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Silly Burger Major Image Effect Generator

(Free & Supports Bulk Upload)

Drag & drop your images here or

The result will appear here...
You can edit the below JavaScript code to customize the image tool.
function processImage(originalImg, text = "SILLY BURGER MAJOR!", intensity = "1") {
    const width = originalImg.width;
    const height = originalImg.height;
    
    // Create output canvas
    const canvas = document.createElement('canvas');
    canvas.width = width;
    canvas.height = height;
    const ctx = canvas.getContext('2d');
    
    // --- 1. Generate "Major" Memetic Texture (Mirrored Symmetrically) ---
    const majorCanvas = document.createElement('canvas');
    majorCanvas.width = width;
    majorCanvas.height = height;
    const mCtx = majorCanvas.getContext('2d');
    
    // Classic YTP "Major" effect: mirror left half horizontally to the right half
    mCtx.drawImage(originalImg, 0, 0, width / 2, height, 0, 0, width / 2, height);
    mCtx.save();
    mCtx.translate(width, 0);
    mCtx.scale(-1, 1);
    mCtx.drawImage(originalImg, 0, 0, width / 2, height, 0, 0, width / 2, height);
    mCtx.restore();
    
    // --- 2. Draw MLG / Major Burst Background ---
    const cx = width / 2;
    const cy = height / 2;
    const maxRadius = Math.sqrt(cx*cx + cy*cy);
    for (let i = 0; i < 360; i += 15) {
        ctx.beginPath();
        ctx.moveTo(cx, cy);
        let a1 = i * Math.PI / 180;
        let a2 = (i + 15) * Math.PI / 180;
        ctx.lineTo(cx + Math.cos(a1) * maxRadius, cy + Math.sin(a1) * maxRadius);
        ctx.lineTo(cx + Math.cos(a2) * maxRadius, cy + Math.sin(a2) * maxRadius);
        ctx.closePath();
        // Red and Yellow rays
        ctx.fillStyle = (i / 15) % 2 === 0 ? '#ff1100' : '#ffcc00';
        ctx.fill();
    }
    
    // --- 3. Define the "Silly Burger" Architecture ---
    // Layers defined from top to bottom
    const layout = [
      { name: 'topBun',    color: '#FFB84D', h: 0.25, shape: 'domeTop', w: 0.65 },
      { name: 'lettuce',   color: '#66CC55', h: 0.11, shape: 'wavy', w: 0.75 },
      { name: 'tomato',    color: '#FF4444', h: 0.08, shape: 'roundRect', w: 0.70 },
      { name: 'cheese',    color: '#FFCC00', h: 0.14, shape: 'cheese', w: 0.75 },
      { name: 'patty',     color: '#8B4513', h: 0.17, shape: 'roundRect', w: 0.72 },
      { name: 'bottomBun', color: '#FFB84D', h: 0.19, shape: 'domeBottom', w: 0.65 }
    ];
    
    let currentY = height * 0.05; // Drop down slightly
    let drawnLayers = [];
    
    // Calculate layout overlaps
    layout.forEach(ly => {
        let advY = 1.0;
        if (ly.name === 'topBun') advY = 0.9;
        else if (ly.name === 'lettuce') advY = 0.8;
        else if (ly.name === 'tomato') advY = 0.9;
        else if (ly.name === 'cheese') advY = 0.25; // Cheese drops heavily over patty
        else if (ly.name === 'patty') advY = 0.8;
        
        drawnLayers.push({
            ...ly,
            y: currentY,
            pixelH: height * ly.h,
            pixelW: width * ly.w,
            x: (width - (width * ly.w)) / 2
        });
        
        currentY += height * ly.h * advY;
    });
    
    // --- 4. Render Ingredients (Bottom to Top stacking) ---
    // Ensures ingredients placed on top visually cover what's below them
    let wobbleIntensity = parseFloat(intensity);
    if (isNaN(wobbleIntensity)) wobbleIntensity = 1;

    drawnLayers.reverse().forEach((layer, i) => {
        const marginX = layer.x;
        const layerY = layer.y;
        const layerW = layer.pixelW;
        const layerH = layer.pixelH;
        
        ctx.save();
        
        // Silly Wobble alignment
        ctx.translate(width / 2, layerY + layerH / 2);
        let wobble = (i % 2 === 0 ? 1 : -1) * (0.01 + Math.random() * 0.02) * wobbleIntensity;
        ctx.rotate(wobble);
        ctx.translate(-width / 2, -(layerY + layerH / 2));
        
        // Define Burger Slice Shape
        ctx.beginPath();
        if (layer.shape === 'domeTop') {
             ctx.moveTo(marginX, layerY + layerH);
             ctx.bezierCurveTo(marginX, layerY - layerH * 0.2, marginX + layerW, layerY - layerH * 0.2, marginX + layerW, layerY + layerH);
        } else if (layer.shape === 'domeBottom') {
             ctx.moveTo(marginX, layerY);
             ctx.bezierCurveTo(marginX, layerY + layerH * 1.2, marginX + layerW, layerY + layerH * 1.2, marginX + layerW, layerY);
        } else if (layer.shape === 'wavy') {
             ctx.moveTo(marginX, layerY);
             const waves = 8;
             for(let j=1; j<=waves; j++) { 
                 let x = marginX + layerW * (j/waves);
                 let cpX = marginX + layerW * ((j-0.5)/waves);
                 let cpY = layerY + ((j%2===0) ? -layerH*0.4 : layerH*0.4);
                 ctx.quadraticCurveTo(cpX, cpY, x, layerY);
             }
             ctx.lineTo(marginX + layerW, layerY + layerH);
             for(let j=waves-1; j>=0; j--) { 
                 let x = marginX + layerW * (j/waves);
                 let cpX = marginX + layerW * ((j+0.5)/waves);
                 let cpY = layerY + layerH + ((j%2===0) ? layerH*0.4 : -layerH*0.4);
                 ctx.quadraticCurveTo(cpX, cpY, x, layerY + layerH);
             }
        } else if (layer.shape === 'roundRect') {
             let r = layerH * 0.2;
             ctx.moveTo(marginX + r, layerY);
             ctx.lineTo(marginX + layerW - r, layerY);
             ctx.quadraticCurveTo(marginX + layerW, layerY, marginX + layerW, layerY + r);
             ctx.lineTo(marginX + layerW, layerY + layerH - r);
             ctx.quadraticCurveTo(marginX + layerW, layerY + layerH, marginX + layerW - r, layerY + layerH);
             ctx.lineTo(marginX + r, layerY + layerH);
             ctx.quadraticCurveTo(marginX, layerY + layerH, marginX, layerY + layerH - r);
             ctx.lineTo(marginX, layerY + r);
             ctx.quadraticCurveTo(marginX, layerY, marginX + r, layerY);
        } else if (layer.shape === 'cheese') {
             ctx.moveTo(marginX, layerY);
             ctx.lineTo(marginX + layerW, layerY);
             ctx.lineTo(marginX + layerW, layerY + layerH * 0.8);
             ctx.lineTo(marginX + layerW * 0.85, layerY + layerH * 0.3);
             ctx.lineTo(marginX + layerW * 0.6, layerY + layerH * 1.0);
             ctx.lineTo(marginX + layerW * 0.4, layerY + layerH * 0.4);
             ctx.lineTo(marginX + layerW * 0.15, layerY + layerH * 0.9);
             ctx.lineTo(marginX, layerY + layerH * 0.4);
        }
        ctx.closePath();
        
        // Add drop shadow under each ingredient for 3D realism
        ctx.save();
        ctx.fillStyle = 'rgba(0,0,0,1)';
        ctx.shadowColor = 'rgba(0,0,0,0.6)';
        ctx.shadowBlur = Math.max(5, height * 0.015);
        ctx.shadowOffsetY = Math.max(3, height * 0.01);
        ctx.fill();
        ctx.restore();
        
        // Clip to shape for drawing the image texture
        ctx.save();
        ctx.clip();
        
        // Draw the Memetic Major image tightly fitted into the ingredient boundaries
        ctx.drawImage(majorCanvas, marginX, layerY, layerW, layerH);
        
        // Apply Ingredient Color Tint
        ctx.globalCompositeOperation = 'hard-light';
        ctx.globalAlpha = 0.55;
        ctx.fillStyle = layer.color;
        ctx.fill();
        ctx.restore();
        
        // Add Cartoon-Style Stroke
        ctx.lineWidth = Math.max(3, width * 0.005);
        ctx.strokeStyle = '#222';
        ctx.stroke();
        
        // Sesame Seeds explicitly for the Top Bun
        if (layer.name === 'topBun') {
            ctx.fillStyle = '#FFE6B3';
            for (let j = 0; j < 30; j++) {
               let sx = marginX + layerW * (0.15 + Math.random() * 0.7);
               let sy = layerY + layerH * (0.15 + Math.random() * 0.75);
               ctx.save();
               ctx.translate(sx, sy);
               ctx.rotate(Math.random() * Math.PI);
               ctx.beginPath();
               ctx.ellipse(0, 0, Math.max(2, width * 0.004), Math.max(4, width * 0.008), 0, 0, Math.PI * 2);
               ctx.fill();
               ctx.lineWidth = 1;
               ctx.strokeStyle = 'rgba(0,0,0,0.4)';
               ctx.stroke();
               ctx.restore();
            }
        }
        
        ctx.restore(); // Restore wobble transform
    });
    
    // --- 5. Add "MAJOR" Impact Text ---
    ctx.textAlign = 'center';
    ctx.textBaseline = 'bottom';
    
    let fontSize = Math.max(12, Math.floor(height * 0.12));
    ctx.font = `900 ${fontSize}px Impact, sans-serif`;
    
    // Scale text if it exceeds canvas width
    let textWidth = ctx.measureText(text).width;
    if (textWidth > width * 0.95) {
        fontSize = Math.floor(fontSize * (width * 0.95) / textWidth);
        ctx.font = `900 ${fontSize}px Impact, sans-serif`;
    }
    
    ctx.fillStyle = '#FFF';
    ctx.strokeStyle = '#000';
    ctx.lineWidth = Math.max(3, height * 0.015);
    
    ctx.strokeText(text, width / 2, height * 0.98);
    ctx.fillText(text, width / 2, height * 0.98);
    
    return canvas;
}

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Description

The Silly Burger Major Image Effect Generator is a creative tool designed to apply a chaotic, meme-inspired aesthetic to your images. It transforms an uploaded photo into a stylized, multi-layered cartoon burger, using the original image’s texture to fill in the various ingredients like buns, lettuce, tomatoes, and patties. The tool also adds a vibrant burst background, a ‘wobble’ effect for added silliness, and bold, impact-style text. This tool is perfect for creating humorous social media content, internet memes, or playful graphics for digital projects.

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