You can edit the below JavaScript code to customize the image tool.
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function processImage(originalImg, overrideResult = "Auto", scanColor = "#00ffcc", showWaveform = "yes") {
const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d');
const width = originalImg.width;
const height = originalImg.height;
canvas.width = width;
canvas.height = height;
// Draw the original image
ctx.drawImage(originalImg, 0, 0);
let fanfare = "Jerry Goldsmith Fanfare";
if (overrideResult !== "Auto" && overrideResult.trim() !== "") {
fanfare = overrideResult;
} else {
// Image Analysis to simulate detecting the logo era (1997 vs newer)
try {
const imgData = ctx.getImageData(0, 0, width, height).data;
let rTone = 0, bTone = 0, brightness = 0;
// Sample pixels to calculate average tone and brightness
for (let i = 0; i < imgData.length; i += 16) {
rTone += imgData[i];
bTone += imgData[i + 2];
brightness += 0.299 * imgData[i] + 0.587 * imgData[i + 1] + 0.114 * imgData[i + 2];
}
const pixelCount = imgData.length / 16;
rTone /= pixelCount;
bTone /= pixelCount;
brightness /= pixelCount;
// Simple pseudo-logic: Newer logos are typically brighter/more golden
if (rTone > bTone * 0.95 || brightness > 85) {
fanfare = "David Newman Fanfare";
}
} catch (e) {
// Fallback in case of CORS restriction on getImageData
if (Date.now() % 2 === 0) fanfare = "David Newman Fanfare";
}
}
const confidence = (85 + (Math.random() * 14)).toFixed(1);
// UI Layout Configuration
const panelHeight = Math.max(120, height * 0.25);
const panelY = height - panelHeight;
// Draw Gradient Panel at the bottom
const grad = ctx.createLinearGradient(0, panelY, 0, height);
grad.addColorStop(0, 'rgba(0, 0, 0, 0)');
grad.addColorStop(0.3, 'rgba(10, 15, 20, 0.7)');
grad.addColorStop(1, 'rgba(10, 15, 20, 0.95)');
ctx.fillStyle = grad;
ctx.fillRect(0, panelY, width, panelHeight);
// Draw Scanner Reticle in the middle of the image
ctx.strokeStyle = 'rgba(255, 255, 255, 0.4)';
ctx.lineWidth = Math.max(1, width * 0.003);
const cx = width / 2;
const cy = height / 2 - panelHeight / 2;
const rSize = Math.max(30, Math.min(width, height) * 0.15);
const cornerSize = rSize * 0.25;
ctx.beginPath();
// Top-left
ctx.moveTo(cx - rSize, cy - rSize + cornerSize);
ctx.lineTo(cx - rSize, cy - rSize);
ctx.lineTo(cx - rSize + cornerSize, cy - rSize);
// Top-right
ctx.moveTo(cx + rSize - cornerSize, cy - rSize);
ctx.lineTo(cx + rSize, cy - rSize);
ctx.lineTo(cx + rSize, cy - rSize + cornerSize);
// Bottom-left
ctx.moveTo(cx - rSize, cy + rSize - cornerSize);
ctx.lineTo(cx - rSize, cy + rSize);
ctx.lineTo(cx - rSize + cornerSize, cy + rSize);
// Bottom-right
ctx.moveTo(cx + rSize - cornerSize, cy + rSize);
ctx.lineTo(cx + rSize, cy + rSize);
ctx.lineTo(cx + rSize, cy + rSize - cornerSize);
ctx.stroke();
// Reticle Central Crosshair
ctx.beginPath();
ctx.moveTo(cx - 10, cy);
ctx.lineTo(cx + 10, cy);
ctx.moveTo(cx, cy - 10);
ctx.lineTo(cx, cy + 10);
ctx.stroke();
// Draw Animated-style Audio Waveform
if (showWaveform.toLowerCase() === "yes") {
ctx.strokeStyle = scanColor;
ctx.lineWidth = Math.max(1, width * 0.002);
ctx.lineCap = 'round';
ctx.lineJoin = 'round';
ctx.beginPath();
const waveY = panelY + panelHeight * 0.5;
const step = 4;
const segments = Math.floor(width / step);
for (let i = 0; i <= segments; i++) {
const x = i * step;
// Generate pseudo-random waveform patterns blending sine waves
let amp = Math.sin(i * 0.1) * 0.5 + Math.cos(i * 0.25) * 0.3 + Math.sin(i * 0.05) * 0.2;
amp += (Math.random() - 0.5) * 0.3; // Add subtle noise
// Envelope function for smooth edge tapering
const env = Math.sin((i / segments) * Math.PI);
const finalAmp = amp * env * (panelHeight * 0.25) * (Math.random() * 0.3 + 0.7);
ctx.moveTo(x, waveY - finalAmp);
ctx.lineTo(x, waveY + finalAmp);
}
ctx.stroke();
}
// Process Text & Typography
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
// Top Panel Label
ctx.fillStyle = scanColor;
ctx.font = `bold ${Math.max(12, width * 0.015)}px monospace`;
ctx.fillText("AUDIO SIGNATURE ANALYSIS", cx, panelY + panelHeight * 0.15);
// Main Identification Result
ctx.fillStyle = "white";
ctx.font = `bold ${Math.max(16, width * 0.025)}px Arial, sans-serif`;
ctx.shadowBlur = 4;
ctx.shadowColor = 'rgba(0, 0, 0, 1)';
ctx.fillText(`MATCH: Universal Pictures - ${fanfare}`, cx, panelY + panelHeight * 0.75);
ctx.shadowBlur = 0;
// Technical HUD info text
ctx.fillStyle = scanColor;
ctx.font = `${Math.max(10, width * 0.012)}px monospace`;
const peakFreq = Math.floor(Math.random() * 400 + 600);
ctx.fillText(`CONFIDENCE: ${confidence}% | HARMONIC PEAK: ${peakFreq} Hz`, cx, panelY + panelHeight * 0.9);
return canvas;
}
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