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Kingdom Hearts SVTFOE Gameplay Video Player

(Free & Supports Bulk Upload)

Drag & drop your images here or

The result will appear here...
You can edit the below JavaScript code to customize the image tool.
function processImage(originalImg, characterName = "STAR B.", commandsStr = "Attack,Magic,Mewberty,Item", videoTime = "14:26 / 35:10", progressPercent = 42) {
    const canvas = document.createElement('canvas');
    const ctx = canvas.getContext('2d');

    // Set standard 16:9 gameplay video resolution
    const width = 1280;
    const height = 720;
    canvas.width = width;
    canvas.height = height;

    // 1. Draw the "gameplay" background by scaling the original image properly (object-fit: cover)
    const imgRatio = originalImg.width / originalImg.height;
    const canvasRatio = width / height;
    let sWidth, sHeight, sx, sy;

    if (imgRatio > canvasRatio) {
        sHeight = originalImg.height;
        sWidth = sHeight * canvasRatio;
        sx = (originalImg.width - sWidth) / 2;
        sy = 0;
    } else {
        sWidth = originalImg.width;
        sHeight = sWidth / canvasRatio;
        sx = 0;
        sy = (originalImg.height - sHeight) / 2;
    }
    
    // Draw background image
    ctx.drawImage(originalImg, sx, sy, sWidth, sHeight, 0, 0, width, height);

    // Convenience function for rounded rectangles
    function drawRoundRect(x, y, w, h, r) {
        ctx.beginPath();
        ctx.moveTo(x + r, y);
        ctx.lineTo(x + w - r, y);
        ctx.arcTo(x + w, y, x + w, y + r, r);
        ctx.lineTo(x + w, y + h - r);
        ctx.arcTo(x + w, y + h, x + w - r, y + h, r);
        ctx.lineTo(x + r, y + h);
        ctx.arcTo(x, y + h, x, y + h - r, r);
        ctx.lineTo(x, y + r);
        ctx.arcTo(x, y, x + r, y, r);
        ctx.closePath();
    }

    // 2. Kingdom Hearts x SVTFOE HUD rendering
    const hudSafeY = height - 120; // Leave room for video player UI

    // ---- A. COMMAND MENU (Bottom Left) ----
    const cmdWidth = 200;
    const cmdHeight = 220;
    const cmdX = 60;
    const cmdY = hudSafeY - cmdHeight;

    // Command box background (SVTFOE x KH theme: Dark blue glass with pink border)
    ctx.fillStyle = 'rgba(10, 10, 40, 0.7)';
    ctx.strokeStyle = '#ff66b2'; // Neon pink for SVTFOE 
    ctx.lineWidth = 4;
    drawRoundRect(cmdX, cmdY, cmdWidth, cmdHeight, 15);
    ctx.fill();
    ctx.stroke();

    // Command texts
    const commands = commandsStr.split(',').slice(0, 4); // Max 4 commands
    ctx.font = 'bold 26px "Palatino Linotype", "Book Antiqua", Palatino, serif';
    ctx.textAlign = 'left';
    ctx.textBaseline = 'middle';

    for (let i = 0; i < commands.length; i++) {
        const textY = cmdY + 45 + (i * 45);
        if (i === 1) { // Simulate having "Mewberty/Magic" selected
            ctx.fillStyle = 'rgba(255, 102, 178, 0.4)'; // Pink highlight
            drawRoundRect(cmdX + 8, textY - 20, cmdWidth - 16, 40, 8);
            ctx.fill();
            ctx.fillStyle = '#ffff66'; // Yellow selected text
            
            // Draw a little SVTFOE wand/star icon for selection cursor
            ctx.fillStyle = '#ff3399';
            ctx.beginPath();
            ctx.arc(cmdX + 25, textY, 6, 0, Math.PI * 2);
            ctx.fill();
        } else {
            ctx.fillStyle = '#ffffff';
        }
        
        ctx.shadowColor = 'black';
        ctx.shadowBlur = 4;
        ctx.shadowOffsetX = 2;
        ctx.shadowOffsetY = 2;
        ctx.fillText(commands[i].trim(), cmdX + 45, textY);
        ctx.shadowColor = 'transparent'; // reset
    }

    // ---- B. CHARACTER HUD (Bottom Right) ----
    const uiX = width - 180;
    const uiY = hudSafeY - 90;

    // Character Name
    ctx.font = 'bold 28px "Palatino Linotype", "Book Antiqua", Palatino, serif';
    ctx.textAlign = 'center';
    ctx.fillStyle = '#ffffff';
    ctx.shadowColor = 'black';
    ctx.shadowBlur = 5;
    ctx.fillText(characterName.toUpperCase(), uiX, uiY + 80);
    ctx.shadowColor = 'transparent';

    // HUD Bars Math (wrapping around top of portrait)
    const startAngle = 0.8 * Math.PI;
    const maxEnd = 2.2 * Math.PI;
    const span = maxEnd - startAngle;

    // HP Bar (SVTFOE bright green to pinkish hue)
    const hpEnd = startAngle + (span * 0.85); // 85% HP
    ctx.lineCap = 'round';
    
    // Background HP track
    ctx.beginPath();
    ctx.arc(uiX, uiY, 70, startAngle, maxEnd, false);
    ctx.strokeStyle = 'rgba(0, 50, 0, 0.6)';
    ctx.lineWidth = 18;
    ctx.stroke();

    // Foreground HP track
    ctx.beginPath();
    ctx.arc(uiX, uiY, 70, startAngle, hpEnd, false);
    ctx.strokeStyle = '#00ff66';
    ctx.stroke();

    // MP Bar (bright blue track inside)
    const mpEnd = startAngle + (span * 0.45); // 45% MP
    ctx.beginPath();
    ctx.arc(uiX, uiY, 54, startAngle, maxEnd, false);
    ctx.strokeStyle = 'rgba(0, 0, 50, 0.6)';
    ctx.lineWidth = 10;
    ctx.stroke();

    ctx.beginPath();
    ctx.arc(uiX, uiY, 54, startAngle, mpEnd, false);
    ctx.strokeStyle = '#00ccff';
    ctx.stroke();

    // Portrait Frame Backing
    ctx.beginPath();
    ctx.arc(uiX, uiY, 45, 0, Math.PI * 2);
    ctx.fillStyle = 'rgba(0, 0, 0, 0.7)';
    ctx.fill();
    ctx.lineWidth = 4;
    ctx.strokeStyle = 'gold';
    ctx.stroke();

    // Draw stylized SVTFOE Star inside portrait as fallback rendering
    function drawStarHelper(cx, cy, spikes, outerRadius, innerRadius) {
        let rot = Math.PI / 2 * 3;
        let x = cx;
        let y = cy;
        let step = Math.PI / spikes;
        ctx.beginPath();
        ctx.moveTo(cx, cy - outerRadius);
        for(let i = 0; i < spikes; i++) {
            x = cx + Math.cos(rot) * outerRadius;
            y = cy + Math.sin(rot) * outerRadius;
            ctx.lineTo(x, y);
            rot += step;
            x = cx + Math.cos(rot) * innerRadius;
            y = cy + Math.sin(rot) * innerRadius;
            ctx.lineTo(x, y);
            rot += step;
        }
        ctx.lineTo(cx, cy - outerRadius);
        ctx.closePath();
    }
    
    ctx.fillStyle = '#ff99cc';
    drawStarHelper(uiX, uiY, 5, 25, 12);
    ctx.fill();
    ctx.lineWidth = 2;
    ctx.strokeStyle = '#fff';
    ctx.stroke();

    // 3. YouTube/Video Player Interface Overlay
    // Top gradient & video title
    const topGradient = ctx.createLinearGradient(0, 0, 0, 80);
    topGradient.addColorStop(0, 'rgba(0,0,0,0.8)');
    topGradient.addColorStop(1, 'rgba(0,0,0,0)');
    ctx.fillStyle = topGradient;
    ctx.fillRect(0, 0, width, 80);

    ctx.fillStyle = '#ffffff';
    ctx.font = 'bold 22px Arial, sans-serif';
    ctx.textAlign = 'left';
    ctx.shadowColor = 'black';
    ctx.shadowBlur = 3;
    ctx.fillText("Kingdom Hearts x SVTFOE Mod [HD Gameplay]", 30, 40);
    ctx.shadowColor = 'transparent';

    // Bottom gradient for scrubber
    const bottomGradient = ctx.createLinearGradient(0, height - 90, 0, height);
    bottomGradient.addColorStop(0, 'rgba(0,0,0,0)');
    bottomGradient.addColorStop(1, 'rgba(0,0,0,0.85)');
    ctx.fillStyle = bottomGradient;
    ctx.fillRect(0, height - 90, width, 90);

    // Progress Bar Track
    const barX = 25;
    const barW = width - 50;
    const barY = height - 45;
    
    ctx.fillStyle = 'rgba(255, 255, 255, 0.3)';
    ctx.fillRect(barX, barY, barW, 6);
    
    // Progress Bar Active
    const progVal = Math.min(Math.max(Number(progressPercent) || 42, 0), 100) / 100;
    ctx.fillStyle = '#ff0000'; // Standard video player red
    ctx.fillRect(barX, barY, barW * progVal, 6);

    // Scrubber Knob
    ctx.beginPath();
    ctx.arc(barX + (barW * progVal), barY + 3, 7, 0, Math.PI * 2);
    ctx.fillStyle = '#ff0000';
    ctx.fill();

    // Play/Pause / Volume / Times
    ctx.fillStyle = '#ffffff';
    // Play triangle
    ctx.beginPath();
    ctx.moveTo(35, height - 25);
    ctx.lineTo(48, height - 17);
    ctx.lineTo(35, height - 9);
    ctx.fill();
    
    ctx.font = '14px Arial, sans-serif';
    ctx.fillText(videoTime, 65, height - 12);
    
    // Fake fullscreen icon (bottom right corner)
    ctx.strokeRect(width - 45, height - 25, 16, 12);

    return canvas;
}

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Description

This tool allows users to transform any uploaded image into a stylized gameplay video screenshot. It overlays a custom Heads-Up Display (HUD) inspired by a crossover between Kingdom Hearts and Star vs. the Forces of Evil, complete with a command menu, character status bars (HP/MP), and a video player interface including a progress bar and playback controls. It is ideal for fans looking to create custom gaming-themed memes, concept art, or social media content that simulates a video game walkthrough or a modded gameplay experience.

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