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Big Hero 6 The Series AU Image Replacer

(Free & Supports Bulk Upload)

Drag & drop your images here or

The result will appear here...
You can edit the below JavaScript code to customize the image tool.
async function processImage(
    originalImg,
    theme = "Neon City",
    effectIntensity = 5,
    topText = "BH6 AU_DETECTED",
    bottomText = "REPLACER PROTOCOL"
) {
    // Dynamically load a sci-fi font to match the Big Hero 6 / Tech aesthetic
    await new Promise((resolve) => {
        const link = document.createElement("link");
        link.href = "https://fonts.googleapis.com/css2?family=Share+Tech+Mono&display=swap";
        link.rel = "stylesheet";
        document.head.appendChild(link);
        // Fallback timeout to ensure we proceed even if the network is slow
        setTimeout(resolve, 800);
    });

    const canvas = document.createElement("canvas");
    const ctx = canvas.getContext("2d");

    const width = originalImg.width;
    const height = originalImg.height;
    canvas.width = width;
    canvas.height = height;

    // Draw the base image
    ctx.drawImage(originalImg, 0, 0, width, height);

    const intensityNum = Number(effectIntensity) || 0;
    const themeName = theme.toString().toLowerCase();

    const isMedical = themeName.includes("medical") || themeName.includes("baymax");
    const isMicrobot = themeName.includes("microbot") || themeName.includes("villain");

    let uiColor = "#00ffff"; // Cyan default (Hiro / Tech)
    let tintColor = `rgba(80, 0, 150, ${Math.min(0.8, intensityNum * 0.05)})`;

    if (isMedical) {
        uiColor = "#00ff99";
        tintColor = `rgba(150, 255, 200, ${Math.min(0.5, intensityNum * 0.03)})`;
    } else if (isMicrobot) {
        uiColor = "#ff3300";
        tintColor = `rgba(80, 10, 10, ${Math.min(0.8, intensityNum * 0.06)})`;
    }

    // 1. Digital Glitch Effect
    if (intensityNum > 0) {
        const slices = Math.floor(intensityNum * 3);
        for (let i = 0; i < slices; i++) {
            const sh = Math.max(2, (Math.random() * 0.05) * height);
            const sy = Math.random() * (height - sh);
            const dx = (Math.random() - 0.5) * (width * (intensityNum / 100));

            // Shift this slice horizontally
            ctx.drawImage(canvas, 0, sy, width, sh, dx, sy, width, sh);
        }

        // RGB Split Simulation
        if (intensityNum > 3) {
            const tempCanvas = document.createElement("canvas");
            tempCanvas.width = width; tempCanvas.height = height;
            tempCanvas.getContext("2d").drawImage(canvas, 0, 0);

            ctx.globalCompositeOperation = "screen";
            ctx.globalAlpha = 0.3;
            // Shift for Red/Cyan pseudo-glitch
            ctx.drawImage(tempCanvas, intensityNum * 2, 0);
            ctx.drawImage(tempCanvas, -intensityNum * 2, 0);
            ctx.globalAlpha = 1.0;
            ctx.globalCompositeOperation = "source-over";
        }
    }

    // 2. Base Theme Tint Overlay
    ctx.fillStyle = tintColor;
    ctx.fillRect(0, 0, width, height);

    // 3. Vignette
    const gradient = ctx.createRadialGradient(width / 2, height / 2, width / 4, width / 2, height / 2, width);
    gradient.addColorStop(0, "rgba(0,0,0,0)");
    gradient.addColorStop(1, "rgba(0,0,0,0.6)");
    ctx.fillStyle = gradient;
    ctx.fillRect(0, 0, width, height);

    // Helpers
    function drawHexagon(cx, cy, r, filled = false) {
        ctx.beginPath();
        for (let i = 0; i < 6; i++) {
            const angle = (i * 2 * Math.PI) / 6;
            const x = cx + r * Math.sin(angle);
            const y = cy + r * Math.cos(angle);
            if (i === 0) ctx.moveTo(x, y);
            else ctx.lineTo(x, y);
        }
        ctx.closePath();
        if (filled) ctx.fill();
        else ctx.stroke();
    }

    // 4. Overlays & Motifs
    if (isMicrobot) {
        // Yokai's Microbots (dark swarm from bottom)
        ctx.fillStyle = "rgba(10, 10, 10, 0.9)";
        ctx.strokeStyle = "rgba(40, 40, 40, 0.8)";
        ctx.lineWidth = Math.max(1, width / 800);
        const r = Math.max(width, height) / 35;
        for (let y = height + r; y > height * 0.4; y -= r * 1.5) {
            const probability = (y - height * 0.4) / (height * 0.6);
            for (let x = -r; x < width + r; x += r * Math.sqrt(3)) {
                if (Math.random() < probability) {
                    let offset = (Math.round(y / (r * 1.5)) % 2 === 0) ? 0 : (r * Math.sqrt(3)) / 2;
                    drawHexagon(x + offset, y, r * 0.85, true);
                    drawHexagon(x + offset, y, r * 0.85, false);
                }
            }
        }
    } else if (isMedical) {
        // Baymax Scan UI
        ctx.strokeStyle = "rgba(0, 255, 153, 0.4)";
        ctx.lineWidth = Math.max(2, height * 0.005);
        const scanY = (intensityNum / 10) * height; // Static based on param
        ctx.beginPath(); ctx.moveTo(0, scanY); ctx.lineTo(width, scanY); ctx.stroke();
        ctx.fillStyle = "rgba(0, 255, 153, 0.1)";
        ctx.fillRect(0, 0, width, scanY);

        // Subdued Baymax Face overlay in background
        ctx.fillStyle = "rgba(255, 255, 255, 0.3)";
        ctx.strokeStyle = "rgba(255, 255, 255, 0.3)";
        const eyeR = width / 15;
        const eyeDist = width / 6;
        const cx = width / 2, cy = height / 2;
        ctx.beginPath(); ctx.arc(cx - eyeDist, cy, eyeR, 0, Math.PI * 2); ctx.fill();
        ctx.beginPath(); ctx.arc(cx + eyeDist, cy, eyeR, 0, Math.PI * 2); ctx.fill();
        ctx.lineWidth = eyeR * 0.2;
        ctx.beginPath(); ctx.moveTo(cx - eyeDist, cy); ctx.lineTo(cx + eyeDist, cy); ctx.stroke();
    } else {
        // Default Neon City / Hiro Tech (Wireframe grids + hexagons)
        ctx.strokeStyle = "rgba(0, 255, 255, 0.15)";
        ctx.lineWidth = Math.max(1, width / 500);
        const gridBox = width / 15;
        for (let x = 0; x < width; x += gridBox) {
            ctx.beginPath(); ctx.moveTo(x, 0); ctx.lineTo(x, height); ctx.stroke();
        }
        for (let y = 0; y < height; y += gridBox) {
            ctx.beginPath(); ctx.moveTo(0, y); ctx.lineTo(width, y); ctx.stroke();
        }
        // Floating Tech Hexagons
        ctx.strokeStyle = uiColor;
        ctx.fillStyle = "rgba(0, 255, 255, 0.1)";
        for (let i = 0; i < 5 + intensityNum; i++) {
            drawHexagon(Math.random() * width, Math.random() * height, Math.random() * (width / 15) + 10, true);
            drawHexagon(Math.random() * width, Math.random() * height, Math.random() * (width / 10) + 20, false);
        }
    }

    // 5. Tech Framings
    ctx.strokeStyle = uiColor;
    ctx.lineWidth = Math.max(3, width * 0.01);
    const pad = Math.min(width, height) * 0.05;

    // Corner brackets
    ctx.beginPath();
    ctx.moveTo(pad, pad * 2); ctx.lineTo(pad, pad); ctx.lineTo(pad * 2, pad); // Top-left
    ctx.moveTo(width - pad * 2, pad); ctx.lineTo(width - pad, pad); ctx.lineTo(width - pad, pad * 2); // Top-right
    ctx.moveTo(pad, height - pad * 2); ctx.lineTo(pad, height - pad); ctx.lineTo(pad * 2, height - pad); // Bottom-left
    ctx.moveTo(width - pad * 2, height - pad); ctx.lineTo(width - pad, height - pad); ctx.lineTo(width - pad, height - pad * 2); // Bottom-right
    ctx.stroke();

    // Minor decorative specs
    ctx.font = `${Math.max(10, width / 60)}px 'Share Tech Mono', 'Courier New', monospace`;
    ctx.fillStyle = uiColor;
    ctx.textAlign = "left";
    ctx.fillText(`SYS.VER: ${(intensityNum * 1.337).toFixed(3)}`, pad, pad - 5);
    ctx.textAlign = "right";
    ctx.fillText(`AU_INDEX: SF-${Date.now().toString().slice(-4)}`, width - pad, pad - 5);

    // 6. Output Text Rendering
    ctx.textAlign = "center";
    ctx.textBaseline = "middle";
    ctx.font = `bold ${Math.max(20, width / 25)}px 'Share Tech Mono', 'Courier New', monospace`;
    ctx.shadowColor = uiColor;
    ctx.shadowBlur = width / 60;
    ctx.fillStyle = "#ffffff";

    if (topText) {
        ctx.fillText(topText, width / 2, pad * 1.5);
    }
    if (bottomText) {
        ctx.fillText(bottomText, width / 2, height - (pad * 1.5));
    }
    
    // Clear shadow state
    ctx.shadowBlur = 0;

    return canvas;
}

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Description

This tool transforms uploaded images by applying science-fiction themed visual effects inspired by the Big Hero 6 aesthetic. Users can customize the transformation using different themes such as ‘Neon City’ for a high-tech look, ‘Medical/Baymax’ for a healthcare scanning interface, or ‘Microbot/Villain’ for a dark, swarm-like effect. The tool applies digital glitching, RGB splitting, color tints, and technical UI overlays—including hexagonal motifs, wireframe grids, and corner brackets—to create a cinematic, futuristic appearance. It is ideal for fans looking to create themed fan art, social media assets, or stylized sci-fi concept imagery.

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