You can edit the below JavaScript code to customize the image tool.
/**
* Applies a radial graduated filter effect to an image.
* The effect adjusts exposure in a radial pattern, similar to a photographic lens filter.
*
* @param {Image} originalImg - The original JavaScript Image object (must be loaded).
* @param {number} [centerX=0.5] - The horizontal center of the radial effect (0-1, percentage of image width).
* @param {number} [centerY=0.5] - The vertical center of the radial effect (0-1, percentage of image height).
* @param {number} [outerRadius=0.7] - The outer radius of the effect gradient (0-1, percentage of image diagonal).
* Beyond this radius, the effect is at its determined strength based on 'invert'.
* @param {number} [innerRadius=0.3] - The inner radius of the effect gradient (0-1, percentage of image diagonal).
* Within this radius, the effect is at its determined strength based on 'invert'.
* The transition (feathering) occurs between innerRadius and outerRadius.
* @param {number} [strength=-0.5] - The strength of the exposure adjustment.
* Positive values brighten, negative values darken. E.g., 1 is +1 EV stop, -1 is -1 EV stop.
* @param {number} [invert=0] - If 0 (default), the area from center to innerRadius is least affected,
* and the effect increases towards outerRadius (typical for vignette: darkening/lightening edges).
* If 1, the area from center to innerRadius is most affected,
* and the effect decreases towards outerRadius (typical for spotlight: highlighting/dimming center).
* @returns {HTMLCanvasElement} A new canvas element with the radial graduated filter effect applied.
*/
function processImage(originalImg, centerX = 0.5, centerY = 0.5, outerRadius = 0.7, innerRadius = 0.3, strength = -0.5, invert = 0) {
const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d');
const w = originalImg.width;
const h = originalImg.height;
canvas.width = w;
canvas.height = h;
ctx.drawImage(originalImg, 0, 0, w, h);
// Optimization: if strength is 0, no visible change will occur.
if (strength === 0) {
return canvas;
}
const imageData = ctx.getImageData(0, 0, w, h);
const data = imageData.data;
// Calculate effect center coordinates in pixels
const actualCX_px = centerX * w;
const actualCY_px = centerY * h;
// Calculate radii in pixels based on image diagonal
// Using image diagonal helps maintain effect appearance across different aspect ratios.
const imgDiagonal = Math.hypot(w, h);
let actualOuterR_px = outerRadius * imgDiagonal;
let actualInnerR_px = innerRadius * imgDiagonal;
// Ensure innerRadius_px <= outerRadius_px. If not, swap them.
// This guarantees that falloffWidth_px is non-negative.
if (actualInnerR_px > actualOuterR_px) {
[actualInnerR_px, actualOuterR_px] = [actualOuterR_px, actualInnerR_px];
}
const falloffWidth_px = actualOuterR_px - actualInnerR_px;
for (let i = 0; i < data.length; i += 4) {
// Calculate current pixel's coordinates
const currentX = (i / 4) % w;
const currentY = Math.floor((i / 4) / w);
// Calculate distance from the effect center to the current pixel
const distFromCenter = Math.hypot(currentX - actualCX_px, currentY - actualCY_px);
let effectIntensity; // This will be the factor [0,1] by which 'strength' is applied lograrithmically
if (falloffWidth_px < 1e-6) { // Case 1: Radii are effectively equal (sharp circular edge)
if (distFromCenter <= actualInnerR_px) { // Pixel is inside or on the boundary circle
effectIntensity = (invert === 0) ? 0 : 1; // invert=0: no effect inside. invert=1: full effect inside.
} else { // Pixel is outside the circle
effectIntensity = (invert === 0) ? 1 : 0; // invert=0: full effect outside. invert=1: no effect outside.
}
} else { // Case 2: Normal falloff/feathering between inner and outer radii
let gradientFactor; // Raw gradient [0,1]: 0 at innerRadius, 1 at outerRadius
if (distFromCenter <= actualInnerR_px) {
gradientFactor = 0; // Pixel is inside inner radius
} else if (distFromCenter >= actualOuterR_px) {
gradientFactor = 1; // Pixel is outside outer radius
} else {
// Pixel is in the transition zone (feathering area)
gradientFactor = (distFromCenter - actualInnerR_px) / falloffWidth_px;
// Apply smoothstep for a more aesthetically pleasing curve (S-curve)
gradientFactor = gradientFactor * gradientFactor * (3 - 2 * gradientFactor);
}
// Adjust gradientFactor based on the 'invert' parameter
effectIntensity = (invert === 0) ? gradientFactor : (1 - gradientFactor);
}
// Apply the exposure effect if the intensity factor indicates a change is needed
if (effectIntensity > 1e-6) { // Check against a small epsilon to handle floating point noise and avoid Math.pow(2,0)
const exposureMultiplier = Math.pow(2, strength * effectIntensity);
data[i] = Math.max(0, Math.min(255, data[i] * exposureMultiplier)); // Red
data[i + 1] = Math.max(0, Math.min(255, data[i + 1] * exposureMultiplier)); // Green
data[i + 2] = Math.max(0, Math.min(255, data[i + 2] * exposureMultiplier)); // Blue
// Alpha channel (data[i+3]) remains unchanged
}
}
ctx.putImageData(imageData, 0, 0);
return canvas;
}
Free Image Tool Creator
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The Image Radial Graduated Filter Effect Tool applies a radial graduated filter effect to images, adjusting exposure in a circular gradient pattern. Users can customize the center point, inner and outer radii, strength of the exposure change, and the nature of the effect (darkening or lightening). This tool is useful for photographers and graphic designers looking to enhance their images with effects akin to traditional photographic filters, enabling focus on subjects or creating artistic vignettes. Common use cases include improving landscapes, portraits, or any image where selective exposure adjustment can enhance the visual impact.