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Image Bongo Generator

(Free & Supports Bulk Upload)

Drag & drop your images here or

The result will appear here...
You can edit the below JavaScript code to customize the image tool.
function processImage(originalImg, bgColor = "#D4EDF4", tableColor = "#FFD1DC", speedMs = "110") {
    // 1. Setup Canvas
    const canvas = document.createElement('canvas');
    canvas.width = 800;
    canvas.height = 600;
    const ctx = canvas.getContext('2d');
    const interval = parseInt(speedMs) || 120;

    // 2. Calculations for original image (the "bongo")
    const maxW = 350;
    const maxH = 150;
    let scale = Math.min(maxW / originalImg.width, maxH / originalImg.height);
    if (scale > 2) scale = 2; // Prevent extreme pixelation if image is tiny
    
    const w = originalImg.width * scale;
    const h = originalImg.height * scale;
    const imgX = 400 - w / 2;
    const imgY = 580 - h; // Sets it perfectly onto the table

    // 3. Coordinate Targets
    // Hitting targets (on the image surface)
    const leftDownX = imgX + w * 0.15;
    const leftDownY = imgY + h * 0.5;
    const rightDownX = imgX + w * 0.85;
    const rightDownY = imgY + h * 0.5;

    // Raised paws positions (near the body)
    const leftUpX = 220;
    const leftUpY = 360;
    const rightUpX = 580;
    const rightUpY = 360;

    // Angles for the paw ellipses giving a natural swing
    const leftDownAngle = 20 * Math.PI / 180;
    const leftUpAngle = -30 * Math.PI / 180;
    const rightDownAngle = -20 * Math.PI / 180;
    const rightUpAngle = 30 * Math.PI / 180;

    // 4. Animation properties
    const pattern = ['L', 'R', 'L', 'R', 'L', 'R', 'B', 'U'];
    let startTime = Date.now();
    let notes = [];

    // 5. Helper draw functions
    function drawPaw(ctx, x, y, angle, isDown) {
        ctx.save();
        ctx.translate(x, y);
        ctx.rotate(angle);
        ctx.lineWidth = 6;
        ctx.strokeStyle = '#111';
        ctx.fillStyle = '#fff';
        ctx.beginPath();
        // Slightly flatter/wider paw when hitting down
        ctx.ellipse(0, 0, isDown ? 45 : 35, 25, 0, 0, Math.PI * 2);
        ctx.fill(); 
        ctx.stroke();
        ctx.restore();
    }

    function drawImpact(ctx, x, y) {
        ctx.save();
        ctx.lineWidth = 4;
        ctx.strokeStyle = '#111';
        ctx.lineCap = 'round';
        // Draw 3 splash lines radiating outwards
        for (let i = 0; i < 3; i++) {
            let angle = -Math.PI / 2 + (i - 1) * 0.4;
            let d1 = 30, d2 = 50;
            ctx.beginPath();
            ctx.moveTo(x + Math.cos(angle) * d1, y + Math.sin(angle) * d1);
            ctx.lineTo(x + Math.cos(angle) * d2, y + Math.sin(angle) * d2);
            ctx.stroke();
        }
        ctx.restore();
    }

    // 6. Main render loop
    function render() {
        const now = Date.now();
        const elapsed = now - startTime;
        const step = Math.floor(elapsed / interval) % pattern.length;
        const action = pattern[step];
        const isSmash = (action === 'B');

        const leftDown = (action === 'L' || action === 'B');
        const rightDown = (action === 'R' || action === 'B');

        // Clear and draw background
        ctx.fillStyle = bgColor;
        ctx.fillRect(0, 0, canvas.width, canvas.height);

        // --- CAT BODY ---
        ctx.save();
        ctx.lineWidth = 6;
        ctx.strokeStyle = '#111';
        ctx.fillStyle = '#fff';
        ctx.beginPath();
        ctx.moveTo(180, 500); 
        ctx.bezierCurveTo(180, 280, 250, 220, 320, 220); // Left body
        ctx.lineTo(330, 130); // Left ear tip
        ctx.lineTo(370, 190); // Left ear base
        ctx.quadraticCurveTo(400, 180, 430, 190); // Forehead
        ctx.lineTo(470, 130); // Right ear tip
        ctx.lineTo(480, 220); // Right ear base
        ctx.bezierCurveTo(550, 220, 620, 280, 620, 500); // Right body
        ctx.lineTo(180, 500); // Close bottom
        ctx.fill(); 
        ctx.stroke();
        
        // Face features
        ctx.fillStyle = '#111';
        ctx.beginPath(); ctx.arc(360, 290, 7, 0, Math.PI * 2); ctx.fill();
        ctx.beginPath(); ctx.arc(440, 290, 7, 0, Math.PI * 2); ctx.fill();
        
        // Cheeks
        ctx.fillStyle = '#FFAAA6';
        ctx.globalAlpha = 0.5;
        ctx.beginPath(); ctx.arc(330, 310, 12, 0, Math.PI * 2); ctx.fill();
        ctx.beginPath(); ctx.arc(470, 310, 12, 0, Math.PI * 2); ctx.fill();
        ctx.globalAlpha = 1.0;

        // Mouth (opens wide if smashing)
        ctx.strokeStyle = '#111';
        ctx.lineWidth = 4;
        if (isSmash) {
            ctx.fillStyle = '#111';
            ctx.beginPath();
            ctx.arc(400, 310, 15, 0, Math.PI, false);
            ctx.fill();
        } else {
            ctx.beginPath();
            ctx.moveTo(385, 310);
            ctx.quadraticCurveTo(392, 320, 400, 310);
            ctx.quadraticCurveTo(408, 320, 415, 310);
            ctx.stroke();
        }
        ctx.restore();

        // --- TABLE ---
        // Covering everything below Y=420 to give depth!
        ctx.fillStyle = tableColor;
        ctx.fillRect(0, 420, 800, 180);
        ctx.beginPath();
        ctx.moveTo(0, 420);
        ctx.lineTo(800, 420);
        ctx.lineWidth = 6;
        ctx.strokeStyle = '#111';
        ctx.stroke();

        // --- ORIGINAL IMAGE AS BONGO ---
        ctx.save();
        ctx.shadowColor = 'rgba(0,0,0,0.15)';
        ctx.shadowBlur = 15;
        ctx.shadowOffsetY = 10;
        ctx.fillStyle = '#fff';
        ctx.fillRect(imgX - 8, imgY - 8, w + 16, h + 16); 
        ctx.shadowColor = 'transparent'; // stop shadow for stroke & image
        
        ctx.lineWidth = 4;
        ctx.strokeStyle = '#111';
        ctx.strokeRect(imgX - 8, imgY - 8, w + 16, h + 16);
        // Paint over the white Polaroid-like background
        ctx.drawImage(originalImg, imgX, imgY, w, h);
        ctx.restore();

        // --- MUSICAL NOTES GENERATION ---
        if (Math.random() < 0.15) {
            notes.push({
                x: imgX + w / 2 + (Math.random() * w - w / 2),
                y: imgY,
                vy: -2 - Math.random() * 2,
                vx: (Math.random() - 0.5) * 2,
                type: Math.random() > 0.5 ? '♪' : '♫',
                life: 1.0
            });
        }

        ctx.save();
        ctx.fillStyle = '#111';
        ctx.font = 'bold 26px Arial';
        for (let i = notes.length - 1; i >= 0; i--) {
            let n = notes[i];
            n.x += n.vx;
            n.y += n.vy;
            n.life -= 0.012;
            if (n.life <= 0) {
                notes.splice(i, 1);
                continue;
            }
            ctx.globalAlpha = n.life;
            ctx.fillText(n.type, n.x, n.y);
        }
        ctx.restore();

        // --- PAWS & IMPACTS ---
        if (leftDown) {
            drawPaw(ctx, leftDownX, leftDownY, leftDownAngle, true);
            drawImpact(ctx, leftDownX, leftDownY);
        } else {
            drawPaw(ctx, leftUpX, leftUpY, leftUpAngle, false);
        }

        if (rightDown) {
            drawPaw(ctx, rightDownX, rightDownY, rightDownAngle, true);
            drawImpact(ctx, rightDownX, rightDownY);
        } else {
            drawPaw(ctx, rightUpX, rightUpY, rightUpAngle, false);
        }

        requestAnimationFrame(render);
    }

    render();
    return canvas;
}

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Description

The Image Bongo Generator is an animation tool that transforms your uploaded images into a playful, musical scene. The tool places your image onto a digital bongo drum, which is played by an animated cat character. As the cat plays, it performs rhythmic movements, creates visual impact effects, and generates floating musical notes. This tool can be used to create fun, eye-catching animated GIFs or video content for social media, personalized digital greetings, or whimsical website decorations.

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