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Image Rayman Raving Rabbids Theme Creator

(Free & Supports Bulk Upload)

Drag & drop your images here or

The result will appear here...
You can edit the below JavaScript code to customize the image tool.
async function processImage(originalImg, intensity = 5, screamText = 'DAAAAAAHHHH!', textColor = '#e53935', fontSize = 12) {

    /**
     * Dynamically loads a font from Google Fonts.
     * @param {string} fontName The name of the font to load.
     */
    const loadWebFont = async (fontName) => {
        const fontId = `font-${fontName.replace(/\s/g, '-')}`;
        if (document.getElementById(fontId)) {
            // Style tag already exists
            await document.fonts.load(`1em ${fontName}`);
            return;
        }
        try {
            const link = document.createElement('link');
            link.id = fontId;
            link.href = `https://fonts.googleapis.com/css2?family=${fontName.replace(/\s/g, '+')}&display=swap`;
            link.rel = 'stylesheet';
            document.head.appendChild(link);
            
            // Wait for the font to be loaded and ready.
            await document.fonts.load(`1em ${fontName}`);
        } catch (e) {
            console.error(`Could not load Google Font "${fontName}". Using fallback.`, e);
        }
    };

    /**
     * Converts an SVG string into an Image object.
     * @param {string} svgString The raw SVG content.
     * @returns {Promise<Image>} A promise that resolves to the loaded Image object.
     */
    const loadSvgAsImage = (svgString) => {
        return new Promise((resolve, reject) => {
            const img = new Image();
            // Using btoa is a simple and effective way to create a data URI for SVGs.
            img.src = 'data:image/svg+xml;base64,' + btoa(svgString);
            img.onload = () => resolve(img);
            img.onerror = () => reject('Failed to load SVG image');
        });
    };

    // --- Asset Definitions ---
    const rabbidSvg = `
<svg viewBox="0 0 100 120" xmlns="http://www.w3.org/2000/svg">
  <g stroke="black" stroke-width="2.5" stroke-linejoin="round">
    <path d="M40 50 C 35 15, 45 0, 50 0 C 55 0, 45 15, 50 50" fill="white" />
    <path d="M60 50 C 65 15, 55 0, 50 0 C 45 0, 55 15, 50 50" fill="white" />
    <path d="M41 40 C 38 20, 45 10, 48 10 C 51 10, 45 20, 48 40" fill="#F8BBD0" stroke="none" />
    <path d="M59 40 C 62 20, 55 10, 52 10 C 49 10, 55 20, 52 40" fill="#F8BBD0" stroke="none" />
    <ellipse cx="50" cy="75" rx="45" ry="42" fill="white" />
    <circle cx="28" cy="70" r="10" fill="#E53935"/>
    <circle cx="72" cy="70" r="10" fill="#E53935"/>
    <circle cx="26" cy="68" r="3" fill="white"/>
    <circle cx="70" cy="68" r="3" fill="white"/>
    <ellipse cx="50" cy="98" rx="30" ry="18" fill="black" />
  </g>
</svg>`;

    const plungerSvg = `
<svg viewBox="0 0 50 100" xmlns="http://www.w3.org/2000/svg">
  <g stroke="black" stroke-width="2">
    <rect x="20" y="0" width="10" height="80" fill="#A1887F" />
    <path d="M 0 78 C 0 95, 50 95, 50 78 L 45 80 C 45 100, 5 100, 5 80 Z" fill="#D32F2F" />
  </g>
</svg>`;

    try {
        // Load all assets concurrently for efficiency
        const fontPromise = loadWebFont('Bangers');
        const rabbidPromise = loadSvgAsImage(rabbidSvg);
        const plungerPromise = loadSvgAsImage(plungerSvg);

        const [_, rabbidAsset, plungerAsset] = await Promise.all([fontPromise, rabbidPromise, plungerPromise]);

        // --- Canvas Setup ---
        const canvas = document.createElement('canvas');
        const ctx = canvas.getContext('2d');
        canvas.width = originalImg.naturalWidth;
        canvas.height = originalImg.naturalHeight;

        // Draw the base image
        ctx.drawImage(originalImg, 0, 0);

        // --- Draw Rabbids and Plungers ---
        const numObjects = Math.max(1, Math.min(50, Math.round(intensity * 3)));
        for (let i = 0; i < numObjects; i++) {
            const asset = Math.random() > 0.4 ? rabbidAsset : plungerAsset;
            const assetAspectRatio = asset.width / asset.height;
            
            // Size is 10-30% of the smaller image dimension
            const size = (Math.random() * 0.20 + 0.1) * Math.min(canvas.width, canvas.height);
            const w = size;
            const h = size / assetAspectRatio;

            // Random position and rotation
            const x = Math.random() * (canvas.width - w) + w / 2;
            const y = Math.random() * (canvas.height - h) + h / 2;
            const angle = (Math.random() - 0.5) * Math.PI * 0.8; // Random angle up to ~72 degrees

            ctx.save();
            ctx.translate(x, y);
            ctx.rotate(angle);
            ctx.globalAlpha = Math.random() * 0.3 + 0.7; // Add some transparency
            ctx.drawImage(asset, -w / 2, -h / 2, w, h);
            ctx.restore();
        }

        // --- Draw Text ---
        const calculatedFontSize = Math.max(20, (canvas.width * fontSize) / 100);
        ctx.font = `${calculatedFontSize}px Bangers, cursive, Impact, sans-serif`;
        ctx.fillStyle = textColor;
        ctx.strokeStyle = '#FFFFFF';
        ctx.lineWidth = calculatedFontSize / 12;
        ctx.textAlign = 'center';
        ctx.textBaseline = 'middle';
     
        ctx.save();
        // Place text at a random-ish central location
        const textX = canvas.width / 2 + (Math.random() - 0.5) * (canvas.width * 0.1);
        const textY = canvas.height / 2 + (Math.random() - 0.5) * (canvas.height * 0.2);
        ctx.translate(textX, textY);
        ctx.rotate((Math.random() - 0.5) * 0.3); // Slight random rotation for the text

        // Add a strong shadow for readability
        ctx.shadowColor = 'rgba(0,0,0,0.8)';
        ctx.shadowBlur = 10;
        ctx.shadowOffsetX = 5;
        ctx.shadowOffsetY = 5;
        
        ctx.strokeText(screamText.toUpperCase(), 0, 0);
        ctx.fillText(screamText.toUpperCase(), 0, 0);
        ctx.restore();

        return canvas;

    } catch (error) {
        console.error("Failed to process image for Raving Rabbids theme:", error);
        // Fallback: return the original image drawn on a canvas
        const fallbackCanvas = document.createElement('canvas');
        fallbackCanvas.width = originalImg.naturalWidth;
        fallbackCanvas.height = originalImg.naturalHeight;
        fallbackCanvas.getContext('2d').drawImage(originalImg, 0, 0);
        return fallbackCanvas;
    }
}

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Description

The Image Rayman Raving Rabbids Theme Creator is a fun online tool that allows users to transform their images into lively artworks featuring iconic characters and elements from the Rayman Raving Rabbids franchise. Users can customize the intensity of the transformation, add playful text with various font styles and colors, and incorporate whimsical features such as Rabbids and plungers into their images. This tool is great for creating unique social media posts, personalized gifts, or just for adding a touch of fun to your photos. Perfect for fans of the game or anyone looking to inject some humor into their images.

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