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Image 35mm Panoramic Camera Filter Effect Tool

(Free & Supports Bulk Upload)

Drag & drop your images here or

The result will appear here...
You can edit the below JavaScript code to customize the image tool.
function processImage(originalImg, panoramicRatio = 2.39, vignetteStrength = 0.6, grainAmount = 0.08, desaturation = 0.15, warmTone = 0.1, coolTone = 0.0, contrast = 1.05) {

    if (!originalImg || typeof originalImg.width === 'undefined' || (originalImg.width === 0 && originalImg.naturalWidth === 0) || (originalImg.height === 0 && originalImg.naturalHeight === 0)) {
        console.error("Original image is not valid or not loaded.");
        const errorCanvas = document.createElement('canvas');
        errorCanvas.width = 300;
        errorCanvas.height = 100;
        const errCtx = errorCanvas.getContext('2d');
        errCtx.fillStyle = '#DDDDDD';
        errCtx.fillRect(0, 0, errorCanvas.width, errorCanvas.height);
        errCtx.fillStyle = 'red';
        errCtx.font = '16px Arial';
        errCtx.textAlign = 'center';
        errCtx.textBaseline = 'middle';
        errCtx.fillText('Error: Invalid input image.', errorCanvas.width / 2, errorCanvas.height / 2);
        return errorCanvas;
    }

    const canvas = document.createElement('canvas');
    const ctx = canvas.getContext('2d');

    const originalWidth = originalImg.naturalWidth || originalImg.width;
    const originalHeight = originalImg.naturalHeight || originalImg.height;

    // Sanitize parameters
    panoramicRatio = Math.max(0.5, Math.min(5, Number(panoramicRatio))); // e.g. 2.39:1 or 1:2 (0.5)
    vignetteStrength = Math.max(0, Math.min(1, Number(vignetteStrength)));
    grainAmount = Math.max(0, Math.min(1, Number(grainAmount)));
    desaturation = Math.max(0, Math.min(1, Number(desaturation)));
    warmTone = Math.max(0, Math.min(1, Number(warmTone)));
    coolTone = Math.max(0, Math.min(1, Number(coolTone)));
    contrast = Math.max(0.1, Math.min(3, Number(contrast))); // Contrast factor

    // Determine panoramic dimensions for the output canvas
    // The canvas will adopt the panoramic ratio.
    // We'll use originalWidth as the basis for the canvas width.
    const canvasWidth = originalWidth; 
    const canvasHeight = Math.round(originalWidth / panoramicRatio);

    canvas.width = canvasWidth;
    canvas.height = canvasHeight;

    // Calculate source image region to crop/fit into the panoramic aspect ratio
    let sx = 0, sy = 0, sWidth = originalWidth, sHeight = originalHeight;
    const originalAspectRatio = originalWidth / originalHeight;

    if (originalAspectRatio > panoramicRatio) {
        // Original image is wider (more panoramic) than the target ratio; crop sides.
        sWidth = originalHeight * panoramicRatio;
        sx = (originalWidth - sWidth) / 2;
    } else if (originalAspectRatio < panoramicRatio) {
        // Original image is taller (less panoramic) than the target ratio; crop top/bottom.
        sHeight = originalWidth / panoramicRatio;
        sy = (originalHeight - sHeight) / 2;
    }
    // If aspect ratios match (or are very close), sx,sy remain 0, sWidth/sHeight remain original.

    ctx.drawImage(originalImg, sx, sy, sWidth, sHeight, 0, 0, canvas.width, canvas.height);

    const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
    const data = imageData.data;
    const len = data.length;

    for (let i = 0; i < len; i += 4) {
        let r = data[i];
        let g = data[i + 1];
        let b = data[i + 2];
        // Alpha data[i+3] is preserved

        // 1. Desaturation
        if (desaturation > 0) {
            const gray = 0.299 * r + 0.587 * g + 0.114 * b;
            r = r * (1 - desaturation) + gray * desaturation;
            g = g * (1 - desaturation) + gray * desaturation;
            b = b * (1 - desaturation) + gray * desaturation;
        }

        // 2. Warm/Cool Tones
        if (warmTone > 0) {
            r *= (1 + 0.35 * warmTone); // Increase red
            g *= (1 + 0.20 * warmTone); // Increase green less
            // b *= (1 - 0.1 * warmTone); // Optionally decrease blue for more warmth
        }
        if (coolTone > 0) {
            b *= (1 + 0.35 * coolTone); // Increase blue
            g *= (1 + 0.15 * coolTone); // Increase green slightly for cyan tint
            // r *= (1 - 0.1 * coolTone); // Optionally decrease red
        }
        
        r = Math.max(0, Math.min(255, r));
        g = Math.max(0, Math.min(255, g));
        b = Math.max(0, Math.min(255, b));

        // 3. Contrast
        if (contrast !== 1.0) {
            // (value/255 - 0.5) * contrast + 0.5 ensures midpoint (0.5) is unchanged
            r = (r / 255 - 0.5) * contrast + 0.5;
            g = (g / 255 - 0.5) * contrast + 0.5;
            b = (b / 255 - 0.5) * contrast + 0.5;
            
            r *= 255;
            g *= 255;
            b *= 255;
        }
        
        r = Math.max(0, Math.min(255, r));
        g = Math.max(0, Math.min(255, g));
        b = Math.max(0, Math.min(255, b));

        // 4. Film Grain
        if (grainAmount > 0) {
            const grainIntensity = 40; // Max pixel intensity change for grain
            const grain = (Math.random() - 0.5) * grainIntensity * grainAmount;
            r += grain;
            g += grain;
            b += grain;
        }

        // Final Clamp
        data[i] = Math.max(0, Math.min(255, r));
        data[i + 1] = Math.max(0, Math.min(255, g));
        data[i + 2] = Math.max(0, Math.min(255, b));
    }
    ctx.putImageData(imageData, 0, 0);

    // 5. Vignette (applied on top of all pixel processing)
    if (vignetteStrength > 0) {
        const centerX = canvas.width / 2;
        const centerY = canvas.height / 2;
        
        const outerRadius = Math.sqrt(Math.pow(centerX, 2) + Math.pow(centerY, 2));
        // innerRadius determines the size of the clear (unvignetted) area
        // vignetteStrength = 1 => innerRadius is very small (strong vignette)
        // vignetteStrength = 0 => innerRadius = outerRadius (no vignette, though this case is caught by if)
        const innerRadiusFactor = 1 - Math.min(0.99, vignetteStrength * 1.2); // Tuned factor
        const innerRadius = outerRadius * innerRadiusFactor;

        const gradient = ctx.createRadialGradient(centerX, centerY, innerRadius, centerX, centerY, outerRadius);
        
        gradient.addColorStop(0, 'rgba(0,0,0,0)');
        // Adjust mid-point based on strength for a softer or harder falloff
        const midPointColorOpacity = vignetteStrength * 0.4;
        const midPointStop = Math.max(0.5, 0.3 + innerRadiusFactor * 0.6); // Ensure mid is after inner
        gradient.addColorStop(midPointStop, `rgba(0,0,0,${midPointColorOpacity})`);
        gradient.addColorStop(1, `rgba(0,0,0,${Math.min(0.9, vignetteStrength * 1.1)})`); // Max opacity of vignette

        ctx.fillStyle = gradient;
        ctx.fillRect(0, 0, canvas.width, canvas.height);
    }

    return canvas;
}

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Description

The Image 35mm Panoramic Camera Filter Effect Tool transforms standard images into a stylized panoramic format, emulating the effect of 35mm film photography. Users can customize the output with settings such as vignette strength, grain amount, desaturation, and tonal adjustments to create a desired aesthetic. This tool is ideal for photographers and digital artists looking to enhance their images with a classic cinematic look, perfect for sharing on social media or for personal projects.

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