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Photo Kodak Retina Filter Effect Tool

(Free & Supports Bulk Upload)

Drag & drop your images here or

The result will appear here...
You can edit the below JavaScript code to customize the image tool.
function processImage(originalImg, brightness = 1.0, contrast = 1.2, saturation = 1.1, sepia = 0.15) {
    const canvas = document.createElement('canvas');
    const ctx = canvas.getContext('2d', { willReadFrequently: true }); // willReadFrequently for performance with getImageData/putImageData

    // Ensure the image is loaded before trying to get its dimensions or draw it
    // This is a safeguard. If originalImg is guaranteed to be loaded, this can be simpler.
    const drawImageToCanvas = () => {
        const w = originalImg.naturalWidth;
        const h = originalImg.naturalHeight;
        canvas.width = w;
        canvas.height = h;

        ctx.drawImage(originalImg, 0, 0, w, h);

        const imageData = ctx.getImageData(0, 0, w, h);
        const data = imageData.data;
        const len = data.length;

        // Helper for clamping values to the 0-255 range
        const clamp = (value) => Math.max(0, Math.min(255, Math.round(value)));

        for (let i = 0; i < len; i += 4) {
            let r = data[i];
            let g = data[i + 1];
            let b = data[i + 2];

            // 1. Apply Brightness
            // brightness is a multiplier (1.0 = no change)
            if (brightness !== 1.0) {
                r *= brightness;
                g *= brightness;
                b *= brightness;
            }

            // 2. Apply Contrast
            // contrast is a factor (1.0 = no change)
            // Formula: C' = ( (C/255 - 0.5) * contrast_factor + 0.5 ) * 255
            if (contrast !== 1.0) {
                r = ((r / 255.0 - 0.5) * contrast + 0.5) * 255.0;
                g = ((g / 255.0 - 0.5) * contrast + 0.5) * 255.0;
                b = ((b / 255.0 - 0.5) * contrast + 0.5) * 255.0;
            }
            
            // 3. Apply Saturation
            // saturation is a factor (1.0 = no change, 0.0 = grayscale)
            if (saturation !== 1.0) {
                // Standard luminance coefficients for RGB
                const lumR = 0.299; 
                const lumG = 0.587;
                const lumB = 0.114;
                const lum = r * lumR + g * lumG + b * lumB;
                
                r = lum + saturation * (r - lum);
                g = lum + saturation * (g - lum);
                b = lum + saturation * (b - lum);
            }

            // 4. Apply Sepia
            // sepia is a blend factor (0.0 = no change, 1.0 = full sepia)
            if (sepia > 0.0) {
                const originalR = r;
                const originalG = g;
                const originalB = b;
                
                // Standard sepia matrix weights
                // These weights can make image a bit darker, often balanced by brightness
                const sr = originalR * 0.393 + originalG * 0.769 + originalB * 0.189;
                const sg = originalR * 0.349 + originalG * 0.686 + originalB * 0.168;
                const sb = originalR * 0.272 + originalG * 0.534 + originalB * 0.131;

                r = (1 - sepia) * originalR + sepia * sr;
                g = (1 - sepia) * originalG + sepia * sg;
                b = (1 - sepia) * originalB + sepia * sb;
            }

            // Store clamped and rounded values back into the imageData
            data[i] = clamp(r);
            data[i + 1] = clamp(g);
            data[i + 2] = clamp(b);
            // Alpha channel (data[i+3]) remains unchanged
        }

        ctx.putImageData(imageData, 0, 0);
    };
    
    // Check if the image is already loaded
    if (originalImg.complete && originalImg.naturalWidth !== 0) {
        drawImageToCanvas();
    } else {
        // If not loaded, set up an event listener.
        // This part makes the function more robust if it's called with an image URL
        // that hasn't finished loading yet. However, the problem implies originalImg
        // is a ready-to-use Image object. For simplicity in that strict context, 
        // this onload handling could be omitted if caller guarantees loaded image.
        // For this example, we'll return a Promise that resolves with the canvas.
        // However, the prompt implies synchronous return.
        // Let's assume image is loaded, as per "javascript Image object".
        // If originalImg.complete is false, there's not much we can do synchronously to get data.
        // The prompt guideline indicates a synchronous function returning the canvas.
        // So, we must assume `originalImg` is already loaded and usable.
        
        // Fallback for images that might not be 'complete' but are Image objects already
        // This typically happens if `src` was just set.
        // A truly synchronous approach would fail if the image isn't loaded.
        // Given the guidelines, we proceed assuming it's usable.
        drawImageToCanvas();
    }

    return canvas;
}

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Description

The Photo Kodak Retina Filter Effect Tool allows users to enhance their images by applying various effects based on the classic Kodak Retina style. With adjustable parameters for brightness, contrast, saturation, and sepia tone, users can transform their photos to achieve a vintage look or enhance their visual appeal. This tool is ideal for photographers, graphic designers, or individuals looking to personalize their images for social media, print, or personal projects.

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