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Movie Studio Intro YTP Collab Style Image Maker

(Free & Supports Bulk Upload)

Drag & drop your images here or

The result will appear here...
You can edit the below JavaScript code to customize the image tool.
function processImage(originalImg, textTop = "20TH", textMid = "CENTURY", textBot = "YTP COLLAB") {
    const canvas = document.createElement('canvas');
    const ctx = canvas.getContext('2d');
    
    // Movie studio intro parodies are typically cinematic. HD resolution.
    const width = 1280;
    const height = 720;
    canvas.width = width;
    canvas.height = height;

    // 1. Cinematic Sky Background (Dark space to sunset orange)
    let skyGrad = ctx.createLinearGradient(0, 0, 0, height);
    skyGrad.addColorStop(0, '#000018');    // Deep space
    skyGrad.addColorStop(0.3, '#1d1233');  // Purple-ish night
    skyGrad.addColorStop(0.7, '#8a3311');  // Sunset orange
    skyGrad.addColorStop(1, '#e68a00');    // Bright warm horizon
    ctx.fillStyle = skyGrad;
    ctx.fillRect(0, 0, width, height);

    // 2. Stars
    ctx.fillStyle = '#ffffff';
    for (let i = 0; i < 200; i++) {
        let sx = Math.random() * width;
        let sy = Math.random() * height * 0.7; // mostly top 70%
        let sr = Math.random() * 1.5;
        ctx.globalAlpha = Math.random() * 0.8 + 0.2;
        ctx.beginPath();
        ctx.arc(sx, sy, sr, 0, Math.PI * 2);
        ctx.fill();
    }
    ctx.globalAlpha = 1.0;

    // 3. Far City Backdrop (Silhouettes to give scale)
    ctx.fillStyle = '#0f0514'; 
    for(let i = 0; i <= width; i += (20 + Math.random() * 30)) {
        let hLine = 50 + Math.random() * 250;
        let wLine = 20 + Math.random() * 50;
        ctx.fillRect(i, height - hLine, wLine, hLine);
    }

    // 4. Background Searchlights
    const drawSearchlight = (x, y, angle, size, opacity) => {
        ctx.save();
        ctx.translate(x, y);
        ctx.rotate(angle);
        let grad = ctx.createLinearGradient(0, 0, 0, -1200);
        grad.addColorStop(0, `rgba(255, 255, 255, ${opacity})`);
        grad.addColorStop(1, 'rgba(255, 255, 255, 0.0)');
        ctx.fillStyle = grad;
        ctx.beginPath();
        ctx.moveTo(-size, 0);
        ctx.lineTo(-size * 6, -1200);
        ctx.lineTo(size * 6, -1200);
        ctx.lineTo(size, 0);
        ctx.fill();
        ctx.restore();
    };

    drawSearchlight(350, height, 0.25, 18, 0.5);
    drawSearchlight(width - 350, height, -0.35, 18, 0.5);

    // 5. Classic Monolith Side Columns
    const drawColumn = (x, y, w, h) => {
        let grad = ctx.createLinearGradient(x, y, x + w, y);
        grad.addColorStop(0, '#331a00');
        grad.addColorStop(0.5, '#cc8800');
        grad.addColorStop(1, '#331a00');
        ctx.fillStyle = grad;
        ctx.fillRect(x, y, w, h);
        
        // Capital / Base trim
        ctx.fillStyle = '#ffcc00';
        ctx.fillRect(x - 5, y - 10, w + 10, 20);
    }
    
    // Left and right pillars
    drawColumn(200, 420, 70, 300);
    drawColumn(330, 470, 70, 250);
    drawColumn(width - 270, 420, 70, 300);
    drawColumn(width - 400, 470, 70, 250);

    // 6. Placed Billboard / Original Image (Centered on top of structure)
    // We draw this before tiers so it sits inside/behind the perspective of the text
    let pWidth = 380;
    let pHeight = 240; 
    let imgAspect = originalImg.width / originalImg.height;
    if (pWidth / imgAspect > pHeight) {
        pWidth = pHeight * imgAspect;
    } else {
        pHeight = pWidth / imgAspect;
    }
    
    let py = 400 - pHeight; 
    let px = (width - pWidth) / 2;

    // Faux 3D frame extrusion for image
    let baseDepth = 25;
    for(let i = baseDepth; i >= 0; i--) {
        let c = 120 - i * 2; // Darker at back
        ctx.fillStyle = i === 0 ? '#ffcc00' : `rgb(${c + 50}, ${c}, 0)`;
        ctx.fillRect(px - 10 + i * 0.4, py - 10 + i, pWidth + 20, pHeight + 20);
    }

    // Embed the original image onto the sign
    ctx.drawImage(originalImg, px, py, pWidth, pHeight);

    // Spotlights resting directly on the billboard
    ctx.fillStyle = 'rgba(255, 255, 255, 0.15)';
    ctx.beginPath();
    ctx.arc(px + pWidth * 0.8, py + pHeight * 0.3, pWidth * 0.4, 0, Math.PI * 2);
    ctx.fill();

    ctx.beginPath();
    ctx.arc(px + pWidth * 0.2, py + pHeight * 0.7, pWidth * 0.3, 0, Math.PI * 2);
    ctx.fill();

    // 7. Render 3D Gold Text
    const draw3DText = (text, cx, cy, size, maxW) => {
        ctx.save();
        ctx.translate(cx, cy);
        
        ctx.font = `bold ${size}px "Arial Black", Impact, sans-serif`;
        
        // Auto-scale to fit inside tier bounds
        let textWidth = ctx.measureText(text).width;
        if (textWidth > maxW) {
            let scale = maxW / textWidth;
            ctx.scale(scale, Math.max(0.7, scale)); // Scale X but limit Y squash
        }
        
        ctx.textAlign = 'center';
        ctx.textBaseline = 'middle';
        
        // 3D Extrusion
        let depth = size * 0.45;
        for (let i = Math.floor(depth); i > 0; i -= 1) {
            let c = 220 - (i / depth) * 110;
            ctx.fillStyle = `rgb(${Math.floor(c)}, ${Math.floor(c * 0.75)}, 0)`;
            ctx.fillText(text, i * 0.3, i);
        }
        
        // Front face (Bright Gold)
        ctx.fillStyle = '#ffea55';
        ctx.fillText(text, 0, 0);
        
        // Front thin stroke for crispness
        ctx.lineWidth = size * 0.015;
        ctx.strokeStyle = '#fffefe';
        ctx.strokeText(text, 0, 0);
        
        ctx.restore();
    }

    // Stack tiers downwards (Top surface to bottom floor)
    const tiers = [
        { y: 400, h: 90,  tw: 450, bw: 600, text: textTop, textSize: 60, maxW: 400 },
        { y: 490, h: 100, tw: 600, bw: 750, text: textMid, textSize: 80, maxW: 550 },
        { y: 590, h: 130, tw: 750, bw: 1050, text: textBot, textSize: 100, maxW: 700 }, // Extends to bottom
    ];

    for (let i = 0; i < tiers.length; i++) {
        let t = tiers[i];
        let cx = width / 2;
        
        // Main structural block
        ctx.fillStyle = '#d98c00'; 
        ctx.beginPath();
        ctx.moveTo(cx - t.tw/2, t.y);
        ctx.lineTo(cx + t.tw/2, t.y);
        ctx.lineTo(cx + t.bw/2, t.y + t.h);
        ctx.lineTo(cx - t.bw/2, t.y + t.h);
        ctx.fill();

        // 3D Right Side highlight (Lighting effect)
        ctx.fillStyle = 'rgba(255, 255, 255, 0.12)';
        ctx.beginPath();
        ctx.moveTo(cx, t.y);
        ctx.lineTo(cx + t.tw/2, t.y);
        ctx.lineTo(cx + t.bw/2, t.y + t.h);
        ctx.lineTo(cx, t.y + t.h);
        ctx.fill();

        // Architectural details (edges)
        ctx.lineWidth = 4;
        ctx.strokeStyle = '#ffcc00';
        ctx.stroke();

        // Horizontal ridge details
        for(let j = 1; j < 3; j++) {
            let fw = t.tw + (t.bw - t.tw) * (j / 3);
            let fy = t.y + t.h * (j / 3);
            ctx.beginPath();
            ctx.moveTo(cx - fw/2, fy);
            ctx.lineTo(cx + fw/2, fy);
            ctx.strokeStyle = 'rgba(100, 50, 0, 0.4)';
            ctx.lineWidth = i === 2 ? 3 : 2; 
            ctx.stroke();
        }

        // Drop the 3D Text on exactly this tier
        let textCy = t.y + t.h * 0.45; // Center text roughly in the block segment
        draw3DText(t.text, cx, textCy, t.textSize, t.maxW);
    }

    // 8. Front Crossing Searchlights
    drawSearchlight(width/2 - 450, height, 0.45, 22, 0.35);
    drawSearchlight(width/2 + 450, height, -0.6, 22, 0.35);

    // 9. Classic Lens Flare / Bloom Effect (signature meme collab style)
    let flareCx = width * 0.7;
    let flareCy = height * 0.25;
    
    // Burst core
    let flareGrad = ctx.createRadialGradient(flareCx, flareCy, 0, flareCx, flareCy, 250);
    flareGrad.addColorStop(0, 'rgba(255, 255, 255, 0.85)');
    flareGrad.addColorStop(0.1, 'rgba(255, 220, 100, 0.5)');
    flareGrad.addColorStop(1, 'rgba(255, 200, 100, 0.0)');
    ctx.fillStyle = flareGrad;
    ctx.beginPath();
    ctx.arc(flareCx, flareCy, 250, 0, Math.PI * 2);
    ctx.fill();

    // Secondary lens reflections
    ctx.fillStyle = 'rgba(255, 120, 0, 0.2)';
    ctx.beginPath();
    ctx.arc(flareCx - 130, flareCy + 90, 40, 0, Math.PI * 2);
    ctx.fill();
    
    ctx.fillStyle = 'rgba(80, 255, 80, 0.15)';
    ctx.beginPath();
    ctx.arc(flareCx - 220, flareCy + 150, 75, 0, Math.PI * 2);
    ctx.fill();
    
    ctx.fillStyle = 'rgba(100, 150, 255, 0.2)';
    ctx.beginPath();
    ctx.arc(flareCx + 180, flareCy - 130, 30, 0, Math.PI * 2);
    ctx.fill();

    // Final Post-Process Tint (simulating deep intense contrast typical of these videos)
    ctx.fillStyle = 'rgba(255, 120, 0, 0.06)';
    ctx.fillRect(0, 0, width, height);

    ctx.globalCompositeOperation = 'overlay';
    ctx.fillStyle = 'rgba(255, 255, 255, 0.08)';
    ctx.fillRect(0, 0, width, height);
    ctx.globalCompositeOperation = 'source-over';

    return canvas;
}

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Description

This tool allows users to create stylized, cinematic parody images inspired by classic movie studio intros. By uploading an image, the tool embeds it into a grand architectural billboard set against a dramatic backdrop of a sunset sky, stars, city silhouettes, and searchlights. It features customizable three-dimensional gold text layered in tiers and adds artistic effects like lens flares and bloom to capture a specific meme-inspired aesthetic. This is ideal for content creators making YouTube Poop (YTP) collabs, parody videos, or custom cinematic meme art.

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