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Universal Pictures Fanfare Audio Identifier

(Free & Supports Bulk Upload)

Drag & drop your images here or

The result will appear here...
You can edit the below JavaScript code to customize the image tool.
function processImage(originalImg, overrideResult = "Auto", scanColor = "#00ffcc", showWaveform = "yes") {
    const canvas = document.createElement('canvas');
    const ctx = canvas.getContext('2d');
    const width = originalImg.width;
    const height = originalImg.height;
    
    canvas.width = width;
    canvas.height = height;

    // Draw the original image
    ctx.drawImage(originalImg, 0, 0);

    let fanfare = "Jerry Goldsmith Fanfare";
    
    if (overrideResult !== "Auto" && overrideResult.trim() !== "") {
        fanfare = overrideResult;
    } else {
        // Image Analysis to simulate detecting the logo era (1997 vs newer)
        try {
            const imgData = ctx.getImageData(0, 0, width, height).data;
            let rTone = 0, bTone = 0, brightness = 0;
            
            // Sample pixels to calculate average tone and brightness
            for (let i = 0; i < imgData.length; i += 16) {
                rTone += imgData[i];
                bTone += imgData[i + 2];
                brightness += 0.299 * imgData[i] + 0.587 * imgData[i + 1] + 0.114 * imgData[i + 2];
            }
            
            const pixelCount = imgData.length / 16;
            rTone /= pixelCount;
            bTone /= pixelCount;
            brightness /= pixelCount;

            // Simple pseudo-logic: Newer logos are typically brighter/more golden
            if (rTone > bTone * 0.95 || brightness > 85) {
                fanfare = "David Newman Fanfare";
            }
        } catch (e) {
            // Fallback in case of CORS restriction on getImageData
            if (Date.now() % 2 === 0) fanfare = "David Newman Fanfare";
        }
    }

    const confidence = (85 + (Math.random() * 14)).toFixed(1);
    
    // UI Layout Configuration
    const panelHeight = Math.max(120, height * 0.25);
    const panelY = height - panelHeight;

    // Draw Gradient Panel at the bottom
    const grad = ctx.createLinearGradient(0, panelY, 0, height);
    grad.addColorStop(0, 'rgba(0, 0, 0, 0)');
    grad.addColorStop(0.3, 'rgba(10, 15, 20, 0.7)');
    grad.addColorStop(1, 'rgba(10, 15, 20, 0.95)');
    ctx.fillStyle = grad;
    ctx.fillRect(0, panelY, width, panelHeight);

    // Draw Scanner Reticle in the middle of the image
    ctx.strokeStyle = 'rgba(255, 255, 255, 0.4)';
    ctx.lineWidth = Math.max(1, width * 0.003);
    const cx = width / 2;
    const cy = height / 2 - panelHeight / 2;
    const rSize = Math.max(30, Math.min(width, height) * 0.15);
    const cornerSize = rSize * 0.25;

    ctx.beginPath();
    // Top-left
    ctx.moveTo(cx - rSize, cy - rSize + cornerSize);
    ctx.lineTo(cx - rSize, cy - rSize);
    ctx.lineTo(cx - rSize + cornerSize, cy - rSize);
    // Top-right
    ctx.moveTo(cx + rSize - cornerSize, cy - rSize);
    ctx.lineTo(cx + rSize, cy - rSize);
    ctx.lineTo(cx + rSize, cy - rSize + cornerSize);
    // Bottom-left
    ctx.moveTo(cx - rSize, cy + rSize - cornerSize);
    ctx.lineTo(cx - rSize, cy + rSize);
    ctx.lineTo(cx - rSize + cornerSize, cy + rSize);
    // Bottom-right
    ctx.moveTo(cx + rSize - cornerSize, cy + rSize);
    ctx.lineTo(cx + rSize, cy + rSize);
    ctx.lineTo(cx + rSize, cy + rSize - cornerSize);
    ctx.stroke();
    
    // Reticle Central Crosshair
    ctx.beginPath();
    ctx.moveTo(cx - 10, cy);
    ctx.lineTo(cx + 10, cy);
    ctx.moveTo(cx, cy - 10);
    ctx.lineTo(cx, cy + 10);
    ctx.stroke();

    // Draw Animated-style Audio Waveform
    if (showWaveform.toLowerCase() === "yes") {
        ctx.strokeStyle = scanColor;
        ctx.lineWidth = Math.max(1, width * 0.002);
        ctx.lineCap = 'round';
        ctx.lineJoin = 'round';
        ctx.beginPath();
        
        const waveY = panelY + panelHeight * 0.5;
        const step = 4;
        const segments = Math.floor(width / step);
        
        for (let i = 0; i <= segments; i++) {
            const x = i * step;
            // Generate pseudo-random waveform patterns blending sine waves
            let amp = Math.sin(i * 0.1) * 0.5 + Math.cos(i * 0.25) * 0.3 + Math.sin(i * 0.05) * 0.2;
            amp += (Math.random() - 0.5) * 0.3; // Add subtle noise
            
            // Envelope function for smooth edge tapering
            const env = Math.sin((i / segments) * Math.PI);
            const finalAmp = amp * env * (panelHeight * 0.25) * (Math.random() * 0.3 + 0.7);

            ctx.moveTo(x, waveY - finalAmp);
            ctx.lineTo(x, waveY + finalAmp);
        }
        ctx.stroke();
    }

    // Process Text & Typography
    ctx.textAlign = 'center';
    ctx.textBaseline = 'middle';
    
    // Top Panel Label
    ctx.fillStyle = scanColor;
    ctx.font = `bold ${Math.max(12, width * 0.015)}px monospace`;
    ctx.fillText("AUDIO SIGNATURE ANALYSIS", cx, panelY + panelHeight * 0.15);

    // Main Identification Result
    ctx.fillStyle = "white";
    ctx.font = `bold ${Math.max(16, width * 0.025)}px Arial, sans-serif`;
    ctx.shadowBlur = 4;
    ctx.shadowColor = 'rgba(0, 0, 0, 1)';
    ctx.fillText(`MATCH: Universal Pictures - ${fanfare}`, cx, panelY + panelHeight * 0.75);
    ctx.shadowBlur = 0;

    // Technical HUD info text
    ctx.fillStyle = scanColor;
    ctx.font = `${Math.max(10, width * 0.012)}px monospace`;
    const peakFreq = Math.floor(Math.random() * 400 + 600);
    ctx.fillText(`CONFIDENCE: ${confidence}% | HARMONIC PEAK: ${peakFreq} Hz`, cx, panelY + panelHeight * 0.9);

    return canvas;
}

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Description

This tool analyzes images of the Universal Pictures logo to identify which musical fanfare is associated with that specific era of the logo. By examining visual characteristics such as color tones and brightness, the utility can distinguish between different versions, such as the Jerry Goldsmith or David Newman fanfares. It is useful for film historians, enthusiasts, or trivia creators looking to quickly categorize era-specific studio branding through visual cues.

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