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California Driver License Realism Enhancer

(Free & Supports Bulk Upload)

Drag & drop your images here or

The result will appear here...
You can edit the below JavaScript code to customize the image tool.
function processImage(originalImg, glareIntensity = '0.3', cornerRounding = '0.04', shadowBlurAmount = '15', grainAmount = '8') {
    const glare = parseFloat(glareIntensity);
    const radiusPercent = parseFloat(cornerRounding);
    const shadow = parseFloat(shadowBlurAmount);
    const grain = parseFloat(grainAmount);

    // Calculate dimensions with padding to accommodate the drop shadow
    const padding = shadow * 2 + 10;
    const canvas = document.createElement('canvas');
    const ctx = canvas.getContext('2d');

    const cardWidth = originalImg.width;
    const cardHeight = originalImg.height;

    // Expand canvas beyond the original image size to allow for 3D realism effects
    canvas.width = cardWidth + padding * 2;
    canvas.height = cardHeight + padding * 2;

    // Drivers licenses and ID cards have standard rounded corners
    const radius = Math.min(cardWidth, cardHeight) * radiusPercent;

    // 1. Draw the drop shadow simulating the card sitting on a surface
    ctx.save();
    ctx.translate(padding, padding);

    ctx.shadowColor = 'rgba(0, 0, 0, 0.45)';
    ctx.shadowBlur = shadow;
    ctx.shadowOffsetX = shadow * 0.3;
    ctx.shadowOffsetY = shadow * 0.6;

    // Create the rounded corner path
    ctx.beginPath();
    ctx.moveTo(radius, 0);
    ctx.lineTo(cardWidth - radius, 0);
    ctx.quadraticCurveTo(cardWidth, 0, cardWidth, radius);
    ctx.lineTo(cardWidth, cardHeight - radius);
    ctx.quadraticCurveTo(cardWidth, cardHeight, cardWidth - radius, cardHeight);
    ctx.lineTo(radius, cardHeight);
    ctx.quadraticCurveTo(0, cardHeight, 0, cardHeight - radius);
    ctx.lineTo(0, radius);
    ctx.quadraticCurveTo(0, 0, radius, 0);
    ctx.closePath();

    // Fill to cast the shadow
    ctx.fillStyle = '#ffffff';
    ctx.fill();
    ctx.restore();

    // 2. Clip the drawing area to the card's rounded boundaries
    ctx.save();
    ctx.translate(padding, padding);
    ctx.beginPath();
    ctx.moveTo(radius, 0);
    ctx.lineTo(cardWidth - radius, 0);
    ctx.quadraticCurveTo(cardWidth, 0, cardWidth, radius);
    ctx.lineTo(cardWidth, cardHeight - radius);
    ctx.quadraticCurveTo(cardWidth, cardHeight, cardWidth - radius, cardHeight);
    ctx.lineTo(radius, cardHeight);
    ctx.quadraticCurveTo(0, cardHeight, 0, cardHeight - radius);
    ctx.lineTo(0, radius);
    ctx.quadraticCurveTo(0, 0, radius, 0);
    ctx.closePath();
    ctx.clip();

    // 3. Draw the original image with slight photographic enhancements
    ctx.filter = 'contrast(105%) saturate(110%) brightness(98%)';
    ctx.drawImage(originalImg, 0, 0, cardWidth, cardHeight);
    ctx.filter = 'none';

    // 4. Add a simulated plastic lamination glare / subtle hologram reflection
    const overlayGrad1 = ctx.createLinearGradient(0, 0, cardWidth, cardHeight);
    overlayGrad1.addColorStop(0, `rgba(255, 255, 255, ${glare})`);
    overlayGrad1.addColorStop(0.2, 'rgba(255, 255, 255, 0)');
    overlayGrad1.addColorStop(0.4, 'rgba(255, 255, 255, 0)');
    overlayGrad1.addColorStop(0.5, `rgba(255, 255, 255, ${glare * 0.4})`);
    overlayGrad1.addColorStop(0.55, 'rgba(255, 255, 255, 0)');
    overlayGrad1.addColorStop(1, 'rgba(255, 255, 255, 0)');

    ctx.globalCompositeOperation = 'screen';
    ctx.fillStyle = overlayGrad1;
    ctx.fill();

    // Secondary angled reflection to emphasize flat physical surfaces
    const overlayGrad2 = ctx.createLinearGradient(0, cardHeight, cardWidth, 0);
    overlayGrad2.addColorStop(0.3, 'rgba(255, 255, 255, 0)');
    overlayGrad2.addColorStop(0.4, `rgba(255, 255, 255, ${glare * 0.15})`);
    overlayGrad2.addColorStop(0.45, `rgba(255, 255, 255, ${glare * 0.5})`);
    overlayGrad2.addColorStop(0.5, 'rgba(255, 255, 255, 0)');
    ctx.fillStyle = overlayGrad2;
    ctx.fill();

    ctx.globalCompositeOperation = 'source-over';

    // 5. Add slight camera noise/film grain for photographic realism
    const imgData = ctx.getImageData(padding, padding, cardWidth, cardHeight);
    const data = imgData.data;
    
    for (let i = 0; i < data.length; i += 4) {
        // Generate uniform monochrome noise
        const noise = (Math.random() - 0.5) * grain;
        
        data[i] = Math.min(255, Math.max(0, data[i] + noise));     // Red
        data[i+1] = Math.min(255, Math.max(0, data[i+1] + noise)); // Green
        data[i+2] = Math.min(255, Math.max(0, data[i+2] + noise)); // Blue
    }
    
    // Put modified data back onto the canvas inside the clipped region
    ctx.putImageData(imgData, padding, padding);

    ctx.restore();

    return canvas;
}

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Description

This tool is designed to enhance images of identification cards by adding realistic physical properties. It applies several visual effects, including rounded corners, drop shadows to simulate the card resting on a surface, and simulated light glare to mimic plastic lamination or holographic reflections. Additionally, it can adjust color saturation and add film grain to create a more authentic photographic appearance. This tool can be useful for graphic designers, UI/UX mockups, or anyone needing to create realistic digital representations of physical ID cards for presentations and prototypes.

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