You can edit the below JavaScript code to customize the image tool.
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function processImage(originalImg, tactileIntensity = "1.0", starSizePercent = "8", addPlasticSheen = "true") {
// Parse parameters
const intensity = parseFloat(tactileIntensity) || 1.0;
const starPct = (parseFloat(starSizePercent) || 8) / 100;
const sheen = (addPlasticSheen === "true" || addPlasticSheen === true);
// Setup canvas
const canvas = document.createElement('canvas');
const width = originalImg.width;
const height = originalImg.height;
canvas.width = width;
canvas.height = height;
const ctx = canvas.getContext('2d');
// 1. Draw the original image (base license)
ctx.drawImage(originalImg, 0, 0, width, height);
// 2. Extract image data for the "White Laser Engraving" effect
const imgData = ctx.getImageData(0, 0, width, height);
const data = imgData.data;
// Create a luminance map for edge-detection without modifying data yet
const luma = new Uint8Array(width * height);
for (let i = 0; i < data.length; i += 4) {
// Standard relative luminance
luma[Math.floor(i / 4)] = data[i] * 0.299 + data[i + 1] * 0.587 + data[i + 2] * 0.114;
}
// Apply tactile raised white engraving simulation (emboss algorithm)
// Polycarbonate laser engravings are physically burnt/raised into the card
for (let y = 1; y < height - 1; y++) {
for (let x = 1; x < width - 1; x++) {
const idx = y * width + x;
// Simple diagonal edge detection
const diff = luma[idx + width + 1] - luma[idx - width - 1];
// If a visible edge is found, apply the laser-etched effect
if (Math.abs(diff) > 12 / intensity) {
const pIdx = idx * 4;
if (diff > 0) {
// White etched highlight (raised tactile feel)
let highlight = Math.min(255, diff * 1.5 * intensity);
data[pIdx] = Math.min(255, data[pIdx] + highlight);
data[pIdx + 1] = Math.min(255, data[pIdx + 1] + highlight);
data[pIdx + 2] = Math.min(255, data[pIdx + 2] + highlight);
} else {
// Shadows to complement the relief effect
let shadow = Math.min(255, -diff * 0.5 * intensity);
data[pIdx] = Math.max(0, data[pIdx] - shadow);
data[pIdx + 1] = Math.max(0, data[pIdx + 1] - shadow);
data[pIdx + 2] = Math.max(0, data[pIdx + 2] - shadow);
}
}
}
}
// Commit the white laser engraving text/edge effect
ctx.putImageData(imgData, 0, 0);
// 3. Add Lenticular Laser Texture (very fine scanlines typical on polycarbonate IDs)
ctx.fillStyle = 'rgba(255, 255, 255, 0.04)';
for (let y = 0; y < height; y += 3) {
ctx.fillRect(0, y, width, 1);
}
// 4. Add "Realistic Realism" Plastic Sheen / Glare
if (sheen) {
ctx.save();
ctx.beginPath();
ctx.moveTo(0, 0);
ctx.lineTo(width * 0.5, 0);
ctx.lineTo(0, height * 0.8);
ctx.closePath();
const sheenGrad = ctx.createLinearGradient(0, 0, width * 0.4, height * 0.6);
sheenGrad.addColorStop(0, 'rgba(255, 255, 255, 0.2)');
sheenGrad.addColorStop(1, 'rgba(255, 255, 255, 0.0)');
ctx.fillStyle = sheenGrad;
ctx.fill();
ctx.restore();
}
// 5. Draw the "Gold Star" (REAL ID / Operating License mark)
ctx.save();
const minDim = Math.min(width, height);
const radius = minDim * starPct;
// Position it in the top right corner with sensible margins
const cx = width - (radius * 1.5) - (width * 0.03);
const cy = (radius * 1.5) + (height * 0.03);
// Math for a perfect 5-pointed star
ctx.beginPath();
const spikes = 5;
const innerRad = radius * 0.382; // Golden ratio provides perfect traditional star
let rot = Math.PI / 2 * 3; // Starts at top (-90 degrees)
let x = cx;
let y = cy;
let step = Math.PI / spikes;
ctx.moveTo(cx, cy - radius);
for (let i = 0; i < spikes; i++) {
x = cx + Math.cos(rot) * radius;
y = cy + Math.sin(rot) * radius;
ctx.lineTo(x, y);
rot += step;
x = cx + Math.cos(rot) * innerRad;
y = cy + Math.sin(rot) * innerRad;
ctx.lineTo(x, y);
rot += step;
}
ctx.lineTo(cx, cy - radius);
ctx.closePath();
// Metallic Foil Gold Gradient
const goldGrad = ctx.createLinearGradient(cx - radius, cy - radius, cx + radius, cy + radius);
goldGrad.addColorStop(0, '#FFF780'); // Bright rim highlight
goldGrad.addColorStop(0.3, '#FFD700'); // Standard gold
goldGrad.addColorStop(0.65, '#DAA520'); // Deep goldenrod
goldGrad.addColorStop(1, '#8B6508'); // Dark burnt shadow
// Simulate 3D star applied sticker / engraving depth
ctx.shadowColor = 'rgba(0, 0, 0, 0.5)';
ctx.shadowBlur = radius * 0.2;
ctx.shadowOffsetX = radius * 0.08;
ctx.shadowOffsetY = radius * 0.08;
ctx.fillStyle = goldGrad;
ctx.fill();
// Crisp inner/outer edge border
ctx.lineWidth = Math.max(1, radius * 0.04);
ctx.strokeStyle = '#FEE88A';
ctx.stroke();
ctx.restore();
return canvas;
}
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