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Atari Jaguar Game Console Image Gallery

(Free & Supports Bulk Upload)

Drag & drop your images here or

The result will appear here...
You can edit the below JavaScript code to customize the image tool.
async function processImage(originalImg, gameTitle = "Jaguar Karts") {

    /**
     * Dynamically loads a font from Google Fonts.
     * @param {string} family The font-family name.
     * @param {string} url The URL to the font file.
     * @returns {Promise<void>} A promise that resolves when the font is loaded.
     */
    const loadFont = async (family, url) => {
        const font = new FontFace(family, `url(${url})`);
        try {
            await font.load();
            document.fonts.add(font);
        } catch (e) {
            console.error(`Font ${family} failed to load:`, e);
        }
    };

    // Load the classic "Press Start 2P" font for a retro gaming feel.
    await loadFont('Press Start 2P', 'https://fonts.gstatic.com/s/pressstart2p/v15/e3t4euO8T-267oIAQAu6jDQyK3nVivM.woff2');

    const canvas = document.createElement('canvas');
    const ctx = canvas.getContext('2d');
    
    canvas.width = 1000;
    canvas.height = 850;

    // --- Helper function for rounded rectangles ---
    const drawRoundRect = (ctx, x, y, w, h, r) => {
        if (w < 2 * r) r = w / 2;
        if (h < 2 * r) r = h / 2;
        ctx.beginPath();
        ctx.moveTo(x + r, y);
        ctx.arcTo(x + w, y, x + w, y + h, r);
        ctx.arcTo(x + w, y + h, x, y + h, r);
        ctx.arcTo(x, y + h, x, y, r);
        ctx.arcTo(x, y, x + w, y, r);
        ctx.closePath();
    };
    
    // --- Colors & Constants ---
    const JAGUAR_RED = '#d42127';
    const CONSOLE_BLACK = '#1c1c1c';
    const CONSOLE_GRAY = '#2d2d2d';
    const TV_BEZEL = '#353535';
    const TV_SCREEN_BG = '#080808';

    // --- Layout Constants ---
    const tvWidth = 720, tvHeight = 560;
    const tvX = (canvas.width - tvWidth) / 2, tvY = 50;
    const screenWidth = 640, screenHeight = 480;
    const screenX = tvX + (tvWidth - screenWidth) / 2;
    const screenY = tvY + (tvHeight - screenHeight) / 2;

    const consoleWidth = 900, consoleHeight = 110;
    const consoleX = (canvas.width - consoleWidth) / 2, consoleY = tvY + tvHeight + 20;

    // 1. Draw Background (Tabletop)
    const bgGrad = ctx.createRadialGradient(canvas.width / 2, canvas.height / 2, 0, canvas.width / 2, canvas.height / 2, 700);
    bgGrad.addColorStop(0, '#555');
    bgGrad.addColorStop(1, '#222');
    ctx.fillStyle = bgGrad;
    ctx.fillRect(0, 0, canvas.width, canvas.height);

    // 2. Draw CRT TV
    ctx.save();
    ctx.shadowColor = 'rgba(0,0,0,0.7)';
    ctx.shadowBlur = 40;
    ctx.shadowOffsetY = 25;
    
    // TV Bezel
    ctx.fillStyle = TV_BEZEL;
    drawRoundRect(ctx, tvX, tvY, tvWidth, tvHeight, 30);
    ctx.fill();
    ctx.restore();

    // TV Screen Bevel Effect
    const tvGrad = ctx.createLinearGradient(tvX, tvY, tvX + tvWidth, tvY + tvHeight);
    tvGrad.addColorStop(0, 'rgba(255,255,255,0.1)');
    tvGrad.addColorStop(1, 'rgba(0,0,0,0.2)');
    ctx.strokeStyle = tvGrad;
    ctx.lineWidth = 2;
    drawRoundRect(ctx, tvX, tvY, tvWidth, tvHeight, 30);
    ctx.stroke();

    // TV Screen background
    ctx.fillStyle = TV_SCREEN_BG;
    drawRoundRect(ctx, screenX, screenY, screenWidth, screenHeight, 5);
    ctx.fill();

    // 3. Draw originalImg onto the TV screen
    ctx.save();
    ctx.beginPath();
    drawRoundRect(ctx, screenX, screenY, screenWidth, screenHeight, 5);
    ctx.clip(); // Clip the image to the screen area
    
    const imgRatio = originalImg.width / originalImg.height;
    const screenRatio = screenWidth / screenHeight;
    let dw, dh, dx, dy;

    if (imgRatio > screenRatio) { // Image is wider
        dw = screenWidth;
        dh = dw / imgRatio;
        dx = screenX;
        dy = screenY + (screenHeight - dh) / 2;
    } else { // Image is taller or same aspect
        dh = screenHeight;
        dw = dh * imgRatio;
        dy = screenY;
        dx = screenX + (screenWidth - dw) / 2;
    }
    ctx.drawImage(originalImg, dx, dy, dw, dh);
    ctx.restore();

    // 4. Add CRT Screen Effects (Scanlines & Vignette)
    const screenGrad = ctx.createRadialGradient(screenX + screenWidth/2, screenY + screenHeight/2, 200, screenX + screenWidth/2, screenY + screenHeight/2, screenWidth/1.5);
    screenGrad.addColorStop(0, 'rgba(0,0,0,0)');
    screenGrad.addColorStop(1, 'rgba(0,0,0,0.4)');
    ctx.fillStyle = screenGrad;
    ctx.fillRect(screenX, screenY, screenWidth, screenHeight);

    ctx.fillStyle = 'rgba(0, 0, 0, 0.25)';
    for (let y = screenY; y < screenY + screenHeight; y += 3) {
        ctx.fillRect(screenX, y, screenWidth, 1);
    }


    // 5. Draw Atari Jaguar Console
    ctx.save();
    ctx.shadowColor = 'rgba(0,0,0,0.6)';
    ctx.shadowBlur = 30;
    ctx.shadowOffsetY = 20;

    // Main body
    ctx.fillStyle = CONSOLE_BLACK;
    drawRoundRect(ctx, consoleX, consoleY, consoleWidth, consoleHeight, 15);
    ctx.fill();

    // Cartridge slot area (raised)
    const slotAreaWidth = 350, slotAreaHeight = 60;
    const slotAreaX = consoleX + (consoleWidth - slotAreaWidth) / 2;
    const slotAreaY = consoleY - 10;
    ctx.fillStyle = CONSOLE_GRAY;
    drawRoundRect(ctx, slotAreaX, slotAreaY , slotAreaWidth, slotAreaHeight, 8);
    ctx.fill();

    // Cartridge
    const cartWidth = 180, cartHeight = 40;
    const cartX = slotAreaX + (slotAreaWidth - cartWidth) / 2;
    const cartY = slotAreaY - 30;
    ctx.fillStyle = '#666';
    drawRoundRect(ctx, cartX, cartY, cartWidth, cartHeight, 4);
    ctx.fill();

    // Cartridge Label
    ctx.fillStyle = '#ddd';
    ctx.fillRect(cartX + 10, cartY + 5, cartWidth - 20, cartHeight - 15);
    ctx.fillStyle = '#111';
    ctx.font = '8px "Press Start 2P"';
    ctx.textAlign = 'center';
    ctx.textBaseline = 'middle';
    ctx.fillText(gameTitle.substring(0, 20), cartX + cartWidth / 2, cartY + 18);
    
    ctx.restore(); // remove shadow for details

    // ATARI Logo
    ctx.fillStyle = JAGUAR_RED;
    ctx.font = 'bold 24px "Arial Black", Gadget, sans-serif';
    ctx.textAlign = 'left';
    ctx.textBaseline = 'middle';
    ctx.fillText('ATARI', consoleX + 40, consoleY + consoleHeight / 2 + 10);
    
    // Power light
    const lightX = consoleX + consoleWidth - 60;
    const lightY = consoleY + consoleHeight / 2 + 10;
    const lightGrad = ctx.createRadialGradient(lightX, lightY, 1, lightX, lightY, 8);
    lightGrad.addColorStop(0, 'rgba(255, 50, 50, 1)');
    lightGrad.addColorStop(0.3, 'rgba(255, 0, 0, 0.8)');
    lightGrad.addColorStop(1, 'rgba(212, 33, 39, 0)');
    ctx.fillStyle = lightGrad;
    ctx.fillRect(lightX - 10, lightY - 10, 20, 20);
    
    // "64 - BIT INTERACTIVE MULTIMEDIA SYSTEM" text
    ctx.fillStyle = '#888';
    ctx.font = '10px "Arial"';
    ctx.textAlign = 'center';
    ctx.fillText('64 - BIT INTERACTIVE MULTIMEDIA SYSTEM', canvas.width / 2, consoleY + consoleHeight - 20);

    return canvas;
}

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Description

The Atari Jaguar Game Console Image Gallery is an online tool designed to create visually striking images that simulate an Atari Jaguar console display. Users can upload an image, which will be rendered on a nostalgic CRT TV screen setup, complete with retro effects. The tool provides a unique way to showcase game graphics in a vintage style, making it ideal for retro gaming enthusiasts, artists, and anyone looking to creatively present their images with an Atari Jaguar theme.

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