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Image 10-Stop ND Filter Effect Tool

(Free & Supports Bulk Upload)

Drag & drop your images here or

The result will appear here...
You can edit the below JavaScript code to customize the image tool.
async function processImage(originalImg) {
    // Internal helper function to ensure the image is loaded and has valid dimensions
    function _ensureImageLoaded(img) {
        return new Promise((resolve, reject) => {
            if (img.complete) { // Check if loading is already complete
                if (img.naturalWidth !== undefined && img.naturalWidth !== 0) {
                    // Image is loaded and has valid dimensions
                    resolve();
                } else {
                    // Image is 'complete' but has no valid dimensions (e.g., broken image, or SVG without intrinsic size)
                    reject(new Error("Image is 'complete' but has invalid dimensions."));
                }
            } else {
                // Image is not yet loaded, or loading is in progress
                img.onload = () => {
                    if (img.naturalWidth !== undefined && img.naturalWidth !== 0) {
                        resolve();
                    } else {
                        reject(new Error("Image loaded successfully but has invalid dimensions."));
                    }
                };
                img.onerror = () => {
                    // Error during image loading (e.g., network issue, invalid image format)
                    reject(new Error("Image failed to load (onerror event)."));
                };
                // Note: This assumes originalImg.src is already set or will be set.
                // If src is never set and image is not 'complete', this promise won't resolve/reject.
            }
        });
    }

    try {
        // Wait for the image to be fully loaded and validated
        await _ensureImageLoaded(originalImg);
    } catch (error) {
        console.error("Error with original image:", error.message);
        // Create a canvas to display the error message
        const errorCanvas = document.createElement('canvas');
        errorCanvas.width = 250; // A default size for the error message canvas
        errorCanvas.height = 150;
        const ctx = errorCanvas.getContext('2d');
        if (ctx) {
            ctx.fillStyle = 'rgb(255, 224, 224)'; // Light red background for error
            ctx.fillRect(0, 0, errorCanvas.width, errorCanvas.height);
            ctx.fillStyle = 'rgb(180, 0, 0)';   // Dark red text
            ctx.textAlign = 'center';
            ctx.textBaseline = 'middle';
            ctx.font = '14px sans-serif';       // Standard, widely available font

            const errorMessage = error.message || "Unknown image error";
            // Simple text wrapping for the error message
            const maxCharsPerLine = 28;
            const lines = [];
            for (let i = 0; i < errorMessage.length; i += maxCharsPerLine) {
                lines.push(errorMessage.substring(i, i + maxCharsPerLine));
            }
            if (lines.length === 0) lines.push("Image error"); // Default if message was empty

            lines.forEach((line, i) => {
                ctx.fillText(line, errorCanvas.width / 2, (errorCanvas.height / (lines.length + 1)) * (i + 1));
            });
        }
        return errorCanvas; // Return the canvas displaying the error
    }

    // Create the primary canvas for image processing
    const canvas = document.createElement('canvas');
    const ctx = canvas.getContext('2d');

    if (!ctx) {
        // This can happen if canvas dimensions are excessively large or not supported by the browser
        console.error("Could not get 2D context from canvas.");
        // Return a canvas indicating this specific error
        const noContextCanvas = document.createElement('canvas');
        noContextCanvas.width = originalImg.naturalWidth || 200; // Use original dimensions or a default
        noContextCanvas.height = originalImg.naturalHeight || 100;
        const fallbackCtx = noContextCanvas.getContext('2d');
        if (fallbackCtx) {
            fallbackCtx.fillStyle = 'rgb(224, 224, 255)'; // Light blue background
            fallbackCtx.fillRect(0, 0, noContextCanvas.width, noContextCanvas.height);
            fallbackCtx.fillStyle = 'rgb(0, 0, 180)';   // Dark blue text
            fallbackCtx.textAlign = 'center';
            fallbackCtx.textBaseline = 'middle';
            fallbackCtx.font = '14px sans-serif';
            fallbackCtx.fillText("Canvas Context Error", noContextCanvas.width / 2, noContextCanvas.height / 2);
        }
        return noContextCanvas;
    }

    // Set canvas dimensions. Browsers may clamp these if they are too large.
    canvas.width = originalImg.naturalWidth;
    canvas.height = originalImg.naturalHeight;

    // Use the actual dimensions of the canvas, which might have been clamped by the browser.
    const actualCanvasWidth = canvas.width;
    const actualCanvasHeight = canvas.height;
    
    if (actualCanvasWidth === 0 || actualCanvasHeight === 0) {
        console.error("Canvas dimensions are zero after setting. Cannot process image.");
        // This could happen if original image dimensions were 0 and not caught, or browser clamping resulted in 0.
        return canvas; // Return the 0x0 canvas
    }

    // Parameters for the "10-stop ND Filter Effect"
    // Blur: Calculated as a fraction of the image's smaller dimension for consistent visual effect
    // A 0.6% blur provides a noticeable smoothing effect typical of long exposures.
    const blurFractionOfMinDimension = 0.006; 
    const minDimension = Math.min(actualCanvasWidth, actualCanvasHeight);
    // Ensure blurPx is at least 1, even for very small images or if minDimension is 0.
    const blurPx = Math.max(1, Math.round(minDimension * blurFractionOfMinDimension));

    const saturationPercent = 80;  // Slight desaturation (to 80%)
    const brightnessPercent = 105; // Slight increase in brightness (to 105%) for an "airy" feel
    const contrastPercent = 95;    // Slight decrease in contrast (to 95%) for softness

    // Construct the CSS filter string. The order of filters can influence the final look.
    const filterString = `blur(${blurPx}px) saturate(${saturationPercent}%) brightness(${brightnessPercent}%) contrast(${contrastPercent}%)`;

    // Apply the combined filter to the canvas context.
    // This affects all subsequent drawing operations on this context.
    ctx.filter = filterString;

    // Draw the original image onto the canvas.
    // The filter is applied as the image is drawn.
    // If actualCanvasWidth/Height were clamped smaller than originalImg dimensions,
    // this drawImage call effectively scales the image down to fit the canvas.
    ctx.drawImage(originalImg, 0, 0, actualCanvasWidth, actualCanvasHeight);

    // It's good practice to reset the context's filter property if the context
    // might be used for further drawing operations that shouldn't be filtered.
    ctx.filter = 'none';

    // Return the processed canvas
    return canvas;
}

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Description

The Image 10-Stop ND Filter Effect Tool applies a simulated 10-stop neutral density filter effect to images. This tool is particularly useful for photographers and graphic designers looking to create a soft, ethereal look in their images by adding a blur effect, slight desaturation, increased brightness, and decreased contrast. It can help in simulating long exposure effects, enhancing landscapes, and improving the overall artistic quality of photos. Users can upload an image and see the transformed result, making it suitable for various creative projects.

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