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YouTube Audio Stats Volume Normalizer For Mp2 Mp3 Opus And Ac3 Formats

(Free & Supports Bulk Upload)

Drag & drop your images here or

The result will appear here...
You can edit the below JavaScript code to customize the image tool.
/**
 * Renders a "YouTube Stats for Nerds" overlay on top of an image.
 * This simulates the YouTube audio volume normalization statistics for various codecs.
 * 
 * @param {HTMLImageElement} originalImg - The source image to draw the overlay on (e.g. video screenshot).
 * @param {string} audioFormat - The format to simulate ("Opus", "Mp2", "Mp3", "Ac3").
 * @param {number} volumePercent - The player volume percentage (e.g. 100).
 * @param {number} contentLoudnessDb - The original content loudness relative to reference (e.g. 2.5).
 * @returns {HTMLCanvasElement} - Canvas element containing the processed image.
 */
function processImage(originalImg, audioFormat = "Opus", volumePercent = 100, contentLoudnessDb = 2.5) {
    const canvas = document.createElement("canvas");
    const ctx = canvas.getContext("2d");
    
    // Maintain original image dimensions
    canvas.width = originalImg.width;
    canvas.height = originalImg.height;
    
    // Draw the underlying video screenshot (image)
    ctx.drawImage(originalImg, 0, 0);
    
    // Auto-scale the "Stats for Nerds" UI based on the image width
    // Assuming standard 1280px width for a scaling factor of 1.0
    const scale = Math.max(0.5, canvas.width / 1280);
    const fontSize = Math.round(13 * scale);
    const padding = Math.round(16 * scale);
    const gap = Math.round(30 * scale);
    const lineHeight = Math.round(22 * scale);
    
    // Determine exact audio formatting string based on the tool's specifications
    let audioStatStr = audioFormat;
    const lowerFmt = audioFormat.toLowerCase();
    
    if (lowerFmt === "opus") {
        audioStatStr = "Opus (-26.0dB/-14.0dB)";
    } else if (lowerFmt === "mp2") {
        audioStatStr = "Mp2 (-19.0dB/-14.0dB)";
    } else if (lowerFmt === "mp3") {
        audioStatStr = "Mp3 (-19.0dB/-14.0dB)";
    } else if (lowerFmt === "ac3") {
        audioStatStr = "Ac3";
    }

    // Mathematically resolve how YouTube calculates the "Normalized" volume level
    const loudness = parseFloat(contentLoudnessDb) || 0;
    const volume = parseFloat(volumePercent) || 100;
    
    // If content loudness is > 0, YouTube applies a negative gain to normalize volume
    // Gain mapping using inverse log 10 formulation: multiplier = 10^(-dB/20)
    let normalizedVol = volume;
    if (loudness > 0) {
        let gainMultiplier = Math.pow(10, -loudness / 20);
        normalizedVol = Math.round(volume * gainMultiplier);
    }
    
    const loudnessStr = loudness > 0 ? `+${loudness}` : `${loudness}`;

    // Assemble the mock stats array representing the "Stats for nerds" pane
    const stats = [
        ["Video ID / sCPN", "xYz123aBcDe / ABCD-EFGH-IJKL"],
        ["Viewport / Frames", `${canvas.width}x${canvas.height} / 0 dropped of 1245`],
        ["Current / Optimal Res", `${canvas.width}x${canvas.height}@60 / ${canvas.width}x${canvas.height}@60`],
        ["Volume / Normalized", `${volume}% / ${normalizedVol}% (content loudness ${loudnessStr}dB)`],
        ["Codecs", `vp09.00.51.08.01.27.x / ${lowerFmt}`],
        ["Audio Format Info", audioStatStr],
        ["Host", "r1---sn-axq7sn7e.googlevideo.com"],
        ["Connection Speed", "45234 Kbps"],
        ["Network Activity", "0 KB"],
        ["Buffer Health", "14.53 s"]
    ];

    ctx.font = `${fontSize}px "Roboto", "Segoe UI", Arial, sans-serif`;

    // Calculate dynamic box width based on measured text sizes
    let maxLeftWidth = 0;
    let maxRightWidth = 0;
    stats.forEach(line => {
        maxLeftWidth = Math.max(maxLeftWidth, ctx.measureText(line[0]).width);
        maxRightWidth = Math.max(maxRightWidth, ctx.measureText(line[1]).width);
    });
    
    const closeBtnWidth = ctx.measureText(" x ").width;
    const boxWidth = padding * 2 + maxLeftWidth + gap + maxRightWidth + closeBtnWidth;
    const boxHeight = padding * 2 + stats.length * lineHeight;
    
    // Position of the overlay box
    const boxX = padding;
    const boxY = padding;
    
    // Draw semi-transparent dark grey background
    ctx.fillStyle = "rgba(0, 0, 0, 0.70)";
    if (typeof ctx.roundRect === "function") {
        ctx.beginPath();
        ctx.roundRect(boxX, boxY, boxWidth, boxHeight, 4 * scale);
        ctx.fill();
    } else {
        ctx.fillRect(boxX, boxY, boxWidth, boxHeight);
    }
    
    // Draw Stats Text
    ctx.textBaseline = "middle";
    stats.forEach((line, i) => {
        const textY = boxY + padding + (i * lineHeight) + (lineHeight / 2);
        
        // Characteristic left-side gray labels
        ctx.fillStyle = "rgba(255, 255, 255, 0.65)";
        ctx.textAlign = "left";
        ctx.fillText(line[0], boxX + padding, textY);
        
        // Right-side solid white values
        ctx.fillStyle = "rgba(255, 255, 255, 1.0)";
        ctx.fillText(line[1], boxX + padding + maxLeftWidth + gap, textY);
    });
    
    // Draw "X" Close Button on top right of the box
    ctx.fillStyle = "rgba(255, 255, 255, 0.8)";
    ctx.textAlign = "right";
    ctx.fillText("x", boxX + boxWidth - padding, boxY + padding + (lineHeight / 2));
    
    return canvas;
}

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Description

This tool allows users to overlay a simulated “Stats for Nerds” information pane onto an image, mimicking the technical metadata display found on YouTube. It can simulate various audio codecs, including Opus, Mp2, Mp3, and Ac3, and calculates a normalized volume percentage based on provided content loudness and player volume settings. This utility is useful for creators and editors who want to generate realistic mockups of video player interfaces or visualize how audio normalization affects playback statistics in a visual format.

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