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Image IMAX Camera Filter Effect Tool

(Free & Supports Bulk Upload)

Drag & drop your images here or

The result will appear here...
You can edit the below JavaScript code to customize the image tool.
function processImage(originalImg, saturationBoost = 1.3, contrastBoost = 1.2, brightnessBoost = 1.05, vignetteStrength = 0.4, grainOpacity = 0.07) {
    const canvas = document.createElement('canvas');
    const ctx = canvas.getContext('2d');

    const width = originalImg.naturalWidth || originalImg.width;
    const height = originalImg.naturalHeight || originalImg.height;

    if (width === 0 || height === 0) {
        // Handle invalid image dimensions gracefully.
        // Return a 1x1 canvas or could throw an error.
        canvas.width = 1;
        canvas.height = 1;
        console.warn("processImage: Original image has zero dimensions. Returning a 1x1 canvas.");
        return canvas;
    }

    canvas.width = width;
    canvas.height = height;

    // 1. Apply core image adjustments: Saturation, Contrast, Brightness
    // These filters are applied together for efficiency.
    // Values around 1.0 are neutral. >1 increases effect, <1 decreases.
    ctx.filter = `saturate(${Number(saturationBoost)}) contrast(${Number(contrastBoost)}) brightness(${Number(brightnessBoost)})`;
    ctx.drawImage(originalImg, 0, 0, width, height);
    ctx.filter = 'none'; // Reset filter to prevent it affecting subsequent drawing operations

    // 2. Add Film Grain effect
    // This simulates the texture of photographic film.
    if (grainOpacity > 0 && typeof grainOpacity === 'number') {
        // Create a small canvas for the noise pattern
        const noiseCanvas = document.createElement('canvas');
        const noiseSize = 100; // Dimension of the grain tile.
        noiseCanvas.width = noiseSize;
        noiseCanvas.height = noiseSize;
        // { willReadFrequently: true } is an optimization hint for a canvas you'll often use getImageData on.
        const noiseCtx = noiseCanvas.getContext('2d', { willReadFrequently: true });

        const noiseImageData = noiseCtx.createImageData(noiseSize, noiseSize);
        const noisePixels = noiseImageData.data;
        // Controls the intensity of individual grain particles.
        // Noise is centered around 128 (neutral gray for 'overlay' blend mode).
        const grainVariance = 40; // Pixels will vary by +/- grainVariance from 128.

        for (let i = 0; i < noisePixels.length; i += 4) {
            // Generate monochrome noise for classic film grain look
            const noiseValue = 128 + (Math.random() - 0.5) * 2 * grainVariance;
            const clampedNoise = Math.max(0, Math.min(255, noiseValue)); // Ensure value is 0-255
            noisePixels[i] = clampedNoise;     // Red
            noisePixels[i+1] = clampedNoise;   // Green
            noisePixels[i+2] = clampedNoise;   // Blue
            noisePixels[i+3] = 255;            // Alpha (fully opaque tile)
        }
        noiseCtx.putImageData(noiseImageData, 0, 0);

        // Overlay the grain pattern onto the main canvas
        ctx.globalAlpha = Math.max(0, Math.min(1, grainOpacity)); // Clamp opacity 0-1
        ctx.globalCompositeOperation = 'overlay'; // 'overlay' blend mode works well for grain
        
        const grainPattern = ctx.createPattern(noiseCanvas, 'repeat');
        if (grainPattern) { // createPattern can return null if canvas is 0x0 (not the case here)
            ctx.fillStyle = grainPattern;
            ctx.fillRect(0, 0, width, height); // Tile the pattern over the whole image
        }
        
        // Reset global drawing settings
        ctx.globalAlpha = 1.0;
        ctx.globalCompositeOperation = 'source-over';
    }

    // 3. Add Vignette effect
    // This darkens the corners of the image, drawing focus to the center.
    if (vignetteStrength > 0 && typeof vignetteStrength === 'number') {
        const centerX = width / 2;
        const centerY = height / 2;
        
        // The outer radius should extend to the corners of the image.
        const outerRadius = Math.sqrt(Math.pow(centerX, 2) + Math.pow(centerY, 2));
        // The inner radius defines where the vignette effect starts to become transparent.
        // A common choice is a percentage of the outer radius.
        const innerRadiusRatio = 0.3; // Vignette is fully transparent inside 30% of outerRadius
        const innerRadius = outerRadius * innerRadiusRatio;

        const gradient = ctx.createRadialGradient(centerX, centerY, innerRadius, centerX, centerY, outerRadius);
        
        // Gradient: transparent center, darkening towards edges.
        gradient.addColorStop(0, 'rgba(0,0,0,0)'); // Transparent at innerRadius
        gradient.addColorStop(1, `rgba(0,0,0,${Math.max(0, Math.min(1, vignetteStrength))})`); // vignetteStrength opaque black at outerRadius

        ctx.fillStyle = gradient;
        ctx.fillRect(0, 0, width, height); // Apply vignette over the image
    }

    return canvas;
}

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Description

The Image IMAX Camera Filter Effect Tool allows users to enhance their images by applying various stylistic effects inspired by cinematic film techniques. The tool provides adjustments for saturation, contrast, and brightness, giving images a vibrant and dynamic look. Users can also add a film grain texture to simulate the classic feel of photographic film, and apply a vignette effect to draw focus towards the center of the image. This tool is ideal for photographers, graphic designers, and artists looking to create visually appealing content for social media, presentations, or personal projects.

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