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Image Bergger Pancro 400 Film Filter Effect Tool

(Free & Supports Bulk Upload)

Drag & drop your images here or

The result will appear here...
You can edit the below JavaScript code to customize the image tool.
function processImage(originalImg, contrast = 1.8, grainAmount = 25, brightness = 0) {
    const canvas = document.createElement('canvas');
    let canvasWidth = originalImg.naturalWidth || originalImg.width;
    let canvasHeight = originalImg.naturalHeight || originalImg.height;

    // Handle case of invalid image dimensions (e.g., image not loaded yet or broken)
    if (canvasWidth <= 0 || canvasHeight <= 0) {
        console.warn("Original image has invalid dimensions (e.g., 0 or negative). Processing a 1x1 pixel canvas instead.");
        canvasWidth = 1; // Fallback to 1x1 to prevent errors with 0-size canvas operations
        canvasHeight = 1;
    }

    canvas.width = canvasWidth;
    canvas.height = canvasHeight;

    // Ensure parameters are numbers, falling back to provided defaults if parsing fails
    // String(param) is to robustly handle if param is undefined, null, or already a string or number.
    const finalContrast = isNaN(parseFloat(String(contrast))) ? 1.8 : parseFloat(String(contrast));
    const finalGrainAmount = isNaN(parseFloat(String(grainAmount))) ? 25 : parseFloat(String(grainAmount));
    const finalBrightness = isNaN(parseFloat(String(brightness))) ? 0 : parseFloat(String(brightness));

    const ctx = canvas.getContext('2d', { 
        willReadFrequently: true // Optional hint for performance optimization by the browser
    });

    if (!ctx) {
        console.error("Could not get 2D rendering context. Returning an empty canvas with original dimensions.");
        // Canvas is already created with the correct dimensions (or 1x1 fallback).
        return canvas;
    }

    try {
        ctx.drawImage(originalImg, 0, 0, canvasWidth, canvasHeight);
    } catch (e) {
        console.error("Error drawing the original image onto the canvas:", e);
        // This can happen if originalImg is invalid or not fully loaded.
        // The canvas will be blank or partially drawn. Return it as is.
        return canvas;
    }

    let imageData;
    try {
        imageData = ctx.getImageData(0, 0, canvasWidth, canvasHeight);
    } catch (e) {
        console.error("Error getting image data from canvas. This often indicates a CORS issue if the image is from a different origin or the canvas has been tainted:", e);
        // If getImageData fails, the canvas currently holds the original image (if drawImage succeeded).
        // We return the canvas as is, displaying the original image without the filter.
        return canvas;
    }
    
    const data = imageData.data; // This is a Uint8ClampedArray

    for (let i = 0; i < data.length; i += 4) {
        // Get RGB values for the current pixel
        const r = data[i];
        const g = data[i + 1];
        const b = data[i + 2];
        // Alpha value data[i+3] is preserved

        // Step 1: Convert to grayscale using the luminosity method
        // Standard NTSC conversion formula: 0.299*R + 0.587*G + 0.114*B
        let gray = 0.299 * r + 0.587 * g + 0.114 * b;

        // Step 2: Adjust contrast and brightness
        // The formula C * (Value - 128) + 128 increases contrast about the midpoint (128).
        // Brightness is then added.
        gray = finalContrast * (gray - 128) + 128 + finalBrightness;

        // Step 3: Add film grain
        // Generate random noise. finalGrainAmount controls the intensity.
        // (Math.random() - 0.5) creates a value between -0.5 and 0.5.
        const grain = (Math.random() - 0.5) * finalGrainAmount;
        gray += grain;

        // Step 4: Clamp and round the resulting grayscale value
        // Pixel values must be integers between 0 and 255.
        gray = Math.max(0, Math.min(255, Math.round(gray)));

        // Set the new RGB values (all to the same 'gray' value for B&W)
        data[i] = gray;
        data[i + 1] = gray;
        data[i + 2] = gray;
    }

    // Write the modified pixel data back to the canvas
    ctx.putImageData(imageData, 0, 0);

    return canvas;
}

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Description

The Image Bergger Pancro 400 Film Filter Effect Tool allows users to transform their images to achieve a classic black and white film look. By adjusting contrast, adding controlled grain, and modifying brightness, users can recreate the aesthetic associated with Bergger Pancro 400 film. This tool is ideal for photographers, artists, and hobbyists looking to give their digital images a vintage, film-inspired appearance.

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