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Wild Beast Image Generator

(Free & Supports Bulk Upload)

Drag & drop your images here or

The result will appear here...
You can edit the below JavaScript code to customize the image tool.
function processImage(originalImg, scratches = 2, beastColor = 'rgba(200, 40, 0, 0.4)', fleshColor = '#3a0000') {
    const width = originalImg.width;
    const height = originalImg.height;

    // 1. Base Layer (The exposed under-layer representing flesh/blood)
    const canvas = document.createElement('canvas');
    canvas.width = width;
    canvas.height = height;
    const ctx = canvas.getContext('2d');

    // Fill base layer with dark flesh color
    ctx.fillStyle = fleshColor;
    ctx.fillRect(0, 0, width, height);

    // Add some crude organic texture/streaks to the flesh background
    ctx.fillStyle = 'rgba(0, 0, 0, 0.3)';
    for (let i = 0; i < 150; i++) {
        const x = Math.random() * width;
        const y = Math.random() * height;
        const w = (Math.random() * 60) + 10;
        const h = (Math.random() * 3) + 1;
        ctx.fillRect(x, y, w, h);
    }

    // 2. Image Top Layer (The original image that will be torn)
    const imgCanvas = document.createElement('canvas');
    imgCanvas.width = width;
    imgCanvas.height = height;
    const imgCtx = imgCanvas.getContext('2d');

    // Increase contrast and saturation for an intense, "wild" appearance
    imgCtx.filter = 'contrast(1.2) saturate(1.4)';
    imgCtx.drawImage(originalImg, 0, 0);
    imgCtx.filter = 'none';

    // Apply predator-like tint overlay
    imgCtx.globalCompositeOperation = 'multiply';
    imgCtx.fillStyle = beastColor;
    imgCtx.fillRect(0, 0, width, height);
    
    // Add a dark vignette around the edges
    const maxDist = Math.max(width, height) * 0.7;
    const gradient = imgCtx.createRadialGradient(width / 2, height / 2, maxDist * 0.3, width / 2, height / 2, maxDist);
    gradient.addColorStop(0, 'rgba(0, 0, 0, 0)');
    gradient.addColorStop(1, 'rgba(0, 0, 0, 0.8)');
    imgCtx.fillStyle = gradient;
    imgCtx.fillRect(0, 0, width, height);

    // 3. Scratch out cuts (Destination Out rips holes through the image layer)
    imgCtx.globalCompositeOperation = 'destination-out';
    
    // Helper function to carve a single sharp claw mark
    function drawClaw(startX, startY, length, angle, maxThickness) {
        imgCtx.save();
        imgCtx.translate(startX, startY);
        imgCtx.rotate(angle);
        
        imgCtx.beginPath();
        imgCtx.moveTo(0, 0); // Start point (sharp)
        
        // Top edge of the cut
        imgCtx.bezierCurveTo(
            length * 0.15, -maxThickness * 0.8,
            length * 0.4, -maxThickness,
            length, 0 // End point (sharp)
        );
        
        // Bottom edge of the cut
        imgCtx.bezierCurveTo(
            length * 0.6, maxThickness * 0.6,
            length * 0.2, maxThickness * 0.4,
            0, 0
        );
        
        // Fill punches the hole
        imgCtx.fill();
        
        // Add a bit of rough tearing along the middle
        for (let i = 0; i < 5; i++) {
            const jtX = length * (0.2 + Math.random() * 0.6);
            const jtY = (Math.random() - 0.5) * maxThickness;
            imgCtx.beginPath();
            imgCtx.arc(jtX, jtY, maxThickness * 0.25, 0, Math.PI * 2);
            imgCtx.fill();
        }

        imgCtx.restore();
    }

    // Number of overall swipe gestures
    const swipeCount = typeof scratches === 'number' ? scratches : parseInt(scratches, 10) || 2;
    
    for (let i = 0; i < swipeCount; i++) {
        // Randomize the general placement and angle of the swipe
        const swipeX = width * (0.15 + Math.random() * 0.7);
        const swipeY = height * (0.15 + Math.random() * 0.7);
        const swipeAngle = (Math.PI / 4) + (Math.random() - 0.5) * 1.5; // Roughly diagonal
        const swipeLength = maxDist * (0.5 + Math.random() * 0.6);
        const maxThickness = swipeLength * (0.015 + Math.random() * 0.01);
        
        // A wild beast usually has 3 or 4 claws
        const numClaws = Math.random() > 0.4 ? 4 : 3;
        const spread = maxThickness * 3.8;
        
        // Draw the parallel marks made by the claws
        for (let c = 0; c < numClaws; c++) {
            // Offset logic so marks are spaced apart perpendicular to the swipe angle
            const offset = (c - (numClaws - 1) / 2) * spread;
            const dx = Math.cos(swipeAngle + Math.PI / 2) * offset;
            const dy = Math.sin(swipeAngle + Math.PI / 2) * offset;
            
            // Stagger the starting points slightly to simulate organic hand motion
            const stagger = Math.random() * swipeLength * 0.15;
            
            // Translate the central swipe coordinates to the actual claw starting coordinates
            const sx = swipeX + dx + Math.cos(swipeAngle) * stagger - (swipeLength / 2 * Math.cos(swipeAngle));
            const sy = swipeY + dy + Math.sin(swipeAngle) * stagger - (swipeLength / 2 * Math.sin(swipeAngle));
            
            drawClaw(sx, sy, swipeLength * (0.8 + Math.random() * 0.3), swipeAngle, maxThickness);
        }
    }

    // 4. Composite Layer Assembly
    // Draw the torn image with a drop shadow to give the illusion of physical depth exposing the flesh
    ctx.shadowColor = 'rgba(0, 0, 0, 0.9)';
    ctx.shadowBlur = 12;
    ctx.shadowOffsetX = 4;
    ctx.shadowOffsetY = 4;
    ctx.drawImage(imgCanvas, 0, 0);
    
    // Reset shadow properties for further drawing
    ctx.shadowColor = 'transparent';
    ctx.shadowBlur = 0;
    ctx.shadowOffsetX = 0;
    ctx.shadowOffsetY = 0;

    // Optional: Add ambient blood splatter (drawn overlapping the top layer)
    ctx.fillStyle = '#6a0000'; // Thicker, slightly brighter blood tone
    for (let i = 0; i < swipeCount * 30; i++) {
        const splatX = width * Math.random();
        const splatY = height * Math.random();
        // Keep radius fairly small relative to the canvas
        const radius = Math.random() * (Math.max(width, height) * 0.005);
        ctx.beginPath();
        ctx.arc(splatX, splatY, radius, 0, Math.PI * 2);
        ctx.fill();
    }

    return canvas;
}

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Description

The Wild Beast Image Generator is a creative image manipulation tool designed to apply a dramatic, distressed effect to your photos. It transforms images by adding intense color tints, high-contrast adjustments, and dark vignettes, while simulating physical damage through realistic claw-mark scratches and organic textures. This tool is ideal for digital artists, game developers, or enthusiasts looking to create horror-themed graphics, gritty concept art, or dramatic visual effects for creative projects.

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