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Big Hero 6 Character Replacement AI Tool For Video And Image

(Free & Supports Bulk Upload)

Drag & drop your images here or

The result will appear here...
You can edit the below JavaScript code to customize the image tool.
async function processImage(originalImg, artStyle = "series_au", character = "baymax") {
    const canvas = document.createElement('canvas');
    const ctx = canvas.getContext('2d');
    const width = originalImg.width;
    const height = originalImg.height;
    
    canvas.width = width;
    canvas.height = height;

    // Apply AU Series Style (Toon / Comic Filter)
    const tempCanvas = document.createElement('canvas');
    tempCanvas.width = width;
    tempCanvas.height = height;
    const tCtx = tempCanvas.getContext('2d');
    
    // Saturation and contrast boost for an animated look
    tCtx.filter = 'saturate(150%) contrast(120%)';
    tCtx.drawImage(originalImg, 0, 0, width, height);
    
    try {
        const imgData = tCtx.getImageData(0, 0, width, height);
        const data = imgData.data;
        const step = 255 / 6; // Posterize to reduce color palette for a 2D drawn look
        
        for (let i = 0; i < data.length; i += 4) {
            data[i] = Math.round(data[i] / step) * step;
            data[i+1] = Math.round(data[i+1] / step) * step;
            data[i+2] = Math.round(data[i+2] / step) * step;
            // Alpha (data[i+3]) remains unmodified
        }
        ctx.putImageData(imgData, 0, 0);
    } catch (e) {
        // Fallback if canvas is tainted by cross-origin policies
        console.warn("Canvas tainted. Skipping cartoon posterize filter.", e);
        ctx.filter = 'none';
        ctx.drawImage(originalImg, 0, 0, width, height);
    }

    // Helper function to procedurally draw Baymax's recognizable face mask
    function drawBaymaxFace(cx, cy, rx, ry) {
        ctx.shadowColor = 'rgba(0, 0, 0, 0.4)';
        ctx.shadowBlur = Math.max(10, width * 0.02);
        ctx.shadowOffsetX = 0;
        ctx.shadowOffsetY = Math.max(5, height * 0.01);

        // Head base mask
        ctx.fillStyle = '#ffffff';
        ctx.beginPath();
        ctx.ellipse(cx, cy, rx, ry, 0, 0, 2 * Math.PI);
        ctx.fill();

        ctx.shadowColor = 'transparent';
        ctx.shadowBlur = 0;
        ctx.shadowOffsetY = 0;
        
        // Inner edge shading to give a polished, slightly curved helmet look
        const grad = ctx.createRadialGradient(cx, cy - ry * 0.2, rx * 0.3, cx, cy, rx);
        grad.addColorStop(0, "rgba(255,255,255,0)");
        grad.addColorStop(0.7, "rgba(220,220,230,0.1)");
        grad.addColorStop(1, "rgba(160,160,180,0.7)");
        ctx.fillStyle = grad;
        ctx.beginPath();
        ctx.ellipse(cx, cy, rx, ry, 0, 0, 2 * Math.PI);
        ctx.fill();

        // Eyes (Black circles connected by a straight line)
        ctx.fillStyle = '#1a1a1a';
        ctx.strokeStyle = '#1a1a1a';
        ctx.lineWidth = rx * 0.08;
        
        const eyeOffsetX = rx * 0.45;
        const eyeRadius = rx * 0.12;
        const eyeY = cy - ry * 0.05; // Slightly offset towards the top
        
        ctx.beginPath();
        ctx.moveTo(cx - eyeOffsetX, eyeY);
        ctx.lineTo(cx + eyeOffsetX, eyeY);
        ctx.stroke();

        ctx.beginPath();
        ctx.arc(cx - eyeOffsetX, eyeY, eyeRadius, 0, 2 * Math.PI);
        ctx.fill();
        
        ctx.beginPath();
        ctx.arc(cx + eyeOffsetX, eyeY, eyeRadius, 0, 2 * Math.PI);
        ctx.fill();
        
        // Eye Catchlights / Reflections (Animated style detail)
        ctx.fillStyle = '#ffffff';
        ctx.beginPath();
        ctx.arc(cx - eyeOffsetX + eyeRadius * 0.3, eyeY - eyeRadius * 0.3, eyeRadius * 0.25, 0, 2 * Math.PI);
        ctx.fill();
        ctx.beginPath();
        ctx.arc(cx + eyeOffsetX + eyeRadius * 0.3, eyeY - eyeRadius * 0.3, eyeRadius * 0.25, 0, 2 * Math.PI);
        ctx.fill();
    }

    // Try AI Face Replacement using TensorFlow.js BlazeFace model
    let facesDetected = false;
    try {
        if (typeof window.tf === 'undefined') {
            await new Promise((resolve, reject) => {
                const script = document.createElement('script');
                script.src = 'https://cdn.jsdelivr.net/npm/@tensorflow/tfjs@3.21.0/dist/tf.min.js';
                script.onload = resolve;
                script.onerror = reject;
                document.head.appendChild(script);
            });
        }
        
        if (typeof window.blazeface === 'undefined') {
            await new Promise((resolve, reject) => {
                const script = document.createElement('script');
                script.src = 'https://cdn.jsdelivr.net/npm/@tensorflow-models/blazeface@0.0.7/dist/blazeface.min.js';
                script.onload = resolve;
                script.onerror = reject;
                document.head.appendChild(script);
            });
        }

        await window.tf.ready();
        const model = await window.blazeface.load();
        
        // Detect faces (returns an array of face coordinate predictions)
        const predictions = await model.estimateFaces(canvas, false);

        if (predictions.length > 0) {
            facesDetected = true;
            for (let i = 0; i < predictions.length; i++) {
                const start = predictions[i].topLeft;
                const end = predictions[i].bottomRight;
                const size = [end[0] - start[0], end[1] - start[1]];
                
                const cx = start[0] + size[0] / 2;
                const cy = start[1] + size[1] / 2;
                
                // Scale face replacements slightly larger than natural face size
                const rx = size[0] * 0.75; 
                const ry = size[1] * 0.65;
                
                if (character.toLowerCase() === "baymax" || character.length > 0) {
                    drawBaymaxFace(cx, cy, rx, ry);
                }
            }
        }
    } catch (err) {
        console.warn("AI Face Detection failed or was blocked. Falling back to default center overlay.", err);
    }

    // Fallback: If no faces were found or the AI loading failed (no internet, strict CSP)
    if (!facesDetected) {
        const cx = width / 2;
        const cy = height * 0.45;
        const rx = Math.min(width, height) * 0.35;
        const ry = rx * 0.85; 
        
        drawBaymaxFace(cx, cy, rx, ry);
        
        // Add artistic label text at the bottom
        const fontSize = Math.max(20, height * 0.06);
        ctx.font = `900 ${fontSize}px sans-serif`;
        ctx.textAlign = 'center';
        
        ctx.lineWidth = Math.max(2, fontSize * 0.1);
        ctx.strokeStyle = '#000000';
        ctx.strokeText("BIG HERO 6 AU", width / 2, height - (height * 0.08));
        
        ctx.fillStyle = '#ffffff';
        ctx.fillText("BIG HERO 6 AU", width / 2, height - (height * 0.08));
    }

    return canvas;
}

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Description

This tool applies a stylized animated aesthetic to images by boosting color saturation and contrast while using a posterization effect to create a 2D, comic-book-style look. It features AI-powered face detection to procedurally overlay recognizable character elements, such as Baymax’s face mask, onto detected faces within the image. This tool can be used for creating themed fan art, social media filters, or applying fun, animated-style transformations to personal photos.

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