You can edit the below JavaScript code to customize the image tool.
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async function processImage(originalImg, resolutionStr = "7680") {
// Canvas dimensions based on standard ID ratio (approx 3.375 x 2.125 = 1.588)
const w = parseInt(resolutionStr, 10);
const h = w / 1.588;
const canvas = document.createElement('canvas');
canvas.width = w;
canvas.height = h;
const ctx = canvas.getContext('2d');
// Helper for rounded rectangles (ensures deep browser compatibility)
const drawRoundRect = (context, x, y, width, height, radius) => {
context.beginPath();
context.moveTo(x + radius, y);
context.lineTo(x + width - radius, y);
context.quadraticCurveTo(x + width, y, x + width, y + radius);
context.lineTo(x + width, y + height - radius);
context.quadraticCurveTo(x + width, y + height, x + width - radius, y + height);
context.lineTo(x + radius, y + height);
context.quadraticCurveTo(x, y + height, x, y + height - radius);
context.lineTo(x, y + radius);
context.quadraticCurveTo(x, y, x + radius, y);
context.closePath();
};
// 1. Base Security Gradient
const grad = ctx.createLinearGradient(0, 0, w, h);
grad.addColorStop(0, '#E1F5FE'); // Light cyan/blue
grad.addColorStop(0.35, '#FFFDE7'); // Pale yellow
grad.addColorStop(0.65, '#FFFFFF'); // White
grad.addColorStop(1, '#E1F5FE'); // Light cyan/blue
ctx.fillStyle = grad;
ctx.fillRect(0, 0, w, h);
// 2. Guilloche Wavy Background Lines
const lineColors = ['rgba(135, 206, 235, 0.4)', 'rgba(255, 235, 153, 0.4)', 'rgba(255, 255, 255, 0.6)'];
ctx.lineWidth = w * 0.001;
const linesCount = Math.floor(h * 0.15);
const drawStep = w / 2000;
for (let l = 0; l < linesCount; l++) {
ctx.beginPath();
ctx.strokeStyle = lineColors[l % lineColors.length];
let baseY = (h / linesCount) * l;
for (let x = 0; x <= w; x += drawStep) {
// Complex interacting sine waves for a secure, wavy look
let offset1 = Math.sin(x * (15 / w) + l * 0.1) * (h * 0.04);
let offset2 = Math.cos(x * (30 / w) - l * 0.05) * (h * 0.015);
let offset3 = Math.sin(x * (5 / w) + l * 0.02) * (h * 0.02);
let y = baseY + offset1 + offset2 + offset3;
if (x === 0) ctx.moveTo(x, y);
else ctx.lineTo(x, y);
}
ctx.stroke();
}
// 3. Symmetrical Security Rosettes
const drawRosette = (cx, cy, R, r, d, color) => {
ctx.beginPath();
ctx.strokeStyle = color;
ctx.lineWidth = w * 0.0005;
for (let theta = 0; theta <= Math.PI * 2 * 120; theta += 0.05) {
let x = cx + (R + r) * Math.cos(theta) + d * Math.cos((R+r)/r * theta);
let y = cy + (R + r) * Math.sin(theta) - d * Math.sin((R+r)/r * theta);
if (theta === 0) ctx.moveTo(x, y);
else ctx.lineTo(x, y);
}
ctx.stroke();
};
drawRosette(w*0.5, h*0.5, w*0.12, w*0.003, w*0.05, 'rgba(255, 255, 255, 0.6)');
drawRosette(w*0.25, h*0.5, w*0.08, w*0.002, w*0.035, 'rgba(255, 215, 0, 0.25)'); // Golden intersection
drawRosette(w*0.75, h*0.5, w*0.08, w*0.002, w*0.035, 'rgba(135, 206, 235, 0.4)'); // Light blue intersection
// 4. "California" Logo (Top Left) loaded via Google Fonts
let hasPacifico = false;
try {
const pacFont = new FontFace('Pacifico', 'url(https://fonts.gstatic.com/s/pacifico/v22/FwZY7-Qmy14u9lezJ-6H6MmBp0u-.woff2)');
await pacFont.load();
document.fonts.add(pacFont);
hasPacifico = true;
} catch(e) {
console.warn('Font load failed, utilizing standard cursive fallback.');
}
ctx.font = `normal ${h * 0.15}px ${hasPacifico ? '"Pacifico"' : 'cursive, "Brush Script MT"'}, script`;
ctx.fillStyle = '#0F3B70'; // Official bold blue
ctx.textAlign = 'left';
ctx.textBaseline = 'top';
ctx.shadowColor = 'rgba(255, 255, 255, 0.8)';
ctx.shadowBlur = w * 0.01;
ctx.fillText("California", w * 0.05, h * 0.06);
ctx.shadowBlur = 0; // Reset shadow
// 5. Golden California Grizzly Bear Emblem (Top Right - REAL ID Symbol)
ctx.save();
const bearW = w * 0.18;
const bearH = bearW * 0.65;
ctx.translate(w * 0.77, h * 0.07);
ctx.scale(bearW / 100, bearH / 65);
ctx.fillStyle = '#D4AF37'; // Highlighting Gold
ctx.beginPath();
ctx.moveTo(15, 35); // Nose
ctx.quadraticCurveTo(5, 35, 8, 42); // Snout
ctx.quadraticCurveTo(15, 45, 20, 48); // Neck
ctx.lineTo(18, 65); // Front Leg 1
ctx.lineTo(26, 65);
ctx.lineTo(28, 52); // Inner Arm
ctx.quadraticCurveTo(45, 54, 60, 50); // Belly
ctx.lineTo(60, 65); // Hind Leg
ctx.lineTo(70, 65);
ctx.lineTo(75, 47); // Inner Hind
ctx.quadraticCurveTo(90, 50, 95, 40); // Lower back/Tail
ctx.quadraticCurveTo(100, 20, 80, 15); // Rump/Back top
ctx.quadraticCurveTo(50, 8, 30, 18); // Arching Back
ctx.quadraticCurveTo(24, 12, 18, 22); // Ears
ctx.quadraticCurveTo(14, 28, 15, 35); // Forehead to Nose
ctx.closePath();
ctx.fill();
// White star cutout inside the bear
ctx.fillStyle = '#FFFFFF';
const drawStar = (cx, cy, spikes, outerRadius, innerRadius) => {
let rot = Math.PI / 2 * 3;
let x, y;
let step = Math.PI / spikes;
ctx.beginPath();
ctx.moveTo(cx, cy - outerRadius);
for (let i = 0; i < spikes; i++) {
x = cx + Math.cos(rot) * outerRadius;
y = cy + Math.sin(rot) * outerRadius;
ctx.lineTo(x, y);
rot += step;
x = cx + Math.cos(rot) * innerRadius;
y = cy + Math.sin(rot) * innerRadius;
ctx.lineTo(x, y);
rot += step;
}
ctx.closePath();
ctx.fill();
};
drawStar(78, 32, 5, 6, 2.5); // Perfectly placed on the rump
ctx.restore();
// 6. Main Photo Placeholder (Left Area)
ctx.save();
ctx.shadowColor = 'rgba(0, 0, 0, 0.15)';
ctx.shadowBlur = w * 0.01;
ctx.shadowOffsetY = w * 0.005;
ctx.fillStyle = '#FFFFFF';
const photoX = w * 0.04;
const photoY = h * 0.30;
const photoW = w * 0.28;
const photoH = h * 0.60;
drawRoundRect(ctx, photoX, photoY, photoW, photoH, w * 0.01);
ctx.fill();
ctx.restore();
// 7. Ghost Photo Placeholder (Bottom Right area)
ctx.fillStyle = 'rgba(255, 255, 255, 0.4)'; // Faded ghost style over the lines
const ghostW = photoW * 0.6;
const ghostH = photoH * 0.6;
const ghostX = w * 0.77;
const ghostY = h * 0.54;
drawRoundRect(ctx, ghostX, ghostY, ghostW, ghostH, w * 0.006);
ctx.fill();
ctx.strokeStyle = 'rgba(255, 255, 255, 0.8)';
ctx.lineWidth = w * 0.002;
ctx.stroke();
// 8. Linear Barcode Placeholder (Bottom Section)
ctx.fillStyle = '#222222';
let barX = w * 0.36;
const barY = h * 0.82;
const barH = h * 0.08;
const barEnd = w * 0.74;
while (barX < barEnd) {
let barW = (Math.random() * 4 + 1) * (w * 0.001);
let gap = (Math.random() * 4 + 1) * (w * 0.001);
if (barX + barW > barEnd) barW = barEnd - barX;
ctx.fillRect(barX, barY, barW, barH);
barX += barW + gap;
}
return canvas;
}
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