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Android Ringtone MP3 Photo And Music Player

(Free & Supports Bulk Upload)

Drag & drop your images here or

The result will appear here...
You can edit the below JavaScript code to customize the image tool.
function processImage(originalImg, trackTitle = "Original Ringtone", artistName = "Android Telephone", theme = "dark") {
    // Determine theme colors
    const isDark = theme.toLowerCase() !== "light";
    const bgColor = isDark ? '#121212' : '#f0f0f0';
    const cardBgColor = isDark ? '#1e1e1e' : '#ffffff';
    const txtColor = isDark ? '#ffffff' : '#222222';
    const subTxtColor = isDark ? '#aaaaaa' : '#666666';
    const accentColor = '#1db954'; // Classic music player green

    // Import Android-style font (Google Fonts Roboto)
    const fontLink = document.createElement('link');
    fontLink.href = 'https://fonts.googleapis.com/css2?family=Roboto:wght@300;400;700&display=swap';
    fontLink.rel = 'stylesheet';
    document.head.appendChild(fontLink);

    // Create Main Container Wrapper
    const container = document.createElement('div');
    const containerId = 'player-ui-' + Math.random().toString(36).substring(2, 9);
    container.id = containerId;
    container.style.width = '100%';
    container.style.maxWidth = '360px'; // Android phone width
    container.style.margin = '0 auto';
    container.style.backgroundColor = cardBgColor;
    container.style.borderRadius = '24px';
    container.style.boxShadow = isDark ? '0 15px 35px rgba(0,0,0,0.5)' : '0 15px 35px rgba(0,0,0,0.1)';
    container.style.overflow = 'hidden';
    container.style.fontFamily = "'Roboto', sans-serif";
    container.style.display = 'flex';
    container.style.flexDirection = 'column';

    // Inject Scoped Styles for interactivity and UI aesthetics
    const style = document.createElement('style');
    style.innerHTML = `
        #${containerId} * {
            box-sizing: border-box;
            user-select: none;
            -webkit-tap-highlight-color: transparent;
        }
        #${containerId} .btn-play-pause {
            transition: all 0.2s cubic-bezier(0.4, 0, 0.2, 1);
        }
        #${containerId} .btn-play-pause:hover {
            transform: scale(1.05);
            box-shadow: 0 8px 20px rgba(29, 185, 84, 0.5);
        }
        #${containerId} .btn-play-pause:active {
            transform: scale(0.95);
        }
        #${containerId} .ctrl-btn {
            transition: opacity 0.2s;
            cursor: pointer;
        }
        #${containerId} .ctrl-btn:hover {
            opacity: 0.7;
        }
        #${containerId} .progress-bar {
            cursor: pointer;
        }
    `;
    container.appendChild(style);

    // Construct Player HTML Body
    const playerUI = document.createElement('div');
    playerUI.innerHTML = `
        <div style="padding: 24px 24px 16px; text-align: center; color: ${subTxtColor}; font-size: 11px; font-weight: 700; letter-spacing: 1.5px; text-transform: uppercase;">
            Now Playing from MP3
        </div>
        
        <!-- Album Art -->
        <div style="padding: 0 30px;">
            <div class="art-container" style="width: 100%; aspect-ratio: 1; margin: 0 auto; border-radius: 20px; overflow: hidden; box-shadow: 0 10px 30px rgba(0,0,0,0.4); background: ${bgColor}; display: flex; align-items: center; justify-content: center;">
            </div>
        </div>

        <!-- Track Info -->
        <div style="padding: 24px 30px 16px; text-align: center;">
            <h2 style="margin: 0; color: ${txtColor}; font-size: 24px; font-weight: 700; white-space: nowrap; overflow: hidden; text-overflow: ellipsis; line-height: 1.2;">
                ${trackTitle}
            </h2>
            <h3 style="margin: 6px 0 0; color: ${subTxtColor}; font-size: 15px; font-weight: 400; line-height: 1.2;">
                ${artistName}
            </h3>
        </div>

        <!-- Progress/Seekbar -->
        <div style="padding: 0 30px 16px;">
            <div class="progress-bar" style="width: 100%; height: 5px; background: ${isDark ? '#444' : '#e0e0e0'}; border-radius: 3px; position: relative; margin-top: 10px;">
                <div class="progress-fill" style="width: 0%; height: 100%; background: ${accentColor}; border-radius: 3px; pointer-events: none;"></div>
                <div class="progress-thumb" style="width: 14px; height: 14px; background: ${txtColor}; border-radius: 50%; position: absolute; top: 50%; left: 0%; transform: translate(-50%, -50%); box-shadow: 0 2px 5px rgba(0,0,0,0.3); pointer-events: none;"></div>
            </div>
            <div style="display: flex; justify-content: space-between; margin-top: 8px; color: ${subTxtColor}; font-size: 12px; font-weight: 400;">
                <span class="time-current">0:00</span>
                <span class="time-total">0:30</span>
            </div>
        </div>

        <!-- Controls -->
        <div style="padding: 0 30px 32px; display: flex; justify-content: space-between; align-items: center;">
            <div class="ctrl-btn" style="color: ${txtColor}; font-size: 28px; line-height: 1; transform: scaleX(-1);">⏭</div>
            
            <button class="btn-play-pause" style="width: 64px; height: 64px; border-radius: 50%; background: ${accentColor}; border: none; color: #fff; font-size: 26px; display: flex; justify-content: center; align-items: center; cursor: pointer; box-shadow: 0 6px 15px rgba(29, 185, 84, 0.3); padding-left: 4px; outline: none;">
                ▶
            </button>
            
            <div class="ctrl-btn" style="color: ${txtColor}; font-size: 28px; line-height: 1;">⏭</div>
        </div>
    `;
    container.appendChild(playerUI);

    // Attach Photo (Original Image)
    const img = new Image();
    img.src = originalImg.src;
    img.style.width = '100%';
    img.style.height = '100%';
    img.style.objectFit = 'cover';
    container.querySelector('.art-container').appendChild(img);

    // Audio & State Logic
    let isPlaying = false;
    let audioCtx = null;
    let activeOscillators = [];
    let loopTimeout = null;
    let progressInterval = null;
    let currentTime = 0;
    const totalTime = 30; // Simulated track runtime in seconds for the ringtone loop

    const btnPlay = container.querySelector('.btn-play-pause');
    const fill = container.querySelector('.progress-fill');
    const thumb = container.querySelector('.progress-thumb');
    const timeCurrentEl = container.querySelector('.time-current');

    function formatTime(s) {
        const min = Math.floor(s / 60);
        const sec = Math.floor(s % 60);
        return `${min}:${sec < 10 ? '0' : ''}${sec}`;
    }

    // Safely stop background Web Audio API components
    function stopAudio() {
        if (loopTimeout) clearTimeout(loopTimeout);
        activeOscillators.forEach(osc => {
            try { osc.stop(); } catch (e) { }
        });
        activeOscillators = [];
    }

    // Synthesize MP3 Ringtone player using simple oscillator sequences (Classic Digital Style)
    function playRingtoneSequence() {
        if (!audioCtx) {
            audioCtx = new (window.AudioContext || window.webkitAudioContext)();
        }
        if (audioCtx.state === 'suspended') {
            audioCtx.resume();
        }

        // Classic Telephone / Monophonic Melodic Sequence
        const melody = [
            { f: 1318.51, d: 0.15 }, { f: 1174.66, d: 0.15 }, { f: 739.99, d: 0.30 }, { f: 830.61, d: 0.30 },
            { f: 1108.73, d: 0.15 }, { f: 987.77, d: 0.15 }, { f: 587.33, d: 0.30 }, { f: 659.25, d: 0.30 },
            { f: 987.77, d: 0.15 }, { f: 880.00, d: 0.15 }, { f: 554.37, d: 0.30 }, { f: 659.25, d: 0.30 },
            { f: 880.00, d: 0.80 }
        ];

        let startTime = audioCtx.currentTime;
        stopAudio();

        melody.forEach(note => {
            const osc = audioCtx.createOscillator();
            const gain = audioCtx.createGain();
            
            osc.type = 'triangle'; // Gives a slightly retro electronic feel
            osc.frequency.value = note.f;
            osc.connect(gain);
            gain.connect(audioCtx.destination);

            // Envelope to prevent loud clicks and harsh edges
            gain.gain.setValueAtTime(0, startTime);
            gain.gain.linearRampToValueAtTime(0.12, startTime + 0.02);
            gain.gain.setValueAtTime(0.12, startTime + note.d - 0.03);
            gain.gain.linearRampToValueAtTime(0, startTime + note.d);

            osc.start(startTime);
            osc.stop(startTime + note.d);
            activeOscillators.push(osc);

            startTime += note.d;
        });

        // Loop Ringtone sequence
        loopTimeout = setTimeout(() => {
            if (isPlaying) playRingtoneSequence();
        }, (startTime - audioCtx.currentTime + 1.2) * 1000);
    }

    // Animate Visual Progress Bar
    function updateProgress() {
        currentTime += 0.05; // Updates per 50ms
        if (currentTime > totalTime) {
            currentTime = 0;
        }
        const percentage = (currentTime / totalTime) * 100;
        fill.style.width = `${percentage}%`;
        thumb.style.left = `${percentage}%`;
        timeCurrentEl.textContent = formatTime(currentTime);
    }

    // Player Play/Pause Event Handler
    btnPlay.addEventListener('click', () => {
        isPlaying = !isPlaying;
        if (isPlaying) {
            btnPlay.textContent = '⏸';
            btnPlay.style.paddingLeft = '0'; // Center pause icon
            playRingtoneSequence();
            progressInterval = setInterval(updateProgress, 50);
        } else {
            btnPlay.textContent = '▶';
            btnPlay.style.paddingLeft = '4px'; // Offset play icon slightly to visual center
            stopAudio();
            clearInterval(progressInterval);
        }
    });

    // Cleanup when component is removed from DOM to prevent ghost audio
    const checkDOMTimer = setInterval(() => {
        if (!document.body.contains(container)) {
            stopAudio();
            if (progressInterval) clearInterval(progressInterval);
            clearInterval(checkDOMTimer);
        }
    }, 1000);

    return container;
}

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Description

This tool allows users to create a stylized, Android-inspired music player interface using a custom image. By uploading a photo, the tool generates a visual MP3 player component that displays the image as album art alongside customizable track titles and artist names. It features a simulated playback interface with a progress bar, playback controls, and a synthesized retro-style ringtone melody. This can be used by designers to prototype mobile UI elements or by creators looking to add a themed audio-visual component to web projects.

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