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Driving License Photo Realistic Realism And Laser Engraving Simulator

(Free & Supports Bulk Upload)

Drag & drop your images here or

The result will appear here...
You can edit the below JavaScript code to customize the image tool.
function processImage(originalImg, tactileIntensity = "1.0", starSizePercent = "8", addPlasticSheen = "true") {
    // Parse parameters
    const intensity = parseFloat(tactileIntensity) || 1.0;
    const starPct = (parseFloat(starSizePercent) || 8) / 100;
    const sheen = (addPlasticSheen === "true" || addPlasticSheen === true);

    // Setup canvas
    const canvas = document.createElement('canvas');
    const width = originalImg.width;
    const height = originalImg.height;
    canvas.width = width;
    canvas.height = height;
    const ctx = canvas.getContext('2d');

    // 1. Draw the original image (base license)
    ctx.drawImage(originalImg, 0, 0, width, height);

    // 2. Extract image data for the "White Laser Engraving" effect
    const imgData = ctx.getImageData(0, 0, width, height);
    const data = imgData.data;

    // Create a luminance map for edge-detection without modifying data yet
    const luma = new Uint8Array(width * height);
    for (let i = 0; i < data.length; i += 4) {
        // Standard relative luminance
        luma[Math.floor(i / 4)] = data[i] * 0.299 + data[i + 1] * 0.587 + data[i + 2] * 0.114;
    }

    // Apply tactile raised white engraving simulation (emboss algorithm)
    // Polycarbonate laser engravings are physically burnt/raised into the card
    for (let y = 1; y < height - 1; y++) {
        for (let x = 1; x < width - 1; x++) {
            const idx = y * width + x;
            
            // Simple diagonal edge detection
            const diff = luma[idx + width + 1] - luma[idx - width - 1];

            // If a visible edge is found, apply the laser-etched effect
            if (Math.abs(diff) > 12 / intensity) {
                const pIdx = idx * 4;
                if (diff > 0) {
                    // White etched highlight (raised tactile feel)
                    let highlight = Math.min(255, diff * 1.5 * intensity);
                    data[pIdx] = Math.min(255, data[pIdx] + highlight);
                    data[pIdx + 1] = Math.min(255, data[pIdx + 1] + highlight);
                    data[pIdx + 2] = Math.min(255, data[pIdx + 2] + highlight);
                } else {
                    // Shadows to complement the relief effect
                    let shadow = Math.min(255, -diff * 0.5 * intensity);
                    data[pIdx] = Math.max(0, data[pIdx] - shadow);
                    data[pIdx + 1] = Math.max(0, data[pIdx + 1] - shadow);
                    data[pIdx + 2] = Math.max(0, data[pIdx + 2] - shadow);
                }
            }
        }
    }
    
    // Commit the white laser engraving text/edge effect
    ctx.putImageData(imgData, 0, 0);

    // 3. Add Lenticular Laser Texture (very fine scanlines typical on polycarbonate IDs)
    ctx.fillStyle = 'rgba(255, 255, 255, 0.04)';
    for (let y = 0; y < height; y += 3) {
        ctx.fillRect(0, y, width, 1);
    }

    // 4. Add "Realistic Realism" Plastic Sheen / Glare
    if (sheen) {
        ctx.save();
        ctx.beginPath();
        ctx.moveTo(0, 0);
        ctx.lineTo(width * 0.5, 0);
        ctx.lineTo(0, height * 0.8);
        ctx.closePath();
        
        const sheenGrad = ctx.createLinearGradient(0, 0, width * 0.4, height * 0.6);
        sheenGrad.addColorStop(0, 'rgba(255, 255, 255, 0.2)');
        sheenGrad.addColorStop(1, 'rgba(255, 255, 255, 0.0)');
        
        ctx.fillStyle = sheenGrad;
        ctx.fill();
        ctx.restore();
    }

    // 5. Draw the "Gold Star" (REAL ID / Operating License mark)
    ctx.save();
    const minDim = Math.min(width, height);
    const radius = minDim * starPct; 
    
    // Position it in the top right corner with sensible margins
    const cx = width - (radius * 1.5) - (width * 0.03);
    const cy = (radius * 1.5) + (height * 0.03);

    // Math for a perfect 5-pointed star
    ctx.beginPath();
    const spikes = 5;
    const innerRad = radius * 0.382; // Golden ratio provides perfect traditional star
    let rot = Math.PI / 2 * 3; // Starts at top (-90 degrees)
    let x = cx;
    let y = cy;
    let step = Math.PI / spikes;

    ctx.moveTo(cx, cy - radius);
    for (let i = 0; i < spikes; i++) {
        x = cx + Math.cos(rot) * radius;
        y = cy + Math.sin(rot) * radius;
        ctx.lineTo(x, y);
        rot += step;

        x = cx + Math.cos(rot) * innerRad;
        y = cy + Math.sin(rot) * innerRad;
        ctx.lineTo(x, y);
        rot += step;
    }
    ctx.lineTo(cx, cy - radius);
    ctx.closePath();

    // Metallic Foil Gold Gradient
    const goldGrad = ctx.createLinearGradient(cx - radius, cy - radius, cx + radius, cy + radius);
    goldGrad.addColorStop(0, '#FFF780');   // Bright rim highlight
    goldGrad.addColorStop(0.3, '#FFD700'); // Standard gold
    goldGrad.addColorStop(0.65, '#DAA520'); // Deep goldenrod
    goldGrad.addColorStop(1, '#8B6508');   // Dark burnt shadow

    // Simulate 3D star applied sticker / engraving depth
    ctx.shadowColor = 'rgba(0, 0, 0, 0.5)';
    ctx.shadowBlur = radius * 0.2;
    ctx.shadowOffsetX = radius * 0.08;
    ctx.shadowOffsetY = radius * 0.08;

    ctx.fillStyle = goldGrad;
    ctx.fill();

    // Crisp inner/outer edge border
    ctx.lineWidth = Math.max(1, radius * 0.04);
    ctx.strokeStyle = '#FEE88A';
    ctx.stroke();
    
    ctx.restore();

    return canvas;
}

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Description

This tool simulates the visual characteristics of a high-security polycarbonate identification card. It can apply a white laser-engraving effect to an image to mimic raised, tactile lettering, add a subtle lenticular texture, and overlay a realistic plastic sheen or glare. Additionally, it features a customizable metallic gold star element, similar to security marks found on official licenses. This simulator is useful for graphic designers, prop makers for film or theater, or anyone looking to study the visual textures and security features used in modern identification documents.

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