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Image Book Of The Future Generator

(Free & Supports Bulk Upload)

Drag & drop your images here or

The result will appear here...
You can edit the below JavaScript code to customize the image tool.
async function processImage(originalImg, titleText = "КНИГА БУДУЩЕГО", themeColorRGB = "0, 255, 255", dataReadout = "STATUS: SYNCHRONIZED") {
    // 1. Setup Canvas and Fonts
    const canvas = document.createElement('canvas');
    const ctx = canvas.getContext('2d');
    canvas.width = 1100;
    canvas.height = 900;

    // Load futuristic font
    const fontName = 'Orbitron';
    try {
        const link = document.createElement("link");
        link.href = `https://fonts.googleapis.com/css2?family=${fontName}:wght@400;700&display=swap`;
        link.rel = "stylesheet";
        document.head.appendChild(link);
        await document.fonts.load(`16px "${fontName}"`);
        await document.fonts.load(`bold 40px "${fontName}"`);
    } catch (e) {
        console.warn("Font loading skipped or failed. Using fallback.");
    }

    const fontFamily = `"${fontName}", sans-serif`;

    // 2. Draw Futuristic Background
    // Deep dark blue radial gradient
    const bgGrad = ctx.createRadialGradient(canvas.width / 2, canvas.height / 2, 100, canvas.width / 2, canvas.height / 2, 800);
    bgGrad.addColorStop(0, '#0a1128');
    bgGrad.addColorStop(1, '#02050f');
    ctx.fillStyle = bgGrad;
    ctx.fillRect(0, 0, canvas.width, canvas.height);

    // Draw perspective floor grid
    const cx = canvas.width / 2;
    const cy = canvas.height / 2 - 50;
    ctx.strokeStyle = `rgba(${themeColorRGB}, 0.15)`;
    ctx.lineWidth = 1;

    // Floor mask: only draw grid on lower half
    ctx.save();
    ctx.beginPath();
    ctx.rect(0, cy + 50, canvas.width, canvas.height);
    ctx.clip();

    ctx.beginPath();
    // Radiant perspective lines
    for (let x = -2000; x <= 3000; x += 150) {
        ctx.moveTo(cx, cy);
        ctx.lineTo(x, canvas.height);
    }
    // Horizontal perspective lines
    for (let y = cy + 50; y <= canvas.height;) {
        ctx.moveTo(0, y);
        ctx.lineTo(canvas.width, y);
        y += (y - cy) * 0.12; // exponential spacing for 3D effect
    }
    ctx.stroke();
    ctx.restore();

    // 3. Prepare the Holograph Book Texture (Offscreen Canvas)
    const texCanvas = document.createElement('canvas');
    const tCtx = texCanvas.getContext('2d');
    const bookW = 800;
    const bookH = 480; 
    texCanvas.width = bookW;
    texCanvas.height = bookH;

    // Cover scale original image into the book texture
    const scale = Math.max(bookW / originalImg.width, bookH / originalImg.height);
    const cw = originalImg.width * scale;
    const ch = originalImg.height * scale;
    const icx = (bookW - cw) / 2;
    const icy = (bookH - ch) / 2;
    tCtx.drawImage(originalImg, icx, icy, cw, ch);

    // Filter to look like a hologram
    tCtx.fillStyle = `rgba(${themeColorRGB}, 0.25)`;
    tCtx.globalCompositeOperation = 'color';
    tCtx.fillRect(0, 0, bookW, bookH);
    tCtx.globalCompositeOperation = 'source-over';

    // Add holographic scanlines to texture
    tCtx.fillStyle = 'rgba(0, 0, 0, 0.4)';
    for (let i = 0; i < bookH; i += 4) {
        tCtx.fillRect(0, i, bookW, 1.5);
    }

    // Add UI/Tech elements directly onto the book texture
    tCtx.strokeStyle = `rgba(${themeColorRGB}, 0.9)`;
    tCtx.lineWidth = 2;
    // Page Borders
    tCtx.strokeRect(15, 15, bookW / 2 - 30, bookH - 30);
    tCtx.strokeRect(bookW / 2 + 15, 15, bookW / 2 - 30, bookH - 30);
    
    // Spine line
    tCtx.beginPath();
    tCtx.moveTo(bookW / 2, 0);
    tCtx.lineTo(bookW / 2, bookH);
    tCtx.stroke();

    // Tech circle on left page
    tCtx.beginPath();
    tCtx.arc(bookW / 4, bookH / 2, 80, 0, Math.PI * 2);
    tCtx.stroke();
    tCtx.beginPath();
    tCtx.arc(bookW / 4, bookH / 2, 60, 0, Math.PI * 2);
    tCtx.setLineDash([10, 10]);
    tCtx.stroke();
    tCtx.setLineDash([]);

    // Data bars on right page
    tCtx.fillStyle = `rgba(255, 255, 255, 0.6)`;
    for (let i = 0; i < 15; i++) {
        let barW = Math.random() * 120 + 20;
        tCtx.fillRect(bookW * 0.75 - 60, bookH / 2 - 90 + i * 12, barW, 4);
    }

    // 4. Draw Projector Base and Hologram Beam (Main Canvas)
    const projectorY = 780;
    
    // Base Rings
    ctx.fillStyle = '#0f1426';
    ctx.strokeStyle = `rgba(${themeColorRGB}, 0.8)`;
    ctx.lineWidth = 4;
    
    ctx.beginPath();
    ctx.ellipse(cx, projectorY, 240, 35, 0, 0, Math.PI * 2);
    ctx.fill();
    ctx.stroke();

    ctx.beginPath();
    ctx.ellipse(cx, projectorY - 10, 200, 25, 0, 0, Math.PI * 2);
    ctx.fillStyle = '#17203a';
    ctx.fill();
    ctx.stroke();

    // Light emitting core
    ctx.beginPath();
    ctx.ellipse(cx, projectorY - 15, 120, 15, 0, 0, Math.PI * 2);
    ctx.fillStyle = `rgba(${themeColorRGB}, 0.6)`;
    ctx.fill();
    ctx.shadowColor = `rgb(${themeColorRGB})`;
    ctx.shadowBlur = 30;
    ctx.fill();
    ctx.shadowBlur = 0;

    // Beam
    const startX = (canvas.width - bookW) / 2;
    const startY = 180;
    
    ctx.globalCompositeOperation = 'screen';
    const beamGrad = ctx.createLinearGradient(0, projectorY - 15, 0, startY + bookH - 50);
    beamGrad.addColorStop(0, `rgba(${themeColorRGB}, 0.7)`);
    beamGrad.addColorStop(1, `rgba(${themeColorRGB}, 0.0)`);
    ctx.fillStyle = beamGrad;
    ctx.beginPath();
    ctx.moveTo(cx - 120, projectorY - 15);
    ctx.lineTo(cx + 120, projectorY - 15);
    ctx.lineTo(cx + bookW / 2 + 80, startY + bookH + 20);
    ctx.lineTo(cx - bookW / 2 - 80, startY + bookH + 20);
    ctx.fill();
    ctx.globalCompositeOperation = 'source-over';

    // 5. Render curved 3D Holographic Book
    const bookCanvas = document.createElement('canvas');
    bookCanvas.width = canvas.width;
    bookCanvas.height = canvas.height;
    const bCtx = bookCanvas.getContext('2d');

    // Drawing multiple layers for 3D thickness effect
    const layers = 15;
    for (let thick = layers; thick >= 0; thick--) {
        const isTopLayer = (thick === 0);
        bCtx.globalAlpha = isTopLayer ? 1.0 : 0.06;

        for (let x = 0; x < bookW; x++) { // 1px slices for curve
            let t = (x < bookW / 2) ? (x / (bookW / 2)) : ((bookW - x) / (bookW / 2));
            
            // Curve Math: Bulges up in the middle of pages, drops towards the spine
            const bulge = 55;
            const drop = 40;
            const yOffset = -bulge * Math.sin(t * Math.PI) + drop * t;

            bCtx.drawImage(
                texCanvas, 
                x, 0, 1, bookH, 
                startX + x, startY + yOffset + thick * 1.5, 1, bookH
            );
        }
    }

    // Apply the curved 3D book onto the main canvas with localized glow
    ctx.shadowColor = `rgb(${themeColorRGB})`;
    ctx.shadowBlur = 40;
    ctx.drawImage(bookCanvas, 0, 0);
    ctx.shadowBlur = 0; // Reset

    // 6. Floating Tech Particles
    ctx.fillStyle = `rgb(${themeColorRGB})`;
    for (let i = 0; i < 40; i++) {
        const px = Math.random() * canvas.width;
        const py = Math.random() * (canvas.height - 150);
        const radius = Math.random() * 2 + 1;
        ctx.globalAlpha = Math.random() * 0.8 + 0.2;
        ctx.beginPath();
        ctx.arc(px, py, radius, 0, Math.PI * 2);
        ctx.fill();
    }
    ctx.globalAlpha = 1.0;

    // 7. Add UI Overlays and Text
    ctx.fillStyle = `rgb(${themeColorRGB})`;
    ctx.font = `bold 42px ${fontFamily}`;
    ctx.textAlign = 'center';
    
    // Main Title Hologram above the book
    ctx.shadowColor = `rgb(${themeColorRGB})`;
    ctx.shadowBlur = 20;
    ctx.fillText(titleText, cx, 90);
    
    // Subtext stats
    ctx.shadowBlur = 0;
    ctx.font = `18px ${fontFamily}`;
    ctx.textAlign = 'left';
    ctx.fillText("HOLO-SYS // V.9.4.2", 40, 50);
    ctx.fillText(dataReadout, 40, 80);
    
    // Tech lines around top UI
    ctx.strokeStyle = `rgba(${themeColorRGB}, 0.7)`;
    ctx.lineWidth = 2;
    ctx.beginPath();
    ctx.moveTo(30, 20);
    ctx.lineTo(150, 20);
    ctx.lineTo(165, 35);
    ctx.lineTo(280, 35);
    ctx.stroke();

    ctx.textAlign = 'right';
    const hexHash = Math.random().toString(16).substring(2, 10).toUpperCase();
    ctx.fillText(`ID: ${hexHash}`, canvas.width - 40, 50);
    ctx.fillText("UPLINK: STABLE", canvas.width - 40, 80);

    ctx.beginPath();
    ctx.moveTo(canvas.width - 30, 20);
    ctx.lineTo(canvas.width - 150, 20);
    ctx.lineTo(canvas.width - 165, 35);
    ctx.lineTo(canvas.width - 280, 35);
    ctx.stroke();

    // 8. Final Global Vintage/Tech Scanlines overlay
    ctx.fillStyle = 'rgba(0, 0, 0, 0.25)';
    for (let y = 0; y < canvas.height; y += 3) {
        ctx.fillRect(0, y, canvas.width, 1);
    }

    return canvas;
}

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Description

The Image Book of the Future Generator is a creative tool that transforms your standard images into a stylized, high-tech holographic book presentation. Using advanced canvas rendering, the tool applies futuristic aesthetics such as glowing scanlines, 3D perspective grids, and holographic textures to your uploaded photo. The final result features the image projected from a sci-fi base with floating tech particles, UI overlays, and custom titles. This tool is ideal for creating sci-fi themed concept art, social media assets, gaming content, or unique digital covers for futuristic storytelling projects.

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