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Glitch Video Load Editor

(Free & Supports Bulk Upload)

Drag & drop your images here or

The result will appear here...
You can edit the below JavaScript code to customize the image tool.
function processImage(originalImg, intensity = 50, rgbShift = 5, showText = 'true', addScanlines = 'true') {
    const canvas = document.createElement('canvas');
    const ctx = canvas.getContext('2d');
    const w = originalImg.naturalWidth || originalImg.width;
    const h = originalImg.naturalHeight || originalImg.height;
    canvas.width = w;
    canvas.height = h;

    // Draw original image as the base
    ctx.drawImage(originalImg, 0, 0, w, h);

    const intIntensity = typeof intensity === 'string' ? parseFloat(intensity) : intensity;
    const intRgbShift = typeof rgbShift === 'string' ? parseFloat(rgbShift) : rgbShift;

    // 1. Slices (Horizontal Tearing)
    const numSlices = Math.floor((intIntensity / 100) * 40);
    for (let i = 0; i < numSlices; i++) {
        const sliceY = Math.random() * h;
        const sliceH = Math.random() * (h * 0.15); // Slice height up to 15% of canvas height
        const shiftX = (Math.random() - 0.5) * (intIntensity / 50) * (w * 0.1);

        // Copy a slice of the canvas and draw it shifted horizontally
        ctx.drawImage(
            canvas,
            0, sliceY, w, sliceH,
            shiftX, sliceY, w, sliceH
        );
    }

    // 2. RGB Chromatic Aberration and VHS Noise
    try {
        const imgData = ctx.getImageData(0, 0, w, h);
        const data = imgData.data;
        const outData = new Uint8ClampedArray(data.length);

        const rShift = Math.floor(intRgbShift);
        const bShift = -Math.floor(intRgbShift);
        const noiseIntensity = intIntensity * 0.05;

        for (let y = 0; y < h; y++) {
            for (let x = 0; x < w; x++) {
                const idx = (y * w + x) * 4;

                // Calculate indices for R and B channels shifted
                const xR = Math.min(w - 1, Math.max(0, x + rShift));
                const xB = Math.min(w - 1, Math.max(0, x + bShift));
                const idxR = (y * w + xR) * 4;
                const idxB = (y * w + xB) * 4;

                // Apply random noise based on intensity
                let noise = 0;
                if (Math.random() < 0.25) { // 25% of pixels get noise
                    noise = (Math.random() - 0.5) * noiseIntensity * 255;
                }

                // Uint8ClampedArray handles clamping to 0-255 automatically
                outData[idx] = data[idxR] + noise;         // R
                outData[idx + 1] = data[idx + 1] + noise;  // G
                outData[idx + 2] = data[idxB + 2] + noise; // B
                outData[idx + 3] = data[idx + 3];          // A
            }
        }
        // Write shifted pixel data back to canvas
        imgData.data.set(outData);
        ctx.putImageData(imgData, 0, 0);
    } catch (e) {
        console.warn("CORS issue preventing RGB shifting, applying slice/tear fallback only.", e);
    }

    // 3. VHS Scanlines
    const drawScanlines = String(addScanlines).toLowerCase() === 'true' || String(addScanlines).toLowerCase() === 'yes';
    if (drawScanlines) {
        ctx.fillStyle = `rgba(0, 0, 0, 0.2)`;
        for (let y = 0; y < h; y += 4) {
            ctx.fillRect(0, y, w, 2);
        }
    }

    // 4. "LOADING" UI Text and Bar (Video Load Error Effect)
    const drawText = String(showText).toLowerCase() === 'true' || String(showText).toLowerCase() === 'yes';
    if (drawText) {
        const cx = w / 2;
        const cy = h / 2;
        const fontSize = Math.max(20, Math.floor(h * 0.08));
        ctx.font = `bold ${fontSize}px "Courier New", Courier, monospace`;
        ctx.textAlign = 'center';
        ctx.textBaseline = 'middle';

        const txt = "LOADING... ERROR";
        
        // Red chromatic text shadow
        ctx.fillStyle = 'rgba(255, 0, 0, 0.8)';
        ctx.fillText(txt, cx - intRgbShift, cy - intRgbShift * 0.3);
        // Cyan chromatic text shadow
        ctx.fillStyle = 'rgba(0, 255, 255, 0.8)';
        ctx.fillText(txt, cx + intRgbShift, cy + intRgbShift * 0.3);
        // White main text
        ctx.fillStyle = 'white';
        ctx.fillText(txt, cx, cy);

        // Loading Progress Bar
        const barW = w * 0.4;
        const barH = Math.max(10, h * 0.05);
        const barX = cx - barW / 2;
        const barY = cy + fontSize;

        const progress = 0.78; // Stuck loading at 78%

        // Bar background
        ctx.fillStyle = 'rgba(0, 0, 0, 0.7)';
        ctx.fillRect(barX, barY, barW, barH);

        // Red Shift Border
        ctx.strokeStyle = 'rgba(255, 0, 0, 0.8)';
        ctx.lineWidth = 3;
        ctx.strokeRect(barX - intRgbShift, barY, barW, barH);
        
        // Cyan Shift Border
        ctx.strokeStyle = 'rgba(0, 255, 255, 0.8)';
        ctx.strokeRect(barX + intRgbShift, barY, barW, barH);
        
        // White Border
        ctx.strokeStyle = 'white';
        ctx.strokeRect(barX, barY, barW, barH);

        // Filled progress (mostly white, occasionally glitching out as red)
        ctx.fillStyle = Math.random() > 0.7 ? 'rgba(255,0,0,0.9)' : 'white';
        // Add random displacement slice shift to the progress bar filling
        const displacement = (Math.random() - 0.5) * (w * 0.02);
        ctx.fillRect(barX + 2 + displacement, barY + 2, (barW - 4) * progress, barH - 4);
    }

    return canvas;
}

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Description

The Glitch Video Load Editor is an image processing tool designed to apply retro, lo-fi, and digital error aesthetics to your images. It simulates various visual distortions, including horizontal slicing (tearing), RGB chromatic aberration, VHS-style noise, and scanlines. Additionally, it can overlay a stylized ‘LOADING… ERROR’ UI element complete with a progress bar to mimic a corrupted video file or system failure. This tool is ideal for graphic designers, social media creators, or artists looking to create cyberpunk, vaporwave, or glitch-art themed visuals for digital content.

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