You can edit the below JavaScript code to customize the image tool.
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function processImage(
originalImg,
videoPlatform = "Video Platform Stream",
audioTrack = "Audio: Mono Track",
playerType = "DVDRip Player v1.0",
languageDub = "Language: English Dub",
translatorName = "Translator Group",
localizationText = "[Localization Text Inserted Here]",
byHifi = "By HIFI VHSRip Effects",
vhsEffects = 1,
monoColor = 1
) {
// Set up canvas sizes to match original image
const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d');
const width = originalImg.width || 800;
const height = originalImg.height || 600;
canvas.width = width;
canvas.height = height;
// Draw original picture to canvas
ctx.drawImage(originalImg, 0, 0, width, height);
const imgData = ctx.getImageData(0, 0, width, height);
const data = imgData.data;
const temp = new Uint8ClampedArray(data);
// Evaluate if the effects are manually toggled by user string inputs
const applyMono = String(monoColor) === "1" || String(monoColor).toLowerCase() === "true";
const applyVhs = String(vhsEffects) === "1" || String(vhsEffects).toLowerCase() === "true";
// Ensure scaling logic for pixel shifts matches image resolution correctly
const shiftX = applyVhs ? Math.max(2, Math.floor(width * 0.005)) : 0;
const scanlineHeight = applyVhs ? Math.max(2, Math.floor(height * 0.003)) : 2;
// Iterate over pixels for processing visual effects
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const i = (y * width + x) * 4;
let r = temp[i];
let g = temp[i+1];
let b = temp[i+2];
// 1. Mono Color Effect
if (applyMono) {
const lum = r * 0.299 + g * 0.587 + b * 0.114;
r = g = b = lum;
}
// 2. HIFI VHSRip Effects (RGB offset, scanlines, noise pattern)
if (applyVhs) {
// Shift Red signal leftward
if (x >= shiftX) {
let shiftedR = temp[i - shiftX * 4];
if (applyMono) {
shiftedR = temp[i - shiftX * 4] * 0.299
+ temp[i - shiftX * 4 + 1] * 0.587
+ temp[i - shiftX * 4 + 2] * 0.114;
}
r = shiftedR;
}
// Shift Blue signal rightward
if (x < width - shiftX) {
let shiftedB = temp[i + shiftX * 4 + 2];
if (applyMono) {
shiftedB = temp[i + shiftX * 4] * 0.299
+ temp[i + shiftX * 4 + 1] * 0.587
+ temp[i + shiftX * 4 + 2] * 0.114;
}
b = shiftedB;
}
// Add Retro CRT Scanline darkening
if (y % (scanlineHeight * 2) < scanlineHeight) {
r *= 0.85;
g *= 0.85;
b *= 0.85;
}
// Add Video Noise/Static Grime
const noise = (Math.random() - 0.5) * 35;
r += noise;
g += noise;
b += noise;
}
// Assign clamped colors back
data[i] = Math.min(255, Math.max(0, r));
data[i+1] = Math.min(255, Math.max(0, g));
data[i+2] = Math.min(255, Math.max(0, b));
}
}
// Commit the pixel manipulations back to our current canvas
ctx.putImageData(imgData, 0, 0);
// 3. Render Metadata Layout Tool Text Options
const fontSizeSmall = Math.max(12, Math.floor(height * 0.035));
const fontSizeLarge = Math.max(16, Math.floor(height * 0.05));
function drawStr(text, x, y, size, align, baseline, color='#ffffff') {
if (!text) return;
ctx.font = `bold ${size}px "Courier New", Courier, monospace`;
ctx.textAlign = align;
ctx.textBaseline = baseline;
// Solid black outline for typical 90s OSD video player viewability
ctx.fillStyle = '#000000';
const outlineSize = Math.max(1, Math.floor(size * 0.08));
ctx.fillText(text, x + outlineSize, y + outlineSize);
ctx.fillText(text, x - outlineSize, y - outlineSize);
ctx.fillText(text, x + outlineSize, y - outlineSize);
ctx.fillText(text, x - outlineSize, y + outlineSize);
ctx.fillText(text, x, y + outlineSize);
ctx.fillText(text, x, y - outlineSize);
ctx.fillText(text, x + outlineSize, y);
ctx.fillText(text, x - outlineSize, y);
ctx.fillStyle = color;
ctx.fillText(text, x, y);
}
const layoutPadding = Math.max(10, Math.floor(width * 0.02));
// Top Left: Display the player tracking marker & type of player simulation
drawStr(`[PLAY ▶] ${playerType}`, layoutPadding, layoutPadding, fontSizeSmall, 'left', 'top', '#00ffcc');
// Top Right: Platform Name & Rip source group text
drawStr(`${videoPlatform} | ${byHifi}`, width - layoutPadding, layoutPadding, fontSizeSmall, 'right', 'top', '#00ffcc');
// Center Bottom (Pushed up slightly): Simulated Subtitle Output
const subPosVertical = height - layoutPadding - fontSizeSmall - layoutPadding;
drawStr(localizationText, width / 2, subPosVertical, fontSizeLarge, 'center', 'bottom', '#FFFF00');
// Bottom Left Metadata: Audio settings & Language details
drawStr(`${audioTrack} / ${languageDub}`, layoutPadding, height - layoutPadding, fontSizeSmall, 'left', 'bottom');
// Bottom Right Metadata: Assigned Translator
drawStr(`Translator: ${translatorName}`, width - layoutPadding, height - layoutPadding, fontSizeSmall, 'right', 'bottom');
return canvas;
}
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