You can edit the below JavaScript code to customize the image tool.
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function processImage(originalImg, glareIntensity = '0.3', cornerRounding = '0.04', shadowBlurAmount = '15', grainAmount = '8') {
const glare = parseFloat(glareIntensity);
const radiusPercent = parseFloat(cornerRounding);
const shadow = parseFloat(shadowBlurAmount);
const grain = parseFloat(grainAmount);
// Calculate dimensions with padding to accommodate the drop shadow
const padding = shadow * 2 + 10;
const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d');
const cardWidth = originalImg.width;
const cardHeight = originalImg.height;
// Expand canvas beyond the original image size to allow for 3D realism effects
canvas.width = cardWidth + padding * 2;
canvas.height = cardHeight + padding * 2;
// Drivers licenses and ID cards have standard rounded corners
const radius = Math.min(cardWidth, cardHeight) * radiusPercent;
// 1. Draw the drop shadow simulating the card sitting on a surface
ctx.save();
ctx.translate(padding, padding);
ctx.shadowColor = 'rgba(0, 0, 0, 0.45)';
ctx.shadowBlur = shadow;
ctx.shadowOffsetX = shadow * 0.3;
ctx.shadowOffsetY = shadow * 0.6;
// Create the rounded corner path
ctx.beginPath();
ctx.moveTo(radius, 0);
ctx.lineTo(cardWidth - radius, 0);
ctx.quadraticCurveTo(cardWidth, 0, cardWidth, radius);
ctx.lineTo(cardWidth, cardHeight - radius);
ctx.quadraticCurveTo(cardWidth, cardHeight, cardWidth - radius, cardHeight);
ctx.lineTo(radius, cardHeight);
ctx.quadraticCurveTo(0, cardHeight, 0, cardHeight - radius);
ctx.lineTo(0, radius);
ctx.quadraticCurveTo(0, 0, radius, 0);
ctx.closePath();
// Fill to cast the shadow
ctx.fillStyle = '#ffffff';
ctx.fill();
ctx.restore();
// 2. Clip the drawing area to the card's rounded boundaries
ctx.save();
ctx.translate(padding, padding);
ctx.beginPath();
ctx.moveTo(radius, 0);
ctx.lineTo(cardWidth - radius, 0);
ctx.quadraticCurveTo(cardWidth, 0, cardWidth, radius);
ctx.lineTo(cardWidth, cardHeight - radius);
ctx.quadraticCurveTo(cardWidth, cardHeight, cardWidth - radius, cardHeight);
ctx.lineTo(radius, cardHeight);
ctx.quadraticCurveTo(0, cardHeight, 0, cardHeight - radius);
ctx.lineTo(0, radius);
ctx.quadraticCurveTo(0, 0, radius, 0);
ctx.closePath();
ctx.clip();
// 3. Draw the original image with slight photographic enhancements
ctx.filter = 'contrast(105%) saturate(110%) brightness(98%)';
ctx.drawImage(originalImg, 0, 0, cardWidth, cardHeight);
ctx.filter = 'none';
// 4. Add a simulated plastic lamination glare / subtle hologram reflection
const overlayGrad1 = ctx.createLinearGradient(0, 0, cardWidth, cardHeight);
overlayGrad1.addColorStop(0, `rgba(255, 255, 255, ${glare})`);
overlayGrad1.addColorStop(0.2, 'rgba(255, 255, 255, 0)');
overlayGrad1.addColorStop(0.4, 'rgba(255, 255, 255, 0)');
overlayGrad1.addColorStop(0.5, `rgba(255, 255, 255, ${glare * 0.4})`);
overlayGrad1.addColorStop(0.55, 'rgba(255, 255, 255, 0)');
overlayGrad1.addColorStop(1, 'rgba(255, 255, 255, 0)');
ctx.globalCompositeOperation = 'screen';
ctx.fillStyle = overlayGrad1;
ctx.fill();
// Secondary angled reflection to emphasize flat physical surfaces
const overlayGrad2 = ctx.createLinearGradient(0, cardHeight, cardWidth, 0);
overlayGrad2.addColorStop(0.3, 'rgba(255, 255, 255, 0)');
overlayGrad2.addColorStop(0.4, `rgba(255, 255, 255, ${glare * 0.15})`);
overlayGrad2.addColorStop(0.45, `rgba(255, 255, 255, ${glare * 0.5})`);
overlayGrad2.addColorStop(0.5, 'rgba(255, 255, 255, 0)');
ctx.fillStyle = overlayGrad2;
ctx.fill();
ctx.globalCompositeOperation = 'source-over';
// 5. Add slight camera noise/film grain for photographic realism
const imgData = ctx.getImageData(padding, padding, cardWidth, cardHeight);
const data = imgData.data;
for (let i = 0; i < data.length; i += 4) {
// Generate uniform monochrome noise
const noise = (Math.random() - 0.5) * grain;
data[i] = Math.min(255, Math.max(0, data[i] + noise)); // Red
data[i+1] = Math.min(255, Math.max(0, data[i+1] + noise)); // Green
data[i+2] = Math.min(255, Math.max(0, data[i+2] + noise)); // Blue
}
// Put modified data back onto the canvas inside the clipped region
ctx.putImageData(imgData, padding, padding);
ctx.restore();
return canvas;
}
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