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Talking Pierre Map Image Effect Generator

(Free & Supports Bulk Upload)

Drag & drop your images here or

The result will appear here...
You can edit the below JavaScript code to customize the image tool.
function processImage(originalImg, foldsX = "4", foldsY = "3", effectIntensity = "0.8", includePierre = "true") {
    // Create canvas
    const canvas = document.createElement('canvas');
    const ctx = canvas.getContext('2d');
    const width = originalImg.width;
    const height = originalImg.height;
    canvas.width = width;
    canvas.height = height;

    // Draw original image
    ctx.drawImage(originalImg, 0, 0);

    // Parse parameters
    const pFoldsX = Math.max(1, parseInt(foldsX, 10) || 4);
    const pFoldsY = Math.max(1, parseInt(foldsY, 10) || 3);
    const pIntensity = Math.min(1, Math.max(0, parseFloat(effectIntensity) || 0.8));
    const pPierre = String(includePierre).toLowerCase() !== 'false' && String(includePierre) !== '0';

    // 1. Draw Map Fold Shading
    const cellW = width / pFoldsX;
    const cellH = height / pFoldsY;

    for (let x = 0; x < pFoldsX; x++) {
        for (let y = 0; y < pFoldsY; y++) {
            // Alternate shading to simulate physical folds on a map
            const isDark = (x + y) % 2 === 0;
            ctx.fillStyle = isDark ? `rgba(0, 0, 0, ${0.15 * pIntensity})` : `rgba(255, 255, 255, ${0.1 * pIntensity})`;
            ctx.fillRect(x * cellW, y * cellH, cellW, cellH);

            // Inner dark fold lines
            ctx.strokeStyle = `rgba(0, 0, 0, ${0.3 * pIntensity})`;
            ctx.lineWidth = 2;
            ctx.strokeRect(x * cellW, y * cellH, cellW, cellH);

            // Inner bright fold highlights for depth
            ctx.strokeStyle = `rgba(255, 255, 255, ${0.15 * pIntensity})`;
            ctx.lineWidth = 1;
            ctx.strokeRect(x * cellW + 1, y * cellH + 1, cellW - 2, cellH - 2);
        }
    }

    // 2. Apply warm vintage cartography filter (Sepia & paper noise)
    const imgData = ctx.getImageData(0, 0, width, height);
    const data = imgData.data;

    for (let i = 0; i < data.length; i += 4) {
        const r = data[i];
        const g = data[i + 1];
        const b = data[i + 2];

        // Sepia conversion math
        const tr = (r * 0.393) + (g * 0.769) + (b * 0.189);
        const tg = (r * 0.349) + (g * 0.686) + (b * 0.168);
        const tb = (r * 0.272) + (g * 0.534) + (b * 0.131);

        data[i] = r * (1 - pIntensity) + tr * pIntensity;
        data[i + 1] = g * (1 - pIntensity) + tg * pIntensity;
        data[i + 2] = b * (1 - pIntensity) + tb * pIntensity;

        // Paper grain/noise
        const noise = (Math.random() - 0.5) * 45 * pIntensity;
        data[i] = Math.min(255, Math.max(0, data[i] + noise));
        data[i + 1] = Math.min(255, Math.max(0, data[i + 1] + noise));
        data[i + 2] = Math.min(255, Math.max(0, data[i + 2] + noise));
    }
    ctx.putImageData(imgData, 0, 0);

    // 3. Add Vignette frame mimicking old map edges
    const gradient = ctx.createRadialGradient(
        width / 2, height / 2, Math.min(width, height) / 2.5,
        width / 2, height / 2, Math.min(width, height)
    );
    gradient.addColorStop(0, 'rgba(0,0,0,0)');
    gradient.addColorStop(1, `rgba(50, 30, 0, ${0.7 * pIntensity})`);
    ctx.fillStyle = gradient;
    ctx.fillRect(0, 0, width, height);

    // 4. Optionally draw a stylized "Talking Pierre" the Parrot observing the map layout
    function drawPierre(context, x, y, scale = 1) {
        context.save();
        context.translate(x, y);
        context.scale(scale, scale);

        // Shadow for separation from background
        context.shadowColor = 'rgba(0,0,0,0.6)';
        context.shadowBlur = 12;
        context.shadowOffsetX = 3;
        context.shadowOffsetY = 3;

        // Parrot Body
        context.fillStyle = '#4CAF50';
        context.beginPath();
        context.ellipse(0, 0, 50, 80, 0, 0, Math.PI * 2);
        context.fill();

        context.shadowColor = 'transparent'; // Outer shadow off for details

        // Light Green Belly
        context.fillStyle = '#81C784';
        context.beginPath();
        context.ellipse(15, 15, 35, 60, 0, 0, Math.PI * 2);
        context.fill();

        // Parrot Wing
        context.fillStyle = '#388E3C';
        context.beginPath();
        context.ellipse(-25, 20, 20, 45, 15 * Math.PI / 180, 0, Math.PI * 2);
        context.fill();

        // Big Goofy Eye
        context.fillStyle = 'white';
        context.beginPath();
        context.arc(20, -35, 23, 0, Math.PI * 2);
        context.fill();
        context.strokeStyle = '#2E7D32';
        context.lineWidth = 2;
        context.stroke();

        // Eye Pupil
        context.fillStyle = '#111';
        context.beginPath();
        context.arc(30, -35, 7, 0, Math.PI * 2);
        context.fill();

        // Upper Beak
        context.fillStyle = '#FBC02D';
        context.beginPath();
        context.moveTo(40, -25);
        context.bezierCurveTo(80, -25, 70, 10, 35, 0);
        context.fill();
        
        // Lower Beak
        context.fillStyle = '#E64A19';
        context.beginPath();
        context.moveTo(37, -2);
        context.bezierCurveTo(55, 5, 50, 15, 28, 10);
        context.fill();

        // Head Crest / Feathers
        context.fillStyle = '#4CAF50';
        context.beginPath();
        context.moveTo(0, -75);
        context.bezierCurveTo(15, -100, -10, -110, -5, -80);
        context.moveTo(-15, -70);
        context.bezierCurveTo(-25, -95, -45, -90, -20, -65);
        context.fill();

        context.restore();
    }

    if (pPierre) {
        // Dynamically scale him based on image dimensions
        const scale = Math.max(0.4, Math.min(width, height) / 600);
        drawPierre(ctx, width - 90 * scale, height - 100 * scale, scale);
    }

    return canvas;
}

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Description

The Talking Pierre Map Image Effect Generator transforms standard images into vintage-style, folded maps. The tool applies a sepia filter, adds realistic paper grain, and creates a simulated folding effect using customizable grid shading and highlights. It also includes a vignette frame to mimic aged map edges and an optional stylized parrot character to decorate the final composition. This tool is ideal for creators looking to add a cartographic or historical aesthetic to digital art, game assets, or themed social media posts.

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