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Image Neutral Density Filter Effect Tool

(Free & Supports Bulk Upload)

Drag & drop your images here or

The result will appear here...
You can edit the below JavaScript code to customize the image tool.
function processImage(originalImg, fStopsReductionParam = 1) {
    let fStopsReduction = fStopsReductionParam;

    // Validate fStopsReduction parameter
    if (typeof fStopsReduction !== 'number' || Number.isNaN(fStopsReduction)) {
        console.warn(`fStopsReduction parameter must be a number. Received: "${fStopsReductionParam}". Using the default value of 1.`);
        fStopsReduction = 1; // Default value from function signature
    } else if (fStopsReduction < 0) {
        console.warn(`fStopsReduction parameter must be non-negative. Received: ${fStopsReductionParam}. Applying 0 stops (no effect).`);
        fStopsReduction = 0; // No effect for negative values that are otherwise valid numbers
    }

    // Check if the image is a valid, fully loaded HTMLImageElement with dimensions
    if (!originalImg || 
        !(originalImg instanceof HTMLImageElement) || // Ensure it's an Image object
        typeof originalImg.complete !== 'boolean' || !originalImg.complete ||
        typeof originalImg.naturalWidth !== 'number' || originalImg.naturalWidth === 0 ||
        typeof originalImg.naturalHeight !== 'number' || originalImg.naturalHeight === 0) {
        
        console.warn("Provided originalImg is not a valid, fully loaded image with dimensions. Returning an empty canvas.");
        const emptyCanvas = document.createElement('canvas');
        // Attempt to use naturalWidth/Height if available, otherwise default to 0x0
        emptyCanvas.width = (originalImg && typeof originalImg.naturalWidth === 'number') ? originalImg.naturalWidth : 0;
        emptyCanvas.height = (originalImg && typeof originalImg.naturalHeight === 'number') ? originalImg.naturalHeight : 0;
        return emptyCanvas;
    }
    
    const canvas = document.createElement('canvas');
    canvas.width = originalImg.naturalWidth;
    canvas.height = originalImg.naturalHeight;

    const ctx = canvas.getContext('2d');
    if (!ctx) {
        console.error("Failed to get 2D rendering context for canvas. The browser might not support it or the context limit might be reached.");
        // Guideline: return canvas (preferred) or Image. Fallback to originalImg if context creation fails.
        return originalImg;
    }

    // Draw the original image onto the canvas
    ctx.drawImage(originalImg, 0, 0);

    // If fStopsReduction is 0, no pixel changes are needed.
    // The canvas already has the original image drawn on it.
    if (fStopsReduction === 0) {
        return canvas;
    }

    // Calculate the light intensity multiplier.
    // An ND filter reduces light intensity.
    // 1 f-stop reduction halves the light (multiplier = 0.5).
    // 2 f-stops reduction quarters the light (multiplier = 0.25).
    // General formula: multiplier = (0.5) ^ fStopsReduction
    const multiplier = Math.pow(0.5, fStopsReduction);

    try {
        // Try to manipulate pixels directly for best accuracy.
        // This requires canvas not to be tainted (e.g. by cross-origin image without CORS headers)
        const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
        const data = imageData.data; // data is a Uint8ClampedArray

        for (let i = 0; i < data.length; i += 4) {
            data[i] = Math.round(data[i] * multiplier);     // Red component
            data[i + 1] = Math.round(data[i + 1] * multiplier); // Green component
            data[i + 2] = Math.round(data[i + 2] * multiplier); // Blue component
            // Alpha channel (data[i+3]) remains unchanged for an ND filter effect
        }
        ctx.putImageData(imageData, 0, 0);
    } catch (e) {
        // Fallback if getImageData/putImageData fails (e.g., tainted canvas)
        console.warn(`Pixel manipulation failed (possibly due to tainted canvas: ${e.message}). Applying ND effect using a fallback overlay method.`);
        
        // The original image is already drawn on the canvas.
        // Apply a semi-transparent black overlay.
        // The opacity of this black overlay determines the strength of the effect.
        // opacity = 1 - amount_of_light_passing_through
        // amount_of_light_passing_through = multiplier
        // So, opacity for black overlay = 1 - multiplier.
        // When drawing a color (src) over a base (dst) with alpha:
        // FinalColor = SrcColor * SrcAlpha + DstColor * (1 - SrcAlpha)
        // Here, SrcColor is black (0,0,0), SrcAlpha is (1-multiplier), DstColor is original image pixel.
        // FinalColor = (0,0,0) * (1-multiplier) + OriginalPixelColor * (1 - (1-multiplier))
        // FinalColor = OriginalPixelColor * multiplier. This achieves the desired effect.
        ctx.fillStyle = `rgba(0, 0, 0, ${1 - multiplier})`;
        ctx.fillRect(0, 0, canvas.width, canvas.height);
    }

    return canvas;
}

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Description

The Image Neutral Density Filter Effect Tool allows users to apply a neutral density filter effect to their images by reducing the light intensity. This can be useful for photographers and designers looking to create long exposure effects, manage depth of field in bright conditions, or simply adjust the brightness of an image without changing its color balance. Users can specify the degree of light reduction in f-stops, enabling precise control over the visual outcome.

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