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Dewdrop Image Effect Generator

(Free & Supports Bulk Upload)

Drag & drop your images here or

The result will appear here...
You can edit the below JavaScript code to customize the image tool.
function processImage(originalImg, dropCount = 40, minSize = 15, maxSize = 60, magnification = 1.3) {
    // Parse parameters
    const count = Math.max(1, parseInt(dropCount, 10) || 40);
    const zoomConfig = Math.max(1, parseFloat(magnification) || 1.3);
    let cfgMin = parseInt(minSize, 10) || 15;
    let cfgMax = parseInt(maxSize, 10) || 60;
    
    // Create the canvas
    const canvas = document.createElement('canvas');
    const width = originalImg.width;
    const height = originalImg.height;
    canvas.width = width;
    canvas.height = height;
    const ctx = canvas.getContext('2d');

    // Draw the original base image
    ctx.drawImage(originalImg, 0, 0, width, height);
    
    // Ensure safe sizes so drops don't exceed image dimensions
    const maxAllowedSize = Math.min(width, height) / 2;
    cfgMax = Math.min(cfgMax, maxAllowedSize);
    cfgMin = Math.min(cfgMin, cfgMax);
    if (cfgMin <= 0) cfgMin = 1;

    // Generate random dewdrops
    for (let i = 0; i < count; i++) {
        // Randomize radius and position for the droplet
        const r = cfgMin + Math.random() * (cfgMax - cfgMin);
        const cx = r + Math.random() * (width - 2 * r);
        const cy = r + Math.random() * (height - 2 * r);

        ctx.save();

        // 1. Draw outer drop shadow for the 3D spherical effect
        ctx.save();
        ctx.beginPath();
        ctx.arc(cx, cy, r, 0, Math.PI * 2);
        ctx.shadowColor = 'rgba(0, 0, 0, 0.6)';
        ctx.shadowBlur = r * 0.4;
        ctx.shadowOffsetX = r * 0.15;
        ctx.shadowOffsetY = r * 0.3;
        ctx.fillStyle = '#000'; // Fill needed for shadow to render
        ctx.fill();
        ctx.restore(); // Clear shadow settings

        // 2. Draw the refracted/magnified background inside the drop
        ctx.save();
        ctx.beginPath();
        ctx.arc(cx, cy, r, 0, Math.PI * 2);
        ctx.clip(); // Restrict drawing to the droplet boundary

        // Zoom into the image around the drop's center
        ctx.translate(cx, cy);
        ctx.scale(zoomConfig, zoomConfig);
        ctx.translate(-cx, -cy);
        ctx.drawImage(originalImg, 0, 0, width, height);
        ctx.restore(); // Restore from clipping and scaling

        // 3. Apply internal lighting and volume (Inner shadows / Highlights)
        ctx.save();
        ctx.beginPath();
        ctx.arc(cx, cy, r, 0, Math.PI * 2);
        ctx.clip();

        // Volume Shading: Darkens edges to give a convex spherical appearance
        // Assuming light source is at top-left, the bottom-right shadow inside the drop is darker
        const volumeGrad = ctx.createRadialGradient(cx - r * 0.2, cy - r * 0.2, r * 0.3, cx, cy, r);
        volumeGrad.addColorStop(0, 'rgba(0, 0, 0, 0)');
        volumeGrad.addColorStop(0.7, 'rgba(0, 0, 0, 0.15)');
        volumeGrad.addColorStop(1, 'rgba(0, 0, 0, 0.7)');
        ctx.fillStyle = volumeGrad;
        ctx.fill();

        // Internal reflection at the bottom (Light passing through)
        // A bright crescent at the bottom right where the light concentrates
        const ambientGrad = ctx.createLinearGradient(cx - r, cy - r, cx + r, cy + r);
        ambientGrad.addColorStop(0, 'rgba(255, 255, 255, 0)');
        ambientGrad.addColorStop(0.65, 'rgba(255, 255, 255, 0)');
        ambientGrad.addColorStop(0.9, 'rgba(255, 255, 255, 0.4)');
        ambientGrad.addColorStop(1, 'rgba(255, 255, 255, 0.8)');
        ctx.fillStyle = ambientGrad;
        ctx.fill();
        ctx.restore();

        // 4. Specular Highlight (The direct reflection of the light source)
        // Main stretched highlight
        const hlX = cx - r * 0.4;
        const hlY = cy - r * 0.4;
        const hlRX = r * 0.35;
        const hlRY = r * 0.15;

        ctx.save();
        ctx.beginPath();
        if (ctx.ellipse) {
            // Angle the ellipse reflection to face the top-left corner (-45 degrees)
            ctx.ellipse(hlX, hlY, hlRX, hlRY, -Math.PI / 4, 0, Math.PI * 2);
        } else {
            // Fallback for very old browsers missing ctx.ellipse
            ctx.arc(hlX, hlY, hlRY, 0, Math.PI * 2);
        }
        
        const hlGrad = ctx.createLinearGradient(hlX - hlRX, hlY - hlRY, hlX + hlRX, hlY + hlRY);
        hlGrad.addColorStop(0, 'rgba(255, 255, 255, 0.95)');
        hlGrad.addColorStop(1, 'rgba(255, 255, 255, 0.1)');
        ctx.fillStyle = hlGrad;
        ctx.fill();

        // Tiny crisp secondary highlight closer to the top-left edge for realism
        ctx.beginPath();
        ctx.arc(cx - r * 0.6, cy - r * 0.55, r * 0.06, 0, Math.PI * 2);
        ctx.fillStyle = 'rgba(255, 255, 255, 0.9)';
        ctx.fill();
        ctx.restore();

        ctx.restore(); // Restore context to default for the next droplet
    }

    return canvas;
}

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Description

The Dewdrop Image Effect Generator applies a realistic water droplet overlay to your images. It creates a 3D spherical effect by generating translucent drops that include simulated refraction, magnification of the underlying image, realistic shadows, and specular highlights. Users can customize the appearance by adjusting the number of droplets, their size range, and the magnification level within each drop. This tool is ideal for photographers and digital artists looking to add atmospheric textures, nature-inspired aesthetics, or creative depth to their visual content.

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