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San Diego Comic-Con Image Gallery

(Free & Supports Bulk Upload)

Drag & drop your images here or

The result will appear here...
You can edit the below JavaScript code to customize the image tool.
async function processImage(originalImg, theme = "museum", comicEffect = 1) {
    // Determine maximum dimensions to prevent memory issues for large images
    const MAX_SIZE = 700;
    let imgW = originalImg.width;
    let imgH = originalImg.height;

    // Scale proportionally if image exceeds max dimension
    if (imgW > MAX_SIZE || imgH > MAX_SIZE) {
        const aspect = imgW / imgH;
        if (imgW > imgH) {
            imgW = MAX_SIZE;
            imgH = MAX_SIZE / aspect;
        } else {
            imgH = MAX_SIZE;
            imgW = MAX_SIZE * aspect;
        }
    }
    imgW = Math.floor(imgW);
    imgH = Math.floor(imgH);

    // Apply Comic/Halftone stylized effect using an offscreen canvas
    const fxCanvas = document.createElement('canvas');
    fxCanvas.width = imgW;
    fxCanvas.height = imgH;
    const fxCtx = fxCanvas.getContext('2d');
    fxCtx.drawImage(originalImg, 0, 0, imgW, imgH);

    if (Number(comicEffect) === 1) {
        const imgData = fxCtx.getImageData(0, 0, imgW, imgH);
        const data = imgData.data;
        const levels = 6;
        for (let i = 0; i < data.length; i += 4) {
            let r = data[i], g = data[i+1], b = data[i+2];
            
            // Boost contrast & saturation for that popping comic look
            r = r < 128 ? r * 0.8 : Math.min(255, r * 1.25);
            g = g < 128 ? g * 0.8 : Math.min(255, g * 1.25);
            b = b < 128 ? b * 0.8 : Math.min(255, b * 1.25);
            
            // Posterization (reduce color palette)
            data[i] = Math.floor(r / (255 / levels)) * (255 / levels);
            data[i+1] = Math.floor(g / (255 / levels)) * (255 / levels);
            data[i+2] = Math.floor(b / (255 / levels)) * (255 / levels);
        }
        fxCtx.putImageData(imgData, 0, 0);

        // Apply a comic book halftone dot overlay pattern
        fxCtx.globalCompositeOperation = "multiply";
        fxCtx.fillStyle = "rgba(0, 0, 0, 0.12)";
        const dotSize = 3;
        for(let y = 0; y < imgH; y += dotSize * 2.5) {
            for(let x = 0; x < imgW; x += dotSize * 2.5) {
                fxCtx.beginPath();
                // Offset every other row for hexagonal dot pattern
                let offsetX = (Math.floor(y / (dotSize * 2.5)) % 2 === 0) ? 0 : dotSize * 1.25;
                fxCtx.arc(x + offsetX, y, dotSize / 2, 0, Math.PI * 2);
                fxCtx.fill();
            }
        }
        fxCtx.globalCompositeOperation = "source-over";
    }

    // Set Layout padding constants
    const PADDING_FRAME = 20; // 20px wood frame width
    const PADDING_MAT = 40;   // 40px internal matboard padding
    const TOTAL_OBJ_PAD = PADDING_FRAME + PADDING_MAT;
    
    const frameW = imgW + (TOTAL_OBJ_PAD * 2);
    const frameH = imgH + (TOTAL_OBJ_PAD * 2);

    // Create Main Wall Canvas
    const canvas = document.createElement("canvas");
    const wallWidth = frameW + 240;
    const wallHeight = frameH + 300;
    canvas.width = wallWidth;
    canvas.height = wallHeight;
    const ctx = canvas.getContext("2d");

    // 1. Draw Gallery Background Wall Map
    let grad = ctx.createLinearGradient(0, 0, 0, wallHeight);
    if (theme === "dark" || theme === "museum") {
        grad.addColorStop(0, "#3a3c42");
        grad.addColorStop(1, "#121316");
    } else {
        grad.addColorStop(0, "#fdfdfd");
        grad.addColorStop(1, "#d4d4d4");
    }
    ctx.fillStyle = grad;
    ctx.fillRect(0, 0, wallWidth, wallHeight);

    // Spotlight Cone overhead effect
    const spotX = wallWidth / 2;
    const spotY = 0;
    const spotGrad = ctx.createRadialGradient(spotX, spotY, 10, spotX, spotY, wallHeight * 0.8);
    spotGrad.addColorStop(0, "rgba(255, 255, 255, 0.15)");
    spotGrad.addColorStop(1, "rgba(255, 255, 255, 0)");
    ctx.fillStyle = spotGrad;
    ctx.beginPath();
    ctx.moveTo(spotX - 100, 0);
    ctx.lineTo(spotX + 100, 0);
    ctx.lineTo(wallWidth, wallHeight);
    ctx.lineTo(0, wallHeight);
    ctx.fill();

    const frameX = (wallWidth - frameW) / 2;
    const frameY = 80;

    // 2. Draw Frame Shadow
    ctx.shadowColor = "rgba(0, 0, 0, 0.7)";
    ctx.shadowBlur = 30;
    ctx.shadowOffsetX = 10;
    ctx.shadowOffsetY = 15;
    ctx.fillStyle = "#111";
    ctx.fillRect(frameX, frameY, frameW, frameH);
    ctx.shadowColor = "transparent"; // Reset shadow

    // 3. Draw Outer Photo Frame
    let frameGrad = ctx.createLinearGradient(frameX, frameY, frameX + frameW, frameY + frameH);
    frameGrad.addColorStop(0, "#222");
    frameGrad.addColorStop(0.5, "#000");
    frameGrad.addColorStop(1, "#222");
    ctx.fillStyle = frameGrad;
    ctx.fillRect(frameX, frameY, frameW, frameH);

    // 4. Draw Inner Matboard
    ctx.fillStyle = "#f8f8f6";
    ctx.fillRect(frameX + PADDING_FRAME, frameY + PADDING_FRAME, frameW - PADDING_FRAME * 2, frameH - PADDING_FRAME * 2);

    // Inner mat shadow
    ctx.strokeStyle = "rgba(0, 0, 0, 0.1)";
    ctx.lineWidth = 2;
    ctx.strokeRect(frameX + PADDING_FRAME, frameY + PADDING_FRAME, frameW - PADDING_FRAME * 2, frameH - PADDING_FRAME * 2);
    ctx.strokeRect(frameX + TOTAL_OBJ_PAD, frameY + TOTAL_OBJ_PAD, imgW, imgH);

    // 5. Draw Target Comic Image
    ctx.drawImage(fxCanvas, frameX + TOTAL_OBJ_PAD, frameY + TOTAL_OBJ_PAD);

    // 6. Optional subtle glass glare effect over the image 
    ctx.fillStyle = "rgba(255, 255, 255, 0.05)";
    ctx.beginPath();
    ctx.moveTo(frameX + PADDING_FRAME, frameY + PADDING_FRAME);
    ctx.lineTo(frameX + frameW / 2, frameY + PADDING_FRAME);
    ctx.lineTo(frameX + PADDING_FRAME, frameY + frameH / 2);
    ctx.fill();

    // 7. Draw the Gallery Plaque below
    const plaqueW = 260;
    const plaqueH = 90;
    const plaqueX = (wallWidth - plaqueW) / 2;
    const plaqueY = frameY + frameH + 60;

    // Plaque Shadow
    ctx.shadowColor = "rgba(0, 0, 0, 0.5)";
    ctx.shadowBlur = 10;
    ctx.shadowOffsetY = 5;
    ctx.fillStyle = "#e0e0e0"; // Metallic Museum Card
    ctx.fillRect(plaqueX, plaqueY, plaqueW, plaqueH);
    ctx.shadowColor = "transparent";

    // Plaque Border Highlight
    ctx.strokeStyle = "#fff";
    ctx.lineWidth = 2;
    ctx.strokeRect(plaqueX + 2, plaqueY + 2, plaqueW - 4, plaqueH - 4);

    // 8. San Diego Comic-Con Eye Logo (Geometric replica)
    const eyeX = wallWidth / 2;
    const eyeY = plaqueY + 25;
    ctx.fillStyle = "#000";
    ctx.beginPath();
    ctx.moveTo(eyeX - 25, eyeY); // Left tip
    ctx.quadraticCurveTo(eyeX, eyeY - 25, eyeX + 25, eyeY); // Top arch
    ctx.quadraticCurveTo(eyeX, eyeY + 25, eyeX - 25, eyeY); // Bottom arch
    ctx.fill();
    // Inner white iris
    ctx.fillStyle = "#fff";
    ctx.beginPath();
    ctx.arc(eyeX, eyeY, 8, 0, Math.PI * 2);
    ctx.fill();
    // Inner black pupil
    ctx.fillStyle = "#000";
    ctx.beginPath();
    ctx.arc(eyeX, eyeY, 4, 0, Math.PI * 2);
    ctx.fill();

    // 9. Informational Texts
    ctx.fillStyle = "#222";
    ctx.textAlign = "center";
    
    // Title Line
    ctx.font = "bold 14px Arial, Helvetica, sans-serif";
    ctx.fillText("SAN DIEGO COMIC-CON", wallWidth / 2, eyeY + 28);
    // Subtitle Line
    ctx.font = "11px Arial, Helvetica, sans-serif";
    ctx.fillText("EXCLUSIVE IMAGE GALLERY", wallWidth / 2, eyeY + 45);

    return canvas;
}

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Description

This tool transforms your standard images into stylized comic book art displayed within a professional museum-style gallery setting. It applies a comic-themed effect to your photos—including increased contrast, posterized color levels, and a classic halftone dot pattern—and then presents the result inside a framed matboard complete with realistic shadows and glass glare. The final output features a gallery wall background with spotlighting and a themed informational plaque, making it ideal for creating unique social media content, digital fan art, or stylized memorabilia for comic and pop culture enthusiasts.

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