(c => c.trim());
const safeIntensity = Math.max(0, Math.min(1, parseFloat(intensity) || 0.7));
// 2. Draw colorful Disco Lights (Spotlights)
ctx.globalCompositeOperation = 'screen';
ctx.globalAlpha = safeIntensity;
const maxLights = Math.min(parsedLightCount, 150); // Cap at 150 for performance
const maxDim = Math.max(width, height);
for (let i = 0; i < maxLights; i++) {
const x = random() * width;
const y = random() * height;
// Radius between 10% and 50% of the image size
const r = (random() * 0.4 + 0.1) * maxDim;
const color = colorArr[Math.floor(random() * colorArr.length)];
const grad = ctx.createRadialGradient(x, y, 0, x, y, r);
grad.addColorStop(0, color);
// Using transparent black because we are in 'screen' mode, where black does not darken the image
grad.addColorStop(1, 'rgba(0,0,0,0)');
ctx.fillStyle = grad;
ctx.beginPath();
ctx.arc(x, y, r, 0, Math.PI * 2);
ctx.fill();
}
// 3. Draw a Disco Floor Grid Overlay
const parsedGridOpacity = parseFloat(gridOpacity) || 0;
if (parsedGridOpacity > 0) {
ctx.globalCompositeOperation = 'overlay';
ctx.globalAlpha = Math.max(0, Math.min(1, parsedGridOpacity));
const gridSize = maxDim * 0.05; // 5% of largest dimension
ctx.beginPath();
for (let x = 0; x <= width; x += gridSize) {
ctx.moveTo(x, 0);
ctx.lineTo(x, height);
}
for (let y = 0; y <= height; y += gridSize) {
ctx.moveTo(0, y);
ctx.lineTo(width, y);
}
ctx.strokeStyle = "white";
ctx.lineWidth = Math.max(1, gridSize * 0.03);
ctx.stroke();
}
// 4. Add Sparkles (Classic Disco Ball glitz)
if (parseInt(addSparkles) === 1) {
ctx.globalCompositeOperation = 'screen';
ctx.globalAlpha = Math.min(1, safeIntensity * 1.5);
const sparkleCount = Math.floor(maxLights * 1.5);
for (let i = 0; i < sparkleCount; i++) {
const x = random() * width;
const y = random() * height;
const size = (random() * 0.04 + 0.01) * maxDim;
const sColor = colorArr[Math.floor(random() * colorArr.length)];
ctx.save();
ctx.translate(x, y);
ctx.rotate(random() * Math.PI); // Random rotation for the star
// Draw a 4-pointed sparkle star
ctx.beginPath();
for (let j = 0; j < 4; j++) {
const angle = j * Math.PI / 2;
const innerAngle = angle + (Math.PI / 4);
ctx.lineTo(Math.cos(angle) * size, Math.sin(angle) * size);
ctx.lineTo(Math.cos(innerAngle) * (size * 0.15), Math.sin(innerAngle) * (size * 0.15));
}
ctx.closePath();
ctx.fillStyle = "white";
ctx.fill();
// Sparkle Glow
const glowGrad = ctx.createRadialGradient(0, 0, 0, 0, 0, size * 0.8);
glowGrad.addColorStop(0, 'white');
glowGrad.addColorStop(0.3, sColor);
glowGrad.addColorStop(1, 'rgba(0,0,0,0)');
ctx.fillStyle = glowGrad;
ctx.beginPath();
ctx.arc(0, 0, size * 0.8, 0, Math.PI * 2);
ctx.fill();
ctx.restore();
}
}
// 5. Add Vignette ("Stage Lighting" focus)
const safeVignette = Math.max(0, Math.min(1, parseFloat(vignetteIntensity) || 0.5));
if (safeVignette > 0) {
ctx.globalCompositeOperation = 'multiply';
ctx.globalAlpha = safeVignette;
const vignetteGrad = ctx.createRadialGradient(
width / 2, height / 2, Math.min(width, height) * 0.3, // Inner clean circle
width / 2, height / 2, maxDim * 0.8 // Outer darkened edge
);
vignetteGrad.addColorStop(0, 'white'); // White is neutral in multiply mode
vignetteGrad.addColorStop(1, 'black'); // Black darkens the edges
ctx.fillStyle = vignetteGrad;
ctx.fillRect(0, 0, width, height);
}
// Reset context state
ctx.globalAlpha = 1.0;
ctx.globalCompositeOperation = 'source-over';
return canvas;
}
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