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Image To Stylized Character Hero Generator

(Free & Supports Bulk Upload)

Drag & drop your images here or

The result will appear here...
You can edit the below JavaScript code to customize the image tool.
function processImage(originalImg, colorLevels = "5", edgeThreshold = "80", contrast = "130", saturation = "150") {
    const parsedLevels = Math.max(2, parseInt(colorLevels, 10) || 5);
    const threshold = parseInt(edgeThreshold, 10) || 80;
    const pContrast = parseInt(contrast, 10) || 130;
    const pSaturation = parseInt(saturation, 10) || 150;

    const canvas = document.createElement('canvas');
    const ctx = canvas.getContext('2d');
    const width = originalImg.naturalWidth || originalImg.width;
    const height = originalImg.naturalHeight || originalImg.height;
    
    canvas.width = width;
    canvas.height = height;

    // Apply baseline comic book saturation and contrast styling
    ctx.filter = `saturate(${pSaturation}%) contrast(${pContrast}%)`;
    ctx.drawImage(originalImg, 0, 0, width, height);
    ctx.filter = 'none';

    const imgData = ctx.getImageData(0, 0, width, height);
    const data = imgData.data;

    const outputData = new Uint8ClampedArray(data.length);
    const grayData = new Uint8Array(width * height);

    const levelStep = 255 / (parsedLevels - 1);

    // Pass 1: Posterize colors and generate grayscale intensity mapping
    for (let i = 0; i < data.length; i += 4) {
        let r = data[i];
        let g = data[i + 1];
        let b = data[i + 2];

        // Flat cel-shaded posterization effect
        outputData[i]     = Math.round(r / levelStep) * levelStep;
        outputData[i + 1] = Math.round(g / levelStep) * levelStep;
        outputData[i + 2] = Math.round(b / levelStep) * levelStep;
        outputData[i + 3] = data[i + 3];

        // Calculate lightness for edge detection map
        grayData[i / 4] = 0.299 * r + 0.587 * g + 0.114 * b;
    }

    // Pass 2: Blur the grayscale map slightly. This isolates major shapes and reduces noise for edge detection.
    const blurredGray = new Uint8Array(width * height);
    for (let y = 1; y < height - 1; y++) {
        for (let x = 1; x < width - 1; x++) {
            let idx = y * width + x;
            let sum = grayData[idx - width - 1] + grayData[idx - width] + grayData[idx - width + 1] +
                      grayData[idx - 1]         + grayData[idx]         + grayData[idx + 1] +
                      grayData[idx + width - 1] + grayData[idx + width] + grayData[idx + width + 1];
            blurredGray[idx] = sum / 9;
        }
    }

    // Pass 3: Sobel Filter Edge Detection for thick character ink outlines
    for (let y = 1; y < height - 1; y++) {
        for (let x = 1; x < width - 1; x++) {
            let idxP = y * width + x;

            // Sample surrounding blurred pixels
            let nw = blurredGray[idxP - width - 1];
            let n  = blurredGray[idxP - width];
            let ne = blurredGray[idxP - width + 1];
            let w  = blurredGray[idxP - 1];
            let e  = blurredGray[idxP + 1];
            let sw = blurredGray[idxP + width - 1];
            let s  = blurredGray[idxP + width];
            let se = blurredGray[idxP + width + 1];

            // Apply Sobel kernels
            let px = (ne + 2 * e + se) - (nw + 2 * w + sw);
            let py = (sw + 2 * s + se) - (nw + 2 * n + ne);

            let mag = Math.sqrt(px * px + py * py);

            if (mag > threshold) {
                let outIdx = idxP * 4;
                
                // Base edge pixel
                outputData[outIdx] = outputData[outIdx + 1] = outputData[outIdx + 2] = 0;
                
                // Thicken edges down and to the right mimicking comic inking weight
                if (x < width - 2 && y < height - 2) {
                    // Right neighbor
                    outputData[outIdx + 4] = outputData[outIdx + 5] = outputData[outIdx + 6] = 0; 
                    // Bottom neighbor
                    outputData[outIdx + width * 4] = outputData[outIdx + width * 4 + 1] = outputData[outIdx + width * 4 + 2] = 0;
                }
            }
        }
    }

    ctx.putImageData(new ImageData(outputData, width, height), 0, 0);

    return canvas;
}

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Description

This tool transforms standard photographs into stylized, comic-book-inspired illustrations. Using advanced image processing techniques like posterization, Sobel edge detection, and color enhancement, it applies flat cel-shading and thick ink outlines to create a ‘heroic’ character aesthetic. Users can adjust parameters such as color levels, edge thickness, contrast, and saturation to customize the final look. This tool is ideal for creators looking to generate avatars, digital art assets, or stylized profile pictures with a graphic novel feel.

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