You can edit the below JavaScript code to customize the image tool.
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async function processImage(
originalImg,
id = "D7658681",
exp = "03/30/2029",
dob = "03/30/1969",
ln = "STEWART",
fn = "RONALD",
address1 = "10 Pelican Ct",
address2 = "Sacramento, CA 95833",
sex = "M",
hair = "BRN",
eyes = "BRO",
hgt = "5-06",
wgt = "142",
classType = "C",
signature = "Ronald Stewart"
) {
// 1. Inject required fonts
const style = document.createElement('style');
style.innerHTML = `@import url('https://fonts.googleapis.com/css2?family=Homemade+Apple&family=Pacifico&family=Roboto:wght@400;700&display=swap');`;
document.head.appendChild(style);
// Create a hidden div to force the browser to preload the fonts
const loaderDiv = document.createElement('div');
loaderDiv.style.fontFamily = '"Homemade Apple", Pacifico, Roboto';
loaderDiv.style.position = 'absolute';
loaderDiv.style.opacity = '0';
loaderDiv.textContent = 'Loading fonts...';
document.body.appendChild(loaderDiv);
// Wait until fonts are loaded and ready
await new Promise(r => setTimeout(r, 100)); // Tick for style tag attachment
await document.fonts.ready;
await new Promise(r => setTimeout(r, 200)); // Safety buffer to ensure typography is available
document.body.removeChild(loaderDiv);
// 2. Setup high-resolution canvas
const baseWidth = 1011;
const baseHeight = 638;
const scale = 2; // For crisp "8k/sharp" feeling
const canvas = document.createElement('canvas');
canvas.width = baseWidth * scale;
canvas.height = baseHeight * scale;
const ctx = canvas.getContext('2d');
// Support coordinate scaling
ctx.scale(scale, scale);
// Round the canvas corners to resemble an actual physical card
ctx.beginPath();
ctx.roundRect(0, 0, baseWidth, baseHeight, 16);
ctx.clip();
// 3. Draw Background Gradient
const grad = ctx.createLinearGradient(0, 0, baseWidth, baseHeight);
grad.addColorStop(0, '#ebf4fa'); // Very light blue
grad.addColorStop(0.5, '#fcfaf0'); // Pale light yellow
grad.addColorStop(1, '#f5fafc'); // Soft white blue
ctx.fillStyle = grad;
ctx.fillRect(0, 0, baseWidth, baseHeight);
// 4. Draw Guilloche Pattern (Complex interlocking wavy security lines)
ctx.lineWidth = 0.5;
const colors = ['rgba(74, 144, 226, 0.4)', 'rgba(245, 166, 35, 0.4)', 'rgba(255, 255, 255, 0.7)'];
for (let i = 0; i < 40; i++) {
ctx.beginPath();
ctx.strokeStyle = colors[i % colors.length];
for (let x = 0; x <= baseWidth; x += 3) {
const phase = i * 0.15;
const freq1 = x / 50;
const freq2 = x / 25;
const y = (baseHeight / 2)
+ Math.sin(freq1 + phase) * 160
+ Math.cos(freq2 - phase) * 70
+ Math.sin(x / 100) * 50;
if (x === 0) ctx.moveTo(x, y);
else ctx.lineTo(x, y);
}
ctx.stroke();
}
// Security overlapping spirograph/rosettes
function drawRosette(cx, cy, R, r, p, color) {
ctx.beginPath();
ctx.strokeStyle = color;
ctx.lineWidth = 1;
const limit = Math.PI * 60;
for (let theta = 0; theta <= limit; theta += 0.2) {
let x = cx + (R - r) * Math.cos(theta) + p * Math.cos((R - r) * theta / r);
let y = cy + (R - r) * Math.sin(theta) - p * Math.sin((R - r) * theta / r);
if (theta === 0) ctx.moveTo(x, y);
else ctx.lineTo(x, y);
}
ctx.stroke();
}
drawRosette(200, 300, 160, 41, 75, 'rgba(255, 255, 255, 0.25)');
drawRosette(800, 400, 180, 53, 90, 'rgba(74, 144, 226, 0.15)');
drawRosette(500, 200, 90, 31, 40, 'rgba(245, 166, 35, 0.15)');
// 5. Card Outline/Border setup
ctx.strokeStyle = '#cccccc';
ctx.lineWidth = 2;
ctx.beginPath();
ctx.roundRect(1, 1, baseWidth - 2, baseHeight - 2, 16);
ctx.stroke();
// 6. Draw Top Header
// California text
ctx.font = '60px Pacifico';
ctx.fillStyle = '#0f3c7a'; // Classic bold blue
ctx.fillText('California', 40, 85);
// USA / DRIVER LICENSE text
ctx.font = 'italic 18px Roboto';
ctx.fillText('USA', 290, 45);
ctx.font = 'bold 26px Roboto';
ctx.letterSpacing = '1px';
ctx.fillText('DRIVER LICENSE', 290, 75);
ctx.letterSpacing = '0px';
// 7. Draw Golden Grizzly Bear Emblem (Top Right)
ctx.save();
ctx.translate(880, 55);
ctx.scale(1.3, 1.3);
ctx.fillStyle = '#dbb34b'; // Golden hue
ctx.beginPath();
// Simplified Bear Silhouette Path
ctx.moveTo(-45, -10);
ctx.lineTo(-35, -20);
ctx.lineTo(-20, -25);
ctx.lineTo(-15, -35); // ear
ctx.lineTo(-7, -25);
ctx.lineTo(20, -23); // back
ctx.lineTo(40, -15); // hump
ctx.lineTo(60, -5);
ctx.lineTo(65, 10); // rump
ctx.lineTo(60, 35); // back leg
ctx.lineTo(48, 35);
ctx.lineTo(43, 20);
ctx.lineTo(30, 20);
ctx.lineTo(25, 35); // mid-back leg
ctx.lineTo(15, 35);
ctx.lineTo(10, 25); // belly
ctx.lineTo(-15, 25);
ctx.lineTo(-22, 35); // front leg
ctx.lineTo(-32, 35);
ctx.lineTo(-35, 15);
ctx.lineTo(-45, 5); // nose return
ctx.closePath();
ctx.fill();
// White Star Cutout inside the Bear
ctx.fillStyle = '#FFFFFF';
ctx.beginPath();
const starCx = 5, starCy = 0, outerRadius = 8, innerRadius = 3.5;
for (let i = 0; i < 5; i++) {
let angle = i * Math.PI / 2.5 - Math.PI / 2;
let sx = starCx + Math.cos(angle) * outerRadius;
let sy = starCy + Math.sin(angle) * outerRadius;
if (i === 0) ctx.moveTo(sx, sy); else ctx.lineTo(sx, sy);
angle += Math.PI / 5;
sx = starCx + Math.cos(angle) * innerRadius;
sy = starCy + Math.sin(angle) * innerRadius;
ctx.lineTo(sx, sy);
}
ctx.closePath();
ctx.fill();
ctx.restore();
// 8. Draw Photo Placeholders
function drawUserImage(x, y, w, h, alpha, r) {
ctx.save();
ctx.globalAlpha = alpha;
ctx.beginPath();
ctx.roundRect(x, y, w, h, r);
ctx.clip();
const imgRatio = originalImg.width / originalImg.height;
const boxRatio = w / h;
let dw, dh, dx, dy;
// Emulate object-fit: cover
if (imgRatio > boxRatio) {
dh = h; dw = h * imgRatio;
dy = y; dx = x - (dw - w) / 2;
} else {
dw = w; dh = w / imgRatio;
dx = x; dy = y - (dh - h) / 2;
}
ctx.drawImage(originalImg, dx, dy, dw, dh);
ctx.restore();
// Draw frame
ctx.strokeStyle = 'rgba(0, 0, 0, 0.15)';
ctx.lineWidth = 1;
ctx.beginPath();
ctx.roundRect(x, y, w, h, r);
ctx.stroke();
}
// Main Photo
drawUserImage(40, 130, 220, 290, 1.0, 12);
// Smaller faded ghost photo placeholder
drawUserImage(810, 310, 140, 190, 0.35, 6);
// 9. Draw Card Text Fields
function drawField(lbl, val, x, y, valColor = "#000", valFont = "bold 24px Roboto") {
ctx.font = 'bold 12px Roboto';
ctx.fillStyle = '#555555';
ctx.fillText(lbl, x, y);
ctx.font = valFont;
ctx.fillStyle = valColor;
ctx.fillText(val, x, y + 25);
}
// Top Row: ID, EXP, CLASS
drawField('ID', id, 290, 130, '#d32f2f');
drawField('EXP', exp, 520, 130, '#d32f2f');
drawField('CLASS', classType, 760, 130, '#000000');
// Names
drawField('LN', ln, 290, 190, '#000000');
drawField('FN', fn, 290, 250, '#000000');
// Address Setup (No specific tiny label like LN/FN for physical format usually, just block styling)
ctx.font = 'bold 22px Roboto';
ctx.fillStyle = '#000000';
ctx.fillText(address1, 290, 330);
ctx.fillText(address2, 290, 360);
// DOB
drawField('DOB', dob, 290, 390, '#d32f2f');
// Physical Stats Row
const statY = 460;
const statLabels = ['SEX', 'HAIR', 'EYES', 'HGT', 'WGT'];
const statVals = [sex, hair, eyes, hgt, wgt];
const statXOffsets = [290, 360, 440, 520, 600];
for (let i = 0; i < statLabels.length; i++) {
ctx.font = 'bold 12px Roboto';
ctx.fillStyle = '#555555';
ctx.fillText(statLabels[i], statXOffsets[i], statY);
ctx.font = 'bold 18px Roboto';
ctx.fillStyle = '#000000';
ctx.fillText(statVals[i], statXOffsets[i], statY + 22);
}
// 10. Draw Cursive Signature
ctx.font = '40px "Homemade Apple"';
ctx.fillStyle = '#1a1a1a';
ctx.fillText(signature, 420, 545);
// 11. Draw Linear Barcode (Bottom area)
ctx.fillStyle = '#000000';
let barX = 40;
const barY = 575;
const barH = 35;
// Uses deterministic pseudo-random so it doesn't flicker/change
let seed = 42;
function rand() {
seed = (seed * 9301 + 49297) % 233280;
return seed / 233280;
}
while (barX < baseWidth - 40) {
let bW = rand() * 4 + 1;
let gap = rand() * 4 + 1;
if (barX + bW > baseWidth - 40) break;
ctx.fillRect(barX, barY, bW, barH);
barX += bW + gap;
}
return canvas;
}
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