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Big Hero 6 Character Replace AI Image And Video Tool

(Free & Supports Bulk Upload)

Drag & drop your images here or

The result will appear here...
You can edit the below JavaScript code to customize the image tool.
async function processImage(originalImg, character = "Baymax", effectIntensity = "100") {
    const canvas = document.createElement('canvas');
    const w = originalImg.width || originalImg.naturalWidth;
    const h = originalImg.height || originalImg.naturalHeight;
    canvas.width = w;
    canvas.height = h;
    const ctx = canvas.getContext('2d');
    
    // Draw original image
    ctx.drawImage(originalImg, 0, 0, w, h);
    
    let faces = [];

    // Attempt to use modern native FaceDetector API (available in some browsers)
    try {
        if ('FaceDetector' in window) {
            const faceDetector = new FaceDetector({ fastMode: false });
            faces = await faceDetector.detect(canvas);
        }
    } catch (e) {
        console.warn("Native FaceDetector error, falling back to heuristic detection");
    }

    // Fallback "AI": Skin-color segmentation heuristic if no native detector
    if (!faces || faces.length === 0) {
        const imageData = ctx.getImageData(0, 0, w, h);
        const data = imageData.data;
        let skinXSum = 0, skinYSum = 0, skinCount = 0;
        const skinPixels = [];

        for (let y = 0; y < h; y += 4) {
            for (let x = 0; x < w; x += 4) {
                const i = (y * w + x) * 4;
                const r = data[i], g = data[i+1], b = data[i+2];
                // basic skin color bounds
                if (r > 95 && g > 40 && b > 20 && 
                    (Math.max(r, g, b) - Math.min(r, g, b)) > 15 && 
                    Math.abs(r - g) > 15 && r > g && r > b) {
                    skinXSum += x;
                    skinYSum += y;
                    skinCount++;
                    skinPixels.push({x, y});
                }
            }
        }

        // Only use fallback if decent amount of skin pixels found
        if (skinCount > ( (w/4) * (h/4) * 0.01 )) { 
            const cx = skinXSum / skinCount;
            const cy = skinYSum / skinCount;
            
            // Calculate standard deviation to approximate face size
            let varX = 0, varY = 0;
            for (let i = 0; i < skinCount; i++) {
                varX += Math.pow(skinPixels[i].x - cx, 2);
                varY += Math.pow(skinPixels[i].y - cy, 2);
            }
            const stdX = Math.sqrt(varX / skinCount);
            const stdY = Math.sqrt(varY / skinCount);
            
            let radius = Math.max(stdX, stdY) * 1.5;
            radius = Math.min(radius, Math.min(w, h) * 0.4); // Clamp size
            
            faces.push({
                boundingBox: {
                    x: cx - radius,
                    y: cy - radius,
                    width: radius * 2,
                    height: radius * 2
                }
            });
        } else {
            // Ultimate fallback: Just put the character directly in upper center
            const radius = Math.min(w, h) * 0.25;
            faces.push({
                boundingBox: {
                    x: w/2 - radius,
                    y: h/3 - radius,
                    width: radius * 2,
                    height: radius * 2
                }
            });
        }
    }

    // Function to draw localized character AI replacement over detecting area
    function drawCharacterReplacement(cx, cy, radius, charName) {
        ctx.save();
        ctx.translate(cx, cy);

        if (charName.toLowerCase() === 'hiro') {
            // Draw Hiro Hamada stylized helmet/face
            ctx.fillStyle = '#3a2b5e'; // Dark purplish blue helmet
            ctx.shadowColor = "rgba(0,0,0,0.5)";
            ctx.shadowBlur = radius * 0.3;
            
            // Helmet dome
            ctx.beginPath();
            ctx.arc(0, -radius * 0.1, radius * 1.1, Math.PI, 0); 
            ctx.lineTo(radius * 1.1, radius * 0.8);
            ctx.lineTo(-radius * 1.1, radius * 0.8);
            ctx.fill();
            ctx.shadowColor = "transparent";

            // Face opening
            ctx.fillStyle = '#ffdfc4';
            ctx.beginPath();
            ctx.ellipse(0, radius * 0.3, radius * 0.65, radius * 0.5, 0, 0, Math.PI*2);
            ctx.fill();

            // Expressions / Eyes
            ctx.fillStyle = '#111';
            ctx.lineWidth = radius * 0.05;
            // Left eye
            ctx.beginPath(); 
            ctx.ellipse(-radius*0.25, radius*0.2, radius*0.12, radius*0.06, 0.1, 0, Math.PI*2); 
            ctx.fill();
            // Right eye
            ctx.beginPath(); 
            ctx.ellipse(radius*0.25, radius*0.2, radius*0.12, radius*0.06, -0.1, 0, Math.PI*2); 
            ctx.fill();
            
            // Cheek mark
            ctx.fillStyle = '#d96c80';
            ctx.beginPath(); ctx.arc(-radius*0.35, radius*0.4, radius*0.08, 0, Math.PI*2); ctx.fill();
            ctx.beginPath(); ctx.arc(radius*0.35, radius*0.4, radius*0.08, 0, Math.PI*2); ctx.fill();
            
        } else {
            // Default: Baymax logic
            const headW = radius * 1.35;
            const headH = radius * 0.95;

            // Ambient shadow
            ctx.shadowColor = "rgba(0,0,0,0.3)";
            ctx.shadowBlur = radius * 0.2;
            ctx.shadowOffsetY = radius * 0.1;

            // Baymax white head
            ctx.fillStyle = '#ffffff';
            ctx.beginPath();
            ctx.ellipse(0, 0, headW, headH, 0, 0, Math.PI * 2);
            ctx.fill();
            
            // Light grey stroke for definition
            ctx.lineWidth = radius * 0.03;
            ctx.strokeStyle = '#e0e0e0';
            ctx.stroke();

            ctx.shadowColor = "transparent";

            // Baymax Eyes
            const eyeOffsetX = headW * 0.35;
            const eyeRadius = headH * 0.14;

            ctx.fillStyle = '#000000';
            ctx.strokeStyle = '#000000';
            ctx.lineWidth = eyeRadius * 0.35;

            // Connecting line
            ctx.beginPath();
            ctx.moveTo(-eyeOffsetX, 0);
            ctx.lineTo(eyeOffsetX, 0);
            ctx.stroke();

            // Left eye
            ctx.beginPath();
            ctx.arc(-eyeOffsetX, 0, eyeRadius, 0, Math.PI * 2);
            ctx.fill();

            // Right eye
            ctx.beginPath();
            ctx.arc(eyeOffsetX, 0, eyeRadius, 0, Math.PI * 2);
            ctx.fill();
            
            // Highlight reflection in eyes
            ctx.fillStyle = '#ffffff';
            ctx.beginPath();
            ctx.arc(-eyeOffsetX + eyeRadius*0.2, -eyeRadius*0.2, eyeRadius*0.25, 0, Math.PI*2);
            ctx.fill();
            ctx.beginPath();
            ctx.arc(eyeOffsetX + eyeRadius*0.2, -eyeRadius*0.2, eyeRadius*0.25, 0, Math.PI*2);
            ctx.fill();
        }

        ctx.restore();
    }

    // Apply the replacements
    faces.forEach(face => {
        const cx = face.boundingBox.x + face.boundingBox.width / 2;
        const cy = face.boundingBox.y + face.boundingBox.height / 2;
        const radius = Math.max(face.boundingBox.width, face.boundingBox.height) / 2;
        
        drawCharacterReplacement(cx, cy, radius, character);
    });

    // Apply AU (Alternate Universe) AI comic tone map/filter
    const intensity = parseFloat(effectIntensity);
    if (!isNaN(intensity) && intensity > 0) {
        // Sci-Fi San Fransokyo vibe (slight magenta/cyan overlay)
        ctx.fillStyle = `rgba(120, 50, 180, ${intensity * 0.0015})`;
        ctx.globalCompositeOperation = 'overlay';
        ctx.fillRect(0, 0, w, h);
        
        ctx.fillStyle = `rgba(50, 200, 255, ${intensity * 0.001})`;
        ctx.globalCompositeOperation = 'soft-light';
        ctx.fillRect(0, 0, w, h);
        
        ctx.globalCompositeOperation = 'source-over';
    }

    return canvas;
}

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Description

This tool allows users to stylistically replace faces in images with characters inspired by Big Hero 6, such as Baymax or Hiro. Using face detection technology, the tool identifies facial areas and overlays character-themed graphics over them. Additionally, users can apply a sci-fi themed color filter to the entire image to create an ‘alternate universe’ or comic book aesthetic. It can be used for creating fun social media avatars, themed digital art, or personalized fan content.

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