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Big Hero 6 The Series Alternate Universe Audio And Video Replacer Tool

(Free & Supports Bulk Upload)

Drag & drop your images here or

The result will appear here...
You can edit the below JavaScript code to customize the image tool.
function processImage(originalImg, auTitle = "[SFIT_SECURE_LINK] BH6 Alternate Universe", themeColor = "#df2b2b", glitchIntensity = 15) {
    const canvas = document.createElement('canvas');
    const ctx = canvas.getContext('2d');
    
    // Set canvas dimensions to match the original image
    const w = originalImg.width;
    const h = originalImg.height;
    canvas.width = w;
    canvas.height = h;
    
    // 1. Draw the original image
    ctx.drawImage(originalImg, 0, 0, w, h);
    
    // 2. Apply Glitch Effect (A/V Replacer Override visual)
    const numGlitches = Math.max(0, parseInt(glitchIntensity));
    for (let i = 0; i < numGlitches; i++) {
        const sliceY = Math.random() * h;
        const sliceH = Math.random() * (h * 0.05) + 2;
        const offsetX = (Math.random() - 0.5) * (w * 0.08);
        ctx.drawImage(canvas, 0, sliceY, w, sliceH, offsetX, sliceY, w, sliceH);
    }

    // 3. Apply Video Scanlines & Dark Vignette
    ctx.fillStyle = "rgba(0, 0, 0, 0.15)";
    for (let i = 0; i < h; i += 4) {
        ctx.fillRect(0, i, w, 2);
    }
    
    const gradient = ctx.createRadialGradient(w/2, h/2, Math.min(w,h) * 0.2, w/2, h/2, Math.min(w,h) * 0.8);
    gradient.addColorStop(0, "rgba(0, 0, 0, 0)");
    gradient.addColorStop(1, "rgba(0, 0, 0, 0.4)");
    ctx.fillStyle = gradient;
    ctx.fillRect(0, 0, w, h);

    const pad = Math.min(w, h) * 0.05;
    
    // 4. Draw San Fransokyo Tech / BH6 Style HUD Overlays
    ctx.strokeStyle = themeColor;
    ctx.lineWidth = Math.max(2, w * 0.003);
    
    // Corner brackets
    const bracketLen = Math.min(w, h) * 0.1;
    const drawBracket = (x, y, dx, dy) => {
        ctx.beginPath();
        ctx.moveTo(x + dx, y);
        ctx.lineTo(x, y);
        ctx.lineTo(x, y + dy);
        ctx.stroke();
    };
    drawBracket(pad, pad, bracketLen, bracketLen); // Top Left
    drawBracket(w - pad, pad, -bracketLen, bracketLen); // Top Right
    drawBracket(pad, h - pad, bracketLen, -bracketLen); // Bottom Left
    drawBracket(w - pad, h - pad, -bracketLen, -bracketLen); // Bottom Right

    // Draw Hexagons (Hiro's microbots / SFIT tech motif)
    const drawHex = (cx, cy, r) => {
        ctx.beginPath();
        for (let i = 0; i < 6; i++) {
            const angle = (Math.PI / 3) * i + (Math.PI / 6);
            const hx = cx + r * Math.cos(angle);
            const hy = cy + r * Math.sin(angle);
            if (i === 0) ctx.moveTo(hx, hy);
            else ctx.lineTo(hx, hy);
        }
        ctx.closePath();
        ctx.stroke();
    };
    
    // Hex cluster on the right border
    ctx.fillStyle = "rgba(223, 43, 43, 0.2)";
    const hexRadius = Math.min(w, h) * 0.02;
    for(let i=0; i<3; i++) {
        drawHex(w - pad - hexRadius, h/2 + (i * hexRadius * 1.8), hexRadius);
        if (i === 1) ctx.fill(); // Fill middle hex
    }

    // 5. Draw Video Player / Audio Replacer Interface
    // Audio Waveform Visualizer
    const waveY = h - pad - (h * 0.06);
    const waveW = w - (pad * 2);
    ctx.beginPath();
    ctx.moveTo(pad, waveY);
    for (let x = 0; x <= waveW; x += 4) {
        let amp = (Math.random() * (h * 0.03)) * Math.sin(x * 0.05);
        if (x < waveW * 0.1 || x > waveW * 0.9) amp *= 0.2; // Taper ends
        ctx.lineTo(pad + x, waveY - amp);
    }
    ctx.stroke();

    // Video Process Bar
    const barY = h - pad - (h * 0.02);
    ctx.fillStyle = "rgba(255, 255, 255, 0.3)";
    ctx.fillRect(pad + (w*0.05), barY, waveW - (w*0.05), h * 0.005);
    ctx.fillStyle = themeColor;
    ctx.fillRect(pad + (w*0.05), barY, (waveW - (w*0.05)) * 0.42, h * 0.005); // 42% progress (42 is prominent in nerdy sci-fi context)
    
    // Media Play Button Triangle
    ctx.beginPath();
    const playX = pad + (w*0.01);
    const playY = barY + (h * 0.0025);
    const playSize = h * 0.015;
    ctx.moveTo(playX, playY - playSize/1.5);
    ctx.lineTo(playX + playSize, playY);
    ctx.lineTo(playX, playY + playSize/1.5);
    ctx.fill();

    // 6. Add Text/Typography Overlays
    const fontSize = Math.max(12, h * 0.03);
    ctx.font = `bold ${fontSize}px "Courier New", Courier, monospace`;
    ctx.textAlign = "left";
    
    // Top Left: Title and Override status
    ctx.fillStyle = themeColor;
    ctx.fillText(auTitle.toUpperCase(), pad * 1.5, pad * 1.5);
    ctx.fillStyle = "#ffffff";
    ctx.fillText("AUDIO/VIDEO REPLACER OVERRIDE: ACTIVE", pad * 1.5, pad * 1.5 + fontSize * 1.2);
    
    // Top left databank info
    ctx.font = `${Math.max(10, fontSize * 0.6)}px "Courier New", Courier, monospace`;
    ctx.fillStyle = "rgba(255, 255, 255, 0.7)";
    ctx.fillText(`FRM: ${w}x${h} || CH: BAYMAX-OSv3`, pad * 1.5, pad * 1.5 + fontSize * 2.2);

    // Top Right: REC Blinker
    ctx.textAlign = "right";
    ctx.fillStyle = "red";
    ctx.beginPath();
    ctx.arc(w - pad * 1.5 - (fontSize * 3), pad * 1.5 - (fontSize*0.3), fontSize * 0.4, 0, Math.PI * 2);
    ctx.fill();
    ctx.fillStyle = "#ffffff";
    ctx.font = `bold ${fontSize}px "Courier New", Courier, monospace`;
    ctx.fillText("REC", w - pad * 1.5, pad * 1.5);

    // Bottom Timecodes
    ctx.textAlign = "left";
    ctx.font = `bold ${Math.max(10, h * 0.015)}px sans-serif`;
    ctx.fillText("14:02:42", pad + (w*0.05), barY + (h * 0.025));
    ctx.textAlign = "right";
    ctx.fillText("33:21:00", w - pad, barY + (h * 0.025));

    return canvas;
}

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Description

This tool applies a stylized sci-fi HUD (Heads-Up Display) overlay to images, creating a high-tech ‘audio/video replacer’ aesthetic. It transforms standard images by adding glitch effects, scanlines, a dark vignette, and various interface elements such as waveform visualizers, progress bars, corner brackets, and technical data readouts. It is ideal for fans of sci-fi themes or creators looking to produce stylized concept art, social media graphics, or cinematic-style overlays for fan projects.

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