You can edit the below JavaScript code to customize the image tool.
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/**
* Applies a stylistic filter to an image to evoke the feeling of a "Close-Up Portrait of an Arabic Vendor in a Bustling Marketplace".
* This function interprets the detailed prompt as a set of visual effects, including warm golden light, rich textures,
* soft glows, and a cinematic vignette, to transform the input image.
*
* @param {Image} originalImg The original javascript Image object to process.
* @param {number} warmth A value from 0 to 1 controlling the intensity of the warm, golden dawn light. Default is 0.3.
* @param {number} contrast A value controlling the image contrast to simulate intricate shadows. 1 is normal. Default is 1.2.
* @param {number} glowIntensity A value from 0 to 1 for the brightness of the simulated background lanterns. Default is 0.4.
* @param {number} patternOpacity A value from 0 to 1 for the visibility of the overlaid ornate textile pattern. Default is 0.15.
* @param {number} vignetteStrength A value from 0 to 1 for the darkness of the cinematic vignette effect. Default is 0.6.
* @returns {HTMLCanvasElement} A new canvas element with the stylized image.
*/
async function processImage(originalImg, warmth = 0.3, contrast = 1.2, glowIntensity = 0.4, patternOpacity = 0.15, vignetteStrength = 0.6) {
// 1. Setup Canvas
const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d');
canvas.width = originalImg.naturalWidth;
canvas.height = originalImg.naturalHeight;
// 2. Base Image with Initial Adjustments
// Apply filters for a dramatic, cinematic base look with rich shadows.
ctx.filter = `contrast(${contrast}) saturate(1.1) sepia(${warmth * 0.5}) brightness(0.95)`;
ctx.drawImage(originalImg, 0, 0, canvas.width, canvas.height);
ctx.filter = 'none'; // Reset filter for subsequent operations
// 3. Warm Golden Light Overlay
// This layer simulates the warm, directional light of dawn.
ctx.globalCompositeOperation = 'soft-light';
ctx.fillStyle = `rgba(255, 165, 0, ${warmth})`; // A warm orange hue
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.globalCompositeOperation = 'source-over'; // Reset blend mode
// 4. Ornate Textile Pattern Overlay
// A procedurally generated pattern hints at rich fabrics in the scene.
const patternCanvas = document.createElement('canvas');
const patternCtx = patternCanvas.getContext('2d');
const patternSize = 60;
patternCanvas.width = patternSize;
patternCanvas.height = patternSize;
// Create a simple, abstract pattern representing ornate textiles
patternCtx.fillStyle = 'rgba(80, 0, 0, 0.5)'; // Dark red base
patternCtx.fillRect(0, 0, patternSize, patternSize);
patternCtx.strokeStyle = 'rgba(255, 215, 0, 0.5)'; // Gold color for threads
patternCtx.lineWidth = 1.5;
patternCtx.beginPath();
patternCtx.arc(0, 0, patternSize / 2, 0, Math.PI / 2);
patternCtx.stroke();
patternCtx.beginPath();
patternCtx.arc(patternSize, patternSize, patternSize / 2, Math.PI, Math.PI * 1.5);
patternCtx.stroke();
patternCtx.beginPath();
patternCtx.arc(patternSize, 0, patternSize / 2, Math.PI / 2, Math.PI);
patternCtx.stroke();
patternCtx.beginPath();
patternCtx.arc(0, patternSize, patternSize / 2, Math.PI * 1.5, Math.PI * 2);
patternCtx.stroke();
// Apply the generated pattern to the main canvas
const pattern = ctx.createPattern(patternCanvas, 'repeat');
ctx.globalCompositeOperation = 'overlay';
ctx.globalAlpha = patternOpacity;
ctx.fillStyle = pattern;
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.globalAlpha = 1.0; // Reset alpha
ctx.globalCompositeOperation = 'source-over'; // Reset blend mode
// 5. Softly Glowing Background Lanterns
// Use radial gradients to create non-specific points of light.
ctx.globalCompositeOperation = 'lighter';
const numLanterns = 3;
for (let i = 0; i < numLanterns; i++) {
// Position lanterns somewhat randomly in the upper background
const x = Math.random() * canvas.width;
const y = Math.random() * canvas.height * 0.6;
const maxRadius = Math.min(canvas.width, canvas.height) / 4;
const radius = (Math.random() * 0.5 + 0.5) * maxRadius;
const glow = ctx.createRadialGradient(x, y, 0, x, y, radius);
glow.addColorStop(0, `rgba(255, 220, 150, ${glowIntensity})`);
glow.addColorStop(0.3, `rgba(255, 200, 100, ${glowIntensity * 0.7})`);
glow.addColorStop(1, 'rgba(255, 165, 0, 0)');
ctx.fillStyle = glow;
ctx.beginPath();
ctx.arc(x, y, radius, 0, Math.PI * 2);
ctx.fill();
}
ctx.globalCompositeOperation = 'source-over'; // Reset blend mode
// 6. Cinematic Depth of Field (Vignette)
// A dark vignette focuses the viewer on the central subject, mimicking a shallow depth of field.
const centerX = canvas.width / 2;
const centerY = canvas.height / 2;
const innerRadius = Math.min(canvas.width, canvas.height) * 0.3;
const outerRadius = Math.max(canvas.width, canvas.height) * 0.7;
const vignette = ctx.createRadialGradient(centerX, centerY, innerRadius, centerX, centerY, outerRadius);
vignette.addColorStop(0, 'rgba(0, 0, 0, 0)');
vignette.addColorStop(1, `rgba(0, 0, 0, ${vignetteStrength})`);
ctx.fillStyle = vignette;
ctx.fillRect(0, 0, canvas.width, canvas.height);
return canvas;
}
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