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Big Hero 6 The Series AU Image Generator

(Free & Supports Bulk Upload)

Drag & drop your images here or

The result will appear here...
You can edit the below JavaScript code to customize the image tool.
function processImage(originalImg, posterizeSteps = "6", edgeSensitivity = "40", neonColor = "#df1920") {
    let pSteps = parseInt(posterizeSteps, 10);
    if (isNaN(pSteps) || pSteps < 2) pSteps = 6;
    
    let eThresh = parseInt(edgeSensitivity, 10);
    if (isNaN(eThresh)) eThresh = 40;

    const canvas = document.createElement('canvas');
    const width = originalImg.width;
    const height = originalImg.height;
    canvas.width = width;
    canvas.height = height;
    const ctx = canvas.getContext('2d');

    // 1. Initial draw with higher saturation for that vibrant "The Series" 2D animation style
    ctx.filter = 'saturate(1.6) contrast(1.1)';
    ctx.drawImage(originalImg, 0, 0, width, height);
    ctx.filter = 'none';

    // Image Processing: Cel-shaded / Comic filter (Edge detection + Posterization)
    let imgData;
    try {
        imgData = ctx.getImageData(0, 0, width, height);
    } catch (e) {
        // Fallback for CORS issues - silently return canvas drawn so far
        return canvas;
    }

    const data = imgData.data;
    const outData = new Uint8ClampedArray(data.length);
    const w = width;

    // Preserve alpha channel
    for (let i = 0; i < data.length; i += 4) {
        outData[i + 3] = data[i + 3];
    }

    const stepSize = 255 / (pSteps - 1);

    for (let y = 0; y < height; y++) {
        for (let x = 0; x < width; x++) {
            const i = (y * w + x) * 4;

            // Border pixels (skip edge detection logic to prevent out-of-bounds)
            if (x === 0 || x === w - 1 || y === 0 || y === height - 1) {
                outData[i] = Math.round((data[i] / 255) * (pSteps - 1)) * stepSize;
                outData[i+1] = Math.round((data[i+1] / 255) * (pSteps - 1)) * stepSize;
                outData[i+2] = Math.round((data[i+2] / 255) * (pSteps - 1)) * stepSize;
                continue;
            }

            // Quantize/Posterize colors
            let r = Math.round((data[i] / 255) * (pSteps - 1)) * stepSize;
            let g = Math.round((data[i+1] / 255) * (pSteps - 1)) * stepSize;
            let b = Math.round((data[i+2] / 255) * (pSteps - 1)) * stepSize;

            // Edge Detection (Approximated Roberts Cross on Luma for comic outlines)
            const right = (y * w + (x + 1)) * 4;
            const down = ((y + 1) * w + x) * 4;

            const luma = 0.299 * data[i] + 0.587 * data[i+1] + 0.114 * data[i+2];
            const lumaR = 0.299 * data[right] + 0.587 * data[right+1] + 0.114 * data[right+2];
            const lumaD = 0.299 * data[down] + 0.587 * data[down+1] + 0.114 * data[down+2];

            const diffX = Math.abs(luma - lumaR);
            const diffY = Math.abs(luma - lumaD);

            if (diffX + diffY > eThresh) {
                // Apply a dark indigo/slate color for outlines typical in modern sci-fi animation
                r = 25; g = 20; b = 35;
            }

            outData[i] = r;
            outData[i+1] = g;
            outData[i+2] = b;
        }
    }
    
    // Draw the processed cartoon pixels back to canvas
    ctx.putImageData(new ImageData(outData, width, height), 0, 0);

    // 2. San Fransokyo Tech Lighting (Gradient Overlay map)
    // Red (Baymax/Hiro) -> Purple/Cyan (Night San Fransokyo Neon)
    const overlayGrad = ctx.createLinearGradient(0, 0, width, height);
    overlayGrad.addColorStop(0, "rgba(223, 25, 32, 0.35)"); 
    overlayGrad.addColorStop(0.5, "rgba(100, 30, 200, 0.25)"); 
    overlayGrad.addColorStop(1, "rgba(0, 200, 255, 0.35)"); 
    ctx.globalCompositeOperation = 'overlay';
    ctx.fillStyle = overlayGrad;
    ctx.fillRect(0, 0, width, height);
    ctx.globalCompositeOperation = 'source-over';

    // 3. Hexagonal Grid Pattern (Microbots / Tech shield thematic)
    const hexSize = Math.max(12, width * 0.015);
    ctx.strokeStyle = '#ffffff';
    ctx.lineWidth = 1;
    ctx.globalAlpha = 0.12;

    ctx.beginPath();
    const hW = Math.sqrt(3) * hexSize;
    const hH = 2 * hexSize;
    for (let y = -hH; y < height + hH; y += hH * 0.75) {
        for (let x = -hW; x < width + hW; x += hW) {
            // Offset every other row
            let cx = x + (Math.round(y / (hH * 0.75)) % 2) * (hW / 2);
            let cy = y;
            for (let k = 0; k < 6; k++) {
                let angle = (Math.PI / 180) * (60 * k - 30);
                let px = cx + hexSize * Math.cos(angle);
                let py = cy + hexSize * Math.sin(angle);
                if (k === 0) ctx.moveTo(px, py);
                else ctx.lineTo(px, py);
            }
            ctx.lineTo(cx + hexSize * Math.cos(-Math.PI / 6), cy + hexSize * Math.sin(-Math.PI / 6));
        }
    }
    ctx.stroke();
    ctx.globalAlpha = 1.0;

    // 4. Sci-Fi HUD & Framing (Big Hero 6 AU specific decorations)
    const margin = Math.max(15, width * 0.035);
    ctx.strokeStyle = neonColor;
    ctx.lineJoin = 'round';
    ctx.lineWidth = Math.max(2, width * 0.008);
    ctx.shadowColor = neonColor;
    ctx.shadowBlur = 12;

    // Frame corner accents
    const cornerLen = Math.max(30, width * 0.08);
    ctx.beginPath();
    // Top Left
    ctx.moveTo(margin + cornerLen, margin); 
    ctx.lineTo(margin, margin); 
    ctx.lineTo(margin, margin + cornerLen);
    // Top Right
    ctx.moveTo(width - margin - cornerLen, margin); 
    ctx.lineTo(width - margin, margin); 
    ctx.lineTo(width - margin, margin + cornerLen);
    // Bottom Left
    ctx.moveTo(margin + cornerLen, height - margin); 
    ctx.lineTo(margin, height - margin); 
    ctx.lineTo(margin, height - margin - cornerLen);
    // Bottom Right
    ctx.moveTo(width - margin - cornerLen, height - margin); 
    ctx.lineTo(width - margin, height - margin); 
    ctx.lineTo(width - margin, height - margin - cornerLen);
    ctx.stroke();

    // Disable shadow for crisp text
    ctx.shadowBlur = 0; 

    // Futuristic display text
    ctx.fillStyle = neonColor;
    const fontSize = Math.max(14, width * 0.02);
    ctx.font = `bold ${fontSize}px "Courier New", Courier, monospace`;
    ctx.fillText("SF-SYST // ALIGN-AXIS", margin, margin + cornerLen + fontSize * 1.5);
    ctx.fillText("PROTOCOL: BAYMAX_V2", margin, margin + cornerLen + fontSize * 2.8);

    // Radar / Target icon in bottom right
    const radarX = width - margin - (cornerLen * 0.6);
    const radarY = height - margin - (cornerLen * 0.6);
    const radarR = Math.max(20, width * 0.04);

    ctx.strokeStyle = neonColor;
    ctx.lineWidth = Math.max(1.5, width * 0.003);
    
    // Outer circle
    ctx.beginPath(); 
    ctx.arc(radarX, radarY, radarR, 0, Math.PI * 2); 
    ctx.stroke();
    
    // Inner broken circle
    ctx.beginPath(); 
    ctx.arc(radarX, radarY, radarR * 0.6, Math.PI, Math.PI * 2.5); 
    ctx.stroke();
    
    // Radar sweep line
    ctx.beginPath();
    ctx.moveTo(radarX, radarY);
    ctx.lineTo(radarX + radarR * Math.cos(-Math.PI/4), radarY + radarR * Math.sin(-Math.PI/4));
    ctx.stroke();

    // Subtle center crosshairs overlay
    ctx.beginPath();
    ctx.moveTo(width * 0.5 - 25, height * 0.5);
    ctx.lineTo(width * 0.5 + 25, height * 0.5);
    ctx.moveTo(width * 0.5, height * 0.5 - 25);
    ctx.lineTo(width * 0.5, height * 0.5 + 25);
    ctx.lineWidth = 1.5;
    ctx.globalAlpha = 0.4;
    ctx.stroke();
    ctx.globalAlpha = 1.0;

    return canvas;
}

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Description

This tool transforms standard photos into stylized, sci-fi animated artwork inspired by modern 2D animation aesthetics. It applies a cel-shaded effect using color posterization and edge detection to create comic-style outlines, enhances color saturation, and overlays a vibrant neon gradient. Additionally, it adds thematic technical elements such as a hexagonal grid pattern, futuristic HUD (Heads-Up Display) corner accents, digital text, and radar icons. It is ideal for fans looking to create custom fan art, social media avatars, or stylized concept art with a high-tech, animated appearance.

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